English
Related papers

Related papers: SPRITETOMESH: Automatic Mesh Generation for 2D Ske…

200 papers

We present a simple and efficient method based on deep learning to automatically decompose sketched objects into semantically valid parts. We train a deep neural network to transfer existing segmentations and labelings from 3D models to…

Graphics · Computer Science 2018-08-01 Lei Li , Hongbo Fu , Chiew-Lan Tai

We study the problem of shape generation in 3D mesh representation from a small number of color images with or without camera poses. While many previous works learn to hallucinate the shape directly from priors, we adopt to further improve…

Computer Vision and Pattern Recognition · Computer Science 2022-04-22 Chao Wen , Yinda Zhang , Chenjie Cao , Zhuwen Li , Xiangyang Xue , Yanwei Fu

This paper provides a novel approach to stitching surface images of rotationally symmetric parts. It presents a process pipeline that uses a feature-based stitching approach to create a distortion-free and true-to-life image from a video…

Computer Vision and Pattern Recognition · Computer Science 2021-06-22 Tobias Schlagenhauf , Tim Brander , Juergen Fleischer

This article introduces Lester, a novel method to automatically synthetise retro-style 2D animations from videos. The method approaches the challenge mainly as an object segmentation and tracking problem. Video frames are processed with the…

Computer Vision and Pattern Recognition · Computer Science 2024-02-16 Ruben Tous

State-of-the-art approaches in computer vision heavily rely on sufficiently large training datasets. For real-world applications, obtaining such a dataset is usually a tedious task. In this paper, we present a fully automated pipeline to…

Computer Vision and Pattern Recognition · Computer Science 2023-04-19 Alexander Naumann , Felix Hertlein , Benchun Zhou , Laura Dörr , Kai Furmans

Kinematic rigs provide a structured interface for articulating 3D meshes but lack any associated pose space, i.e., an explicit representation of the plausible manifold of joint configurations for a given mesh. Without such a pose space,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Honglin Chen , Karran Pandey , Rundi Wu , Matheus Gadelha , Yannick Hold-Geoffroy , Ayush Tewari , Niloy J. Mitra , Changxi Zheng , Paul Guerrero

Computer animation in conjunction with 3D printing has the potential to positively impact traditional stop-motion animation. As 3D printing every frame of a computer animation is prohibitively slow and expensive, 3D printed stop-motion can…

Graphics · Computer Science 2019-07-25 Rinat Abdrashitov , Alec Jacobson , Karan Singh

Despite the promising results of multi-view reconstruction, the recent neural rendering-based methods, such as implicit surface rendering (IDR) and volume rendering (NeuS), not only incur a heavy computational burden on training but also…

Computer Vision and Pattern Recognition · Computer Science 2023-05-30 Yisu Zhang , Jianke Zhu , Lixiang Lin

Unregistered surface meshes, especially raw 3D scans, present significant challenges for automatic computation of plausible deformations due to the lack of established point-wise correspondences and the presence of noise in the data. In…

Graphics · Computer Science 2025-09-01 Thomas Besnier , Sylvain Arguillère , Mohamed Daoudi

Reconstructing 3D shape from 2D sketches has long been an open problem because the sketches only provide very sparse and ambiguous information. In this paper, we use an encoder/decoder architecture for the sketch to mesh translation. When…

Computer Vision and Pattern Recognition · Computer Science 2021-10-01 Benoit Guillard , Edoardo Remelli , Pierre Yvernay , Pascal Fua

This research sets out to assess the viability of using game engines to generate synthetic training data for machine learning in the context of pallet segmentation. Using synthetic data has been proven in prior research to be a viable means…

Computer Vision and Pattern Recognition · Computer Science 2023-04-10 Jouveer Naidoo , Nicholas Bates , Trevor Gee , Mahla Nejati

We introduce PixARMesh, a method to autoregressively reconstruct complete 3D indoor scene meshes directly from a single RGB image. Unlike prior methods that rely on implicit signed distance fields and post-hoc layout optimization, PixARMesh…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Xiang Zhang , Sohyun Yoo , Hongrui Wu , Chuan Li , Jianwen Xie , Zhuowen Tu

Current deep learning-based approaches for the segmentation of microscopy images heavily rely on large amount of training data with dense annotation, which is highly costly and laborious in practice. Compared to full annotation where the…

Computer Vision and Pattern Recognition · Computer Science 2023-12-11 Shijie Li , Mengwei Ren , Thomas Ach , Guido Gerig

Surface reconstruction with preservation of geometric features is a challenging computer vision task. Despite significant progress in implicit shape reconstruction, state-of-the-art mesh extraction methods often produce aliased,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Natalia Soboleva , Olga Gorbunova , Maria Ivanova , Evgeny Burnaev , Matthias Nießner , Denis Zorin , Alexey Artemov

The generation of triangle meshes from point clouds, i.e. meshing, is a core task in computer graphics and computer vision. Traditional techniques directly construct a surface mesh using local decision heuristics, while some recent methods…

Computer Vision and Pattern Recognition · Computer Science 2022-10-06 Mathias Vetsch , Sandro Lombardi , Marc Pollefeys , Martin R. Oswald

We address the problem of unsupervised learning of complex articulated object models from 3D range data. We describe an algorithm whose input is a set of meshes corresponding to different configurations of an articulated object. The…

Computer Vision and Pattern Recognition · Computer Science 2012-07-19 Dragomir Anguelov , Daphne Koller , Hoi-Cheung Pang , Praveen Srinivasan , Sebastian Thrun

Generating animated 3D objects is at the heart of many applications, yet most advanced works are typically difficult to apply in practice because of their limited setup, their long runtime, or their limited quality. We introduce ActionMesh,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Remy Sabathier , David Novotny , Niloy J. Mitra , Tom Monnier

Image-based computer simulation of cardiac function can be used to probe the mechanisms of (patho)physiology, and guide diagnosis and personalized treatment of cardiac diseases. This paradigm requires constructing simulation-ready meshes of…

Image and Video Processing · Electrical Eng. & Systems 2021-07-23 Fanwei Kong , Shawn C. Shadden

Visual effects (VFX) production often struggles with slow, resource-intensive mask generation. This paper presents an automated video segmentation pipeline that creates temporally consistent instance masks. It employs machine learning for:…

Computer Vision and Pattern Recognition · Computer Science 2025-07-11 Johannes Merz , Lucien Fostier

Recent advances in 3D vision have led to specialized models for either 3D understanding (e.g., shape classification, segmentation, reconstruction) or 3D generation (e.g., synthesis, completion, and editing). However, these tasks are often…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Peng Huang , Yifeng Chen , Zeyu Zhang , Hao Tang