Related papers: Speculating for Epiplexity: How to Learn the Most …
Drawing on infrastructure studies in HCI and CSCW, this paper introduces Protocol Futuring, a methodological framework that extends design futuring by foregrounding protocols -- rules, standards, and coordination mechanisms -- as the…
In the past two decades, psychological science has experienced an unprecedented replicability crisis which uncovered several issues. Among others, statistical inference is too often viewed as an isolated procedure limited to the analysis of…
We conjecture that creativity and the perception of creativity are, at least to some extent, shaped by embodiment. This makes embodiment highly relevant for Computational Creativity (CC) research, but existing research is scarce and the use…
We introduce a new paradigm of learning for reasoning, understanding, and prediction, as well as the scaffolding network to implement this paradigm. The scaffolding network embodies an incremental learning approach that is formulated as a…
With recent advances in natural language processing, rationalization becomes an essential self-explaining diagram to disentangle the black box by selecting a subset of input texts to account for the major variation in prediction. Yet,…
Innovation or the creation and diffusion of new material, social and cultural things in society has been widely studied in sociology and across the social sciences, with investigations sufficiently diverse and dispersed to make them…
A key challenge when trying to understand innovation is that it is a dynamic, ongoing process, which can be highly contingent on ephemeral factors such as culture, economics, or luck. This means that any analysis of the real-world process…
Human creativity is the ultimate driving force behind scientific progress. While the building blocks of innovations are often embodied in existing knowledge, it is creativity that blends seemingly disparate ideas. Existing studies have made…
What impressions might readers form with visualizations that go beyond the data they encode? In this paper, we build on recent work that demonstrates the socio-indexical function of visualization, showing that visualizations communicate…
Shape is commonly used to distinguish between categories in multi-class scatterplots. However, existing guidelines for choosing effective shape palettes rely largely on intuition and do not consider how these needs may change as the number…
In this position paper, we first discuss the uptake of speculative design as a method for Indigenous HCI. Then, we outline how a key assumption about temporality threatens to undermine the usefulness of speculative design in this context.…
Empirical research in creative design deepens our theoretical understanding of design principles and perceptual effects, offering valuable guidance for innovating creation tools. However, how these empirical insights currently influence the…
In many settings -- like market research and social choice -- people may be presented with unfamiliar options. Classical mechanisms may perform poorly because they fail to incentivize people to learn about these options, or worse, encourage…
We build on theoretical foundations of tool-mediated learning, tool design, and human computer interaction to develop a framework for implicit scaffolding in learning environments. Implicit scaffolding employs affordances, constraints,…
Insightful interdisciplinary collaboration is essential to the principled governance of technology. When such efforts address the interaction between computation and society, they often focus on modeling, the process by which computer…
Many conversational user interfaces facilitate linear conversations with turn-based dialogue, similar to face-to-face conversations between people. However, digital conversations can afford more than simple back-and-forth; they can be…
Recent approaches to human concept learning have successfully combined the power of symbolic, infinitely productive rule systems and statistical learning to explain our ability to learn new concepts from just a few examples. The aim of most…
Hyper-learning and Unlearning is a speculative animation that reflect how learning is reconfigured within digital media ecologies. Using architectural education as a microcosm, the work reframes the city as a hyper-learning apparatus where…
Scientists often use meta-analysis to characterize the impact of an intervention on some outcome of interest across a body of literature. However, threats to the utility and validity of meta-analytic estimates arise when scientists average…
We study social learning from multiple experts whose precision is unknown and who care about reputation. The observer both learns a persistent state and ranks experts. In a binary baseline we characterize per-period equilibria: high types…