Related papers: Memory Reallocation with Polylogarithmic Overhead
We study a class of rearrangement problems under a novel pick-n-swap prehensile manipulation model, in which a robotic manipulator, capable of carrying an item and making item swaps, is tasked to sort items stored in lattices of variable…
We give a polynomial-time algorithm for OnlineSetCover with a competitive ratio of $O(\log mn)$ when the elements are revealed in random order, essentially matching the best possible offline bound of $O(\log n)$ and circumventing the…
A fundamental problem in shape matching and geometric similarity is computing the maximum area overlap between two polygons under translation. For general simple polygons, the best-known algorithm runs in $O((nm)^2 \log(nm))$ time [Mount,…
Online mirror descent (OMD) is a fundamental algorithmic paradigm that underlies many algorithms in optimization, machine learning and sequential decision-making. The OMD iterates are defined as solutions to optimization subproblems which,…
Probabilistic metric embedding into trees is a powerful technique for designing online algorithms. The standard approach is to embed the entire underlying metric into a tree metric and then solve the problem on the latter. The overhead in…
Hypervolume (HV)-based Bayesian optimization (BO) is one of the standard approaches for multi-objective decision-making. However, the computational cost of optimizing the acquisition function remains a significant bottleneck, primarily due…
We study a sequential resource allocation problem involving a fixed number of recurring jobs. At each time-step the manager should distribute available resources among the jobs in order to maximise the expected number of completed jobs.…
Finite element based simulation of phenomena governed by partial differential equations is a standard tool in many engineering workflows today. However, the simulation of complex geometries is computationally expensive. Many engineering…
The retrieval problem is the problem of associating data with keys in a set. Formally, the data structure must store a function f: U ->{0,1}^r that has specified values on the elements of a given set S, a subset of U, |S|=n, but may have…
We consider the following communication problem: Alice and Bob each have some valuation functions $v_1(\cdot)$ and $v_2(\cdot)$ over subsets of $m$ items, and their goal is to partition the items into $S, \bar{S}$ in a way that maximizes…
A mesh is a graph that divides physical space into regularly-shaped regions. Meshes computations form the basis of many applications, e.g. finite-element methods, image rendering, and collision detection. In one important mesh primitive,…
We optimize the throughput of a single cell multiuser orthogonal frequency division multiplexing system with proportional data rate fairness among the users. The concept is to support mobile users with different levels of service. The…
We consider the online carpooling problem: given $n$ vertices, a sequence of edges arrive over time. When an edge $e_t = (u_t, v_t)$ arrives at time step $t$, the algorithm must orient the edge either as $v_t \rightarrow u_t$ or $u_t…
We consider the problem of online Min-cost Perfect Matching with Delays (MPMD) recently introduced by Emek et al, (STOC 2016). This problem is defined on an underlying $n$-point metric space. An adversary presents real-time requests online…
We study an online version of the max-min fair allocation problem for indivisible items. In this problem, items arrive one by one, and each item must be allocated irrevocably on arrival to one of $n$ agents, who have additive valuations for…
Reinforcement Learning (RL) algorithms for safety alignment of Large Language Models (LLMs), such as Direct Preference Optimization (DPO), encounter the challenge of distribution shift. Current approaches typically address this issue…
Maximizing a submodular function is a fundamental task in machine learning and in this paper we study the deletion robust version of the problem under the classic matroids constraint. Here the goal is to extract a small size summary of the…
We consider some classical optimization problems in path planning and network transport, and we introduce new auction-based algorithms for their optimal and suboptimal solution. The algorithms are based on mathematical ideas that are…
We introduce a transformation framework that can be utilized to develop online algorithms with low $\epsilon$-approximate regret in the random-order model from offline approximation algorithms. We first give a general reduction theorem that…
We consider an online load balancing problem and its extensions in the framework of repeated games. On each round, the player chooses a distribution (task allocation) over $K$ servers, and then the environment reveals the load of each…