English
Related papers

Related papers: Generated Reality: Human-centric World Simulation …

200 papers

Talking face generation has historically struggled to produce head movements and natural facial expressions without guidance from additional reference videos. Recent developments in diffusion-based generative models allow for more realistic…

Computer Vision and Pattern Recognition · Computer Science 2023-08-01 Michał Stypułkowski , Konstantinos Vougioukas , Sen He , Maciej Zięba , Stavros Petridis , Maja Pantic

Recent generative models can synthesize high-quality images, but they often fail to generate humans interacting with objects using their hands. This arises mostly from the model's misunderstanding of such interactions and the hardships of…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Patrick Kwon , Chen Chen , Hanbyul Joo

Recent approaches have demonstrated the promise of using diffusion models to generate interactive and explorable worlds. However, most of these methods face critical challenges such as excessively large parameter sizes, reliance on lengthy…

Computer Vision and Pattern Recognition · Computer Science 2025-12-29 Xiaofeng Mao , Zhen Li , Chuanhao Li , Xiaojie Xu , Kaining Ying , Tong He , Jiangmiao Pang , Yu Qiao , Kaipeng Zhang

Scalable and reliable evaluation is increasingly critical in the end-to-end era of autonomous driving, where vision--language--action (VLA) policies directly map raw sensor streams to driving actions. Yet, current evaluation pipelines still…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Chaoda Zheng , Sean Li , Jinhao Deng , Zhennan Wang , Shijia Chen , Liqiang Xiao , Ziheng Chi , Hongbin Lin , Kangjie Chen , Boyang Wang , Yu Zhang , Xianming Liu

Motion-controllable video generation is crucial for egocentric applications in virtual reality and embodied AI. However, existing methods often struggle to achieve 3D-consistent fine-grained hand articulation. By adopting on 2D trajectories…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Chenyangguang Zhang , Botao Ye , Boqi Chen , Alexandros Delitzas , Fangjinhua Wang , Marc Pollefeys , Xi Wang

While exocentric video synthesis has achieved great progress, egocentric video generation remains largely underexplored, which requires modeling first-person view content along with camera motion patterns induced by the wearer's body…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Jingqiao Xiu , Fangzhou Hong , Yicong Li , Mengze Li , Wentao Wang , Sirui Han , Liang Pan , Ziwei Liu

Data scarcity remains a fundamental bottleneck for embodied intelligence. Existing approaches use large language models (LLMs) to automate gripper-based simulation generation, but they transfer poorly to dexterous manipulation, which…

Robotics · Computer Science 2025-11-04 Feng Chen , Zhuxiu Xu , Tianzhe Chu , Xunzhe Zhou , Li Sun , Zewen Wu , Shenghua Gao , Zhongyu Li , Yanchao Yang , Yi Ma

Egocentric perception enables humans to experience and understand the world directly from their own point of view. Translating exocentric (third-person) videos into egocentric (first-person) videos opens up new possibilities for immersive…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Taewoong Kang , Kinam Kim , Dohyeon Kim , Minho Park , Junha Hyung , Jaegul Choo

Controllable and physically grounded egocentric video generation is essential for embodied agents to reason about how their own and others' actions manifest and change the world. Compared to generic video synthesis, egocentric generation is…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Qiao Gu , Lingni Ma , Adam W Harley , Richard Newcombe , Florian Shkurti , Julian Straub

Generating realistic human-human interactions is a challenging task that requires not only high-quality individual body and hand motions, but also coherent coordination among all interactants. Due to limitations in available data and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Pablo Ruiz-Ponce , Sergio Escalera , José García-Rodríguez , Jiankang Deng , Rolandos Alexandros Potamias

Current video models fail as world model as they lack fine-graiend control. General-purpose household robots require real-time fine motor control to handle delicate tasks and urgent situations. In this work, we introduce fine-grained…

Computer Vision and Pattern Recognition · Computer Science 2025-10-03 Yichen Li , Antonio Torralba

Synthesizing 3D human avatars interacting realistically with a scene is an important problem with applications in AR/VR, video games and robotics. Towards this goal, we address the task of generating a virtual human -- hands and full body…

Robotics · Computer Science 2023-03-30 Purva Tendulkar , Dídac Surís , Carl Vondrick

Large-scale video generative models can synthesize diverse and realistic visual content for dynamic world creation, but they often lack element-wise controllability, hindering their use in editing scenes and training embodied AI agents. We…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Sicheng Mo , Ziyang Leng , Leon Liu , Weizhen Wang , Honglin He , Bolei Zhou

Diffusion models have achieved remarkable progress in video generation, but their controllability remains a major limitation. Key scene factors such as layout, lighting, and camera trajectory are often entangled or only weakly modeled,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Ziqi Cai , Taoyu Yang , Zheng Chang , Si Li , Han Jiang , Shuchen Weng , Boxin Shi

Generating 3D scenes from human motion sequences supports numerous applications, including virtual reality and architectural design. However, previous auto-regression-based human-aware 3D scene generation methods have struggled to…

Computer Vision and Pattern Recognition · Computer Science 2024-08-21 Xiaolin Hong , Hongwei Yi , Fazhi He , Qiong Cao

The ability to simulate the effects of future actions on the world is a crucial ability of intelligent embodied agents, enabling agents to anticipate the effects of their actions and make plans accordingly. While a large body of existing…

Computer Vision and Pattern Recognition · Computer Science 2025-05-12 Siyuan Zhou , Yilun Du , Yuncong Yang , Lei Han , Peihao Chen , Dit-Yan Yeung , Chuang Gan

Modern text-to-video synthesis models demonstrate coherent, photorealistic generation of complex videos from a text description. However, most existing models lack fine-grained control over camera movement, which is critical for downstream…

Video generation models have emerged as high-fidelity models of the physical world, capable of synthesizing high-quality videos capturing fine-grained interactions between agents and their environments conditioned on multi-modal user…

Hands are the main medium when people interact with the world. Generating proper 3D motion for hand-object interaction is vital for applications such as virtual reality and robotics. Although grasp tracking or object manipulation synthesis…

Computer Vision and Pattern Recognition · Computer Science 2024-01-30 Yuze Hao , Jianrong Zhang , Tao Zhuo , Fuan Wen , Hehe Fan

Generating realistic hand-object interactions (HOI) videos is a significant challenge due to the difficulty of modeling physical constraints (e.g., contact and occlusion between hands and manipulated objects). Current methods utilize HOI…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Haodong Yan , Hang Yu , Zhide Zhong , Weilin Yuan , Xin Gong , Zehang Luo , Chengxi Heyu , Junfeng Li , Wenxuan Song , Shunbo Zhou , Haoang Li