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We study online reinforcement learning in average-reward stochastic games (SGs). An SG models a two-player zero-sum game in a Markov environment, where state transitions and one-step payoffs are determined simultaneously by a learner and an…

Machine Learning · Computer Science 2017-12-05 Chen-Yu Wei , Yi-Te Hong , Chi-Jen Lu

Personalized decision systems in healthcare and behavioral support often rely on static rule-based or engagement-maximizing heuristics that overlook users' emotional context and ethical constraints. Such approaches risk recommending…

Machine Learning · Computer Science 2025-11-14 Garapati Keerthana , Manik Gupta

In this paper we present results and analyses of a class of games in which heterogeneous agents are rewarded for being in a minority group. Each agent possesses a number of fixed strategies each of which are predictors of the next minority…

adap-org · Physics 2007-05-23 Radu Manuca , Yi Li , Rick Riolo , Robert Savit

Understanding the world from distributed, partial viewpoints is a fundamental challenge for embodied multi-agent systems. Each agent perceives the environment through an ego-centric view that is often limited by occlusion and ambiguity. To…

In this work we assess the role played by the dynamical adaptation of the interactions network, among agents playing Coordination Games, in reaching global coordination and in the equilibrium selection. Specifically, we analyze a…

Physics and Society · Physics 2023-02-20 Miguel A. González Casado , Angel Sánchez , Maxi San Miguel

In the typical framework for boolean games (BG) each player can change the truth value of some propositional atoms, while attempting to make her goal true. In standard BG goals are propositional formulas, whereas in iterated BG goals are…

Artificial Intelligence · Computer Science 2017-07-28 Francesco Belardinelli , Umberto Grandi , Andreas Herzig , Dominique Longin , Emiliano Lorini , Arianna Novaro , Laurent Perrussel

We introduce a novel co-design method for autonomous moving agents' shape attributes and locomotion by combining deep reinforcement learning and evolution with user control. Our main inspiration comes from evolution, which has led to wide…

Artificial Intelligence · Computer Science 2022-05-24 Zhiquan Wang , Bedrich Benes , Ahmed H. Qureshi , Christos Mousas

We study strategic interaction in data-driven games where players face uncertainty about payoff distributions inferred from finite samples. To model calibrated attitudes toward such uncertainty, we formulate distributionally robust games…

Computer Science and Game Theory · Computer Science 2026-05-28 Bharat Gangwani , Arunesh Sinha

We present ContagionRL, a Gymnasium-compatible reinforcement learning platform specifically designed for systematic reward engineering in spatial epidemic simulations. Unlike traditional agent-based models that rely on fixed behavioral…

Machine Learning · Computer Science 2026-05-25 Radman Rakhshandehroo , Daniel Coombs

Machine learning recently proved efficient in learning differential equations and dynamical systems from data. However, the data is commonly assumed to originate from a single never-changing system. In contrast, when modeling real-world…

Machine Learning · Computer Science 2022-06-28 Leonard Bereska , Efstratios Gavves

A growing body of research suggests that embodied gameplay, prevalent not just in human cultures but across a variety of animal species including turtles and ravens, is critical in developing the neural flexibility for creative problem…

Computer Vision and Pattern Recognition · Computer Science 2021-02-26 Luca Weihs , Aniruddha Kembhavi , Kiana Ehsani , Sarah M Pratt , Winson Han , Alvaro Herrasti , Eric Kolve , Dustin Schwenk , Roozbeh Mottaghi , Ali Farhadi

In this paper, we consider a sequential stochastic Stackelberg game with two players, a leader and a follower. The follower has access to the state of the system while the leader does not. Assuming that the players act in their respective…

Optimization and Control · Mathematics 2021-02-08 Rajesh K Mishra , Deepanshu Vasal , Sriram Vishwanath

The prisoner's dilemma (PD) is a game-theoretic model studied in a wide array of fields to understand the emergence of cooperation between rational self-interested agents. In this work, we formulate a spatial iterated PD as a discrete-event…

Dynamical Systems · Mathematics 2020-07-28 Isaiah Farahbakhsh , Chrystopher L. Nehaniv

Evolutionary game theory is one of the key paradigms behind many scientific disciplines from science to engineering. In complex networks, because of the difficulty of formulating the replicator dynamics, most of previous studies are…

Physics and Society · Physics 2014-05-06 Yichao Zhang , M. A. Aziz-Alaoui , Cyrille Bertelle , Shi Zhou , Wenting Wang

Harnessing the quantum computation power of the present noisy-intermediate-size-quantum devices has received tremendous interest in the last few years. Here we study the learning power of a one-dimensional long-range randomly-coupled…

Quantum Physics · Physics 2022-05-03 Wei Xia , Jie Zou , Xingze Qiu , Xiaopeng Li

Exploration is a prerequisite for learning useful behaviors in sparse-reward, long-horizon tasks, particularly within 3D environments. Curiosity-driven reinforcement learning addresses this via intrinsic rewards derived from the mismatch…

Machine Learning · Computer Science 2026-05-22 Lily Goli , Justin Kerr , Daniele Reda , Alec Jacobson , Andrea Tagliasacchi , Angjoo Kanazawa

Natural languages have been argued to evolve under pressure to efficiently compress meanings into words by optimizing the Information Bottleneck (IB) complexity-accuracy tradeoff. However, the underlying social dynamics that could drive the…

Computation and Language · Computer Science 2026-03-18 Nathaniel Imel , Richard Futrell , Michael Franke , Noga Zaslavsky

Humans can perceive and reason about spatial relationships from sequential visual observations, such as egocentric video streams. However, how pretrained models acquire such abilities, especially high-level reasoning, remains unclear. This…

Artificial Intelligence · Computer Science 2025-04-18 Baining Zhao , Ziyou Wang , Jianjie Fang , Chen Gao , Fanhang Man , Jinqiang Cui , Xin Wang , Xinlei Chen , Yong Li , Wenwu Zhu

State abstraction is an effective technique for planning in robotics environments with continuous states and actions, long task horizons, and sparse feedback. In object-oriented environments, predicates are a particularly useful form of…

Robotics · Computer Science 2023-06-21 Amber Li , Tom Silver

Players of coevolutionary games may update not only their strategies but also their networks of interaction. Based on interpreting the payoff of players as fitness, dynamic landscape models are proposed. The modeling procedure is carried…

Populations and Evolution · Quantitative Biology 2017-03-16 Hendrik Richter