Related papers: Perpetually Fair Assignments Via Balanced Sequence…
We study the problem of fairly allocating indivisible goods and focus on the classic fairness notion of proportionality. The indivisibility of the goods is long known to pose highly non-trivial obstacles to achieving fairness, and a very…
We consider an assignment problem that has aspects of fair division as well as social choice. In particular, we investigate the problem of assigning a small subset from a set of indivisible items to multiple players so that the chosen…
Picking sequences are well-established methods for allocating indivisible goods. Among the various picking sequences, recursively balanced picking sequences -- whereby each agent picks one good in every round -- are notable for guaranteeing…
We study the classic problem of fairly allocating a set of indivisible goods among a group of agents, and focus on the notion of approximate proportionality known as PROPm. Prior work showed that there exists an allocation that satisfies…
The problem of fairly allocating a set of indivisible items is a well-known challenge in the field of (computational) social choice. In this scenario, there is a fundamental incompatibility between notions of fairness (such as envy-freeness…
A simple mechanism for allocating indivisible resources is sequential allocation in which agents take turns to pick items. We focus on possible and necessary allocation problems, checking whether allocations of a given form occur in some or…
We consider the discrete assignment problem in which agents express ordinal preferences over objects and these objects are allocated to the agents in a fair manner. We use the stochastic dominance relation between fractional or randomized…
We study game-theoretically secure protocols for the classical ordinal assignment problem (aka matching with one-sided preference), in which each player has a total preference order on items. To achieve the fairness notion of equal…
We consider the problem of fair allocation of $m$ indivisible items to a group of $n$ agents with subsidy (money). Our work mainly focuses on the allocation of chores but most of our results extend to the allocation of goods as well. We…
We consider item allocation to individual agents who have additive valuations, in settings in which there are protected groups, and the allocation needs to give each protected group its "fair" share of the total welfare. Informally, within…
We study the online fair division problem, where indivisible goods arrive sequentially and must be allocated immediately and irrevocably. Prior work establishes strong impossibility results for approximating classic notions such as…
This work addresses the problem of assigning periodic tasks to workers in a balanced way, i.e., so that each worker performs every task with the same frequency over the long term. The input consists of a list of tasks to be repeated weekly…
We study the problem of fairly allocating $m$ indivisible goods to $n$ agents, where agents may have different preferences over the goods. In the traditional setting, agents' valuations are provided as inputs to the algorithm. In this…
We study the problem of allocating indivisible goods among agents with additive valuation functions to achieve both fairness and efficiency under the constraint that each agent receives exactly the same number of goods (the \emph{balanced…
Let $p\equiv 1 \pmod{4}$ be a prime. Write $t = \prod_{x=1}^{(p-1)/2}x$. Since $t ^2\equiv -1 \pmod{p}$ , we can divide $\{1,2,\ldots,(p-1)/2\}$ into $(p-1)/4$ ordered pairs so that each pair, say $<a,\tilde{a}>$ , satisfies that $t a…
We consider fair allocation of indivisible items under additive utilities. When the utilities can be negative, the existence and complexity of an allocation that satisfies Pareto optimality and proportionality up to one item (PROP1) is an…
We construct several definitions of imbalance and playability, both of which are related to the existence of dominated strategies. Specifically, a maximally balanced game and a playable game cannot have dominated strategies for any player.…
Many decision processes run for a long and unknown duration: in each round new requests arrive, an irrevocable choice must be made immediately, and the system is judged by ongoing fairness requirements. Examples include food banks…
We study the fair allocation of indivisible goods across groups of agents, where each agent fully enjoys all goods allocated to their group. We focus on groups of two (couples) and other groups of small size. For two couples, an EF1…
We consider the problem of fairly allocating a combination of divisible and indivisible goods. While fairness criteria like envy-freeness (EF) and proportionality (PROP) can always be achieved for divisible goods, only their relaxed…