Related papers: Multi-Level Conditioning by Pairing Localized Text…
Acquiring count annotations generally requires less human effort than point-level and bounding box annotations. Thus, we propose the novel problem setup of localizing objects in dense scenes under this weaker supervision. We propose LOOC, a…
Visual grounding is a ubiquitous building block in many vision-language tasks and yet remains challenging due to large variations in visual and linguistic features of grounding entities, strong context effect and the resulting semantic…
The goal of Scene-level Sketch-Based Image Retrieval is to retrieve natural images matching the overall semantics and spatial layout of a free-hand sketch. Unlike prior work focused on architectural augmentations of retrieval models, we…
Generating images from hand-drawings is a crucial and fundamental task in content creation. The translation is difficult as there exist infinite possibilities and the different users usually expect different outcomes. Therefore, we propose…
Finding point-wise correspondences between images is a long-standing problem in image analysis. This becomes particularly challenging for sketch images, due to the varying nature of human drawing style, projection distortions and viewport…
Sketches are a natural and accessible medium for UI designers to conceptualize early-stage ideas. However, existing research on UI/UX automation often requires high-fidelity inputs like Figma designs or detailed screenshots, limiting…
Diffusion models have demonstrated remarkable performance in text-to-image synthesis, producing realistic and high resolution images that faithfully adhere to the corresponding text-prompts. Despite their great success, they still fall…
Authoring realistic haptic textures typically requires low-level parameter tuning and repeated trial-and-error, limiting speed, transparency, and creative reach. We present a language-driven authoring system that turns natural-language…
We introduce SketchDeco, a training-free approach to sketch colourisation that bridges the gap between professional design needs and intuitive, region-based control. Our method empowers artists to use simple masks and colour palettes for…
Synthesizing realistic 3D indoor scenes remains challenging due to data scarcity and the difficulty of simultaneously enforcing global architectural constraints and local semantic consistency. Existing approaches often overlook structural…
Novel diffusion models can synthesize photo-realistic images with integrated high-quality text. Surprisingly, we demonstrate through attention activation patching that only less than $1$% of diffusion models' parameters, all contained in…
We introduce a multi-scale framework for low-level vision, where the goal is estimating physical scene values from image data---such as depth from stereo image pairs. The framework uses a dense, overlapping set of image regions at multiple…
Scene graphs (SGs) represent objects and their relationships as structured graphs, enabling applications in image generation, robotics, and 3D understanding. Recent work suggests that conditioning image generation on scene graphs improves…
Large language models (LLMs) represented by GPT family have achieved remarkable success. The characteristics of LLMs lie in their ability to accommodate a wide range of tasks through a generative approach. However, the flexibility of their…
Diffusion models generate images with an unprecedented level of quality, but how can we freely rearrange image layouts? Recent works generate controllable scenes via learning spatially disentangled latent codes, but these methods do not…
Reference-based sketch colorization methods have garnered significant attention for the potential application in animation and digital illustration production. However, most existing methods are trained with image triplets of sketch,…
Humans effortlessly grasp the connection between sketches and real-world objects, even when these sketches are far from realistic. Moreover, human sketch understanding goes beyond categorization -- critically, it also entails understanding…
Synthesizing interactive 3D scenes from text is essential for gaming, virtual reality, and embodied AI. However, existing methods face several challenges. Learning-based approaches depend on small-scale indoor datasets, limiting the scene…
Early-stage design ideation often relies on rough sketches created under time pressure, leaving much of the designer's intent implicit. In practice, designers frequently speak while sketching, verbally articulating functional goals and…
We argue that diffusion models' success in modeling complex distributions is, for the most part, coming from their input conditioning. This paper investigates the representation used to condition diffusion models from the perspective that…