English
Related papers

Related papers: SPRITETOMESH: Automatic Mesh Generation for 2D Ske…

200 papers

Recent probabilistic methods for 3D triangular meshes capture diverse shapes by differentiable mesh connectivity, but face high computational costs with increased shape details. We introduce a new differentiable mesh processing method that…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Sanghyun Son , Matheus Gadelha , Yang Zhou , Matthew Fisher , Zexiang Xu , Yi-Ling Qiao , Ming C. Lin , Yi Zhou

We present CortexODE, a deep learning framework for cortical surface reconstruction. CortexODE leverages neural ordinary differential equations (ODEs) to deform an input surface into a target shape by learning a diffeomorphic flow. The…

Image and Video Processing · Electrical Eng. & Systems 2022-09-13 Qiang Ma , Liu Li , Emma C. Robinson , Bernhard Kainz , Daniel Rueckert , Amir Alansary

We present an end-to-end framework for generating artist-style meshes from noisy or incomplete point clouds, such as those captured by real-world sensors like LiDAR or mobile RGB-D cameras. Artist-created meshes are crucial for commercial…

Computer Vision and Pattern Recognition · Computer Science 2025-09-17 Yao He , Youngjoong Kwon , Wenxiao Cai , Ehsan Adeli

Artists and video game designers often construct 2D animations using libraries of sprites -- textured patches of objects and characters. We propose a deep learning approach that decomposes sprite-based video animations into a disentangled…

Computer Vision and Pattern Recognition · Computer Science 2021-10-22 Dmitriy Smirnov , Michael Gharbi , Matthew Fisher , Vitor Guizilini , Alexei A. Efros , Justin Solomon

3D human pose estimation from sketches has broad applications in computer animation and film production. Unlike traditional human pose estimation, this task presents unique challenges due to the abstract and disproportionate nature of…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Li Wang , Yiyu Zhuang , Yanwen Wang , Xun Cao , Chuan Guo , Xinxin Zuo , Hao Zhu

We present V2M4, a novel 4D reconstruction method that directly generates a usable 4D mesh animation asset from a single monocular video. Unlike existing approaches that rely on priors from multi-view image and video generation models, our…

Graphics · Computer Science 2025-07-30 Jianqi Chen , Biao Zhang , Xiangjun Tang , Peter Wonka

Deep learning-based image stitching pipelines are typically divided into three cascading stages: registration, fusion, and rectangling. Each stage requires its own network training and is tightly coupled to the others, leading to error…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Ziqi Xie , Weidong Zhao , Xianhui Liu , Jian Zhao , Ning Jia

Recent methods for neural surface representation and rendering, for example NeuS, have demonstrated the remarkably high-quality reconstruction of static scenes. However, the training of NeuS takes an extremely long time (8 hours), which…

Computer Vision and Pattern Recognition · Computer Science 2023-11-20 Yiming Wang , Qin Han , Marc Habermann , Kostas Daniilidis , Christian Theobalt , Lingjie Liu

Previous motion generation methods are limited to the pre-rigged 3D human model, hindering their applications in the animation of various non-rigged characters. In this work, we present TapMo, a Text-driven Animation Pipeline for…

Graphics · Computer Science 2023-10-20 Jiaxu Zhang , Shaoli Huang , Zhigang Tu , Xin Chen , Xiaohang Zhan , Gang Yu , Ying Shan

Patient-specific cardiac modeling combines geometries of the heart derived from medical images and biophysical simulations to predict various aspects of cardiac function. However, generating simulation-suitable models of the heart from…

Image and Video Processing · Electrical Eng. & Systems 2023-11-09 Fanwei Kong , Shawn Shadden

We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mesh-based pipeline for downstream applications. In this paper,…

3D shape representations that accommodate learning-based 3D reconstruction are an open problem in machine learning and computer graphics. Previous work on neural 3D reconstruction demonstrated benefits, but also limitations, of point cloud,…

Computer Vision and Pattern Recognition · Computer Science 2020-11-25 Jun Gao , Wenzheng Chen , Tommy Xiang , Clement Fuji Tsang , Alec Jacobson , Morgan McGuire , Sanja Fidler

Rendering is the process of generating 2D images from 3D assets, simulated in a virtual environment, typically with a graphics pipeline. By inverting such renderer, one can think of a learning approach to predict a 3D shape from an input…

Computer Vision and Pattern Recognition · Computer Science 2019-01-24 Shichen Liu , Weikai Chen , Tianye Li , Hao Li

User Interface (UI) prototyping is a necessary step in the early stages of application development. Transforming sketches of a Graphical User Interface (UI) into a coded UI application is an uninspired but time-consuming task performed by a…

Computer Vision and Pattern Recognition · Computer Science 2019-10-22 Vanita Jain , Piyush Agrawal , Subham Banga , Rishabh Kapoor , Shashwat Gulyani

Mesh texture synthesis is a key component in the automatic generation of 3D content. Existing learning-based methods have drawbacks -- either by disregarding the shape manifold during texture generation or by requiring a large number of…

Graphics · Computer Science 2024-03-12 Áron Samuel Kovács , Pedro Hermosilla , Renata G. Raidou

Polygonal meshes are ubiquitous in the digital 3D domain, yet they have only played a minor role in the deep learning revolution. Leading methods for learning generative models of shapes rely on implicit functions, and generate meshes only…

Computer Vision and Pattern Recognition · Computer Science 2020-12-09 Zhiqin Chen , Andrea Tagliasacchi , Hao Zhang

We study the problem of shape generation in 3D mesh representation from a few color images with known camera poses. While many previous works learn to hallucinate the shape directly from priors, we resort to further improving the shape…

Computer Vision and Pattern Recognition · Computer Science 2019-08-19 Chao Wen , Yinda Zhang , Zhuwen Li , Yanwei Fu

In the industrial domain, the pose estimation of multiple texture-less shiny parts is a valuable but challenging task. In this particular scenario, it is impractical to utilize keypoints or other texture information because most of them are…

Robotics · Computer Science 2019-09-27 Chen Chen , Xin Jiang , Weiguo Zhou , Yun-Hui Liu

While generative models have excelled at creating static 3D content, the pursuit of systems that understand how objects move and respond to interactions remains a fundamental challenge. Current methods for articulated motion lie at a…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Tianshan Zhang , Zeyu Zhang , Hao Tang

Remarkable advances have been achieved recently in learning neural representations that characterize object geometry, while generating textured objects suitable for downstream applications and 3D rendering remains at an early stage. In…

Computer Vision and Pattern Recognition · Computer Science 2023-04-13 Alexey Bokhovkin , Shubham Tulsiani , Angela Dai
‹ Prev 1 4 5 6 7 8 10 Next ›