Related papers: Universality of Infinite Chess
The object of this study are countably infinite games with perfect information that allow players to choose among arbitrarily many moves in a turn; in particular, we focus on the generalisations of the finite board games of Hex and…
In a game of incomplete information, an infinite state space can create problems. When the space is uncountably large, the strategy spaces of the players may be unwieldly, resulting in a lack of measurable equilibria. When the knowledge of…
The $m \times n$ king graph consists of all locations on an $m \times n$ chessboard, where edges are legal moves of a chess king. %where each vertex represents a square on a chessboard and each edge is a legal move. Let $P_{m \times n}(z)$…
Zeckendorf proved that every positive integer $n$ can be written uniquely as the sum of non-adjacent Fibonacci numbers; a similar result, though with a different notion of a legal decomposition, holds for many other sequences. We use these…
This paper aims to study the graph radii and diameters induced by the $k$-dimensional versions of the well-known six international chess pieces on every finite $\{n \times n \times \dots \times n\} \subseteq \mathbb{Z}^k$ lattice since they…
We give a simple and short proof of the fact that the board game of Y cannot end in a draw. Our proof, based on the analogous result for the game of Hex (the so-called 'Hex Theorem'), is purely topological and does not depend on the shape…
We introduce an infinite set of integer mappings that generalize the well-known Collatz-Ulam mapping and we conjecture that an infinite subset of these mappings feature the remarkable property of the Collatz conjecture, namely that they…
In order to better understand reasoning involved in analyzing infinite games in extensive form, we performed experiments in the proof assistant Coq that are reported here.
We prove that, given any covering of any separable infinite-dimensional uniformly rotund and uniformly smooth Banach space $X$ by closed balls each of positive radius, some point exists in $X$ which belongs to infinitely many balls.
I consider the natural infinitary variations of the games Wordle and Mastermind, as well as their game-theoretic variations Absurdle and Madstermind, considering these games with infinitely long words and infinite color sequences and…
The classical result of Landau on the existence of kings in finite tournaments (=finite directed complete graphs) is extended to continuous tournaments for which the set X of players is a compact Hausdorff space. The following partial…
We present for every $n\ge4$ an $n$-player game in normal form with payoffs in $\{0,1,2\}$ that has a unique, fully mixed, Nash equilibrium in which all the probability weights are irradical (i.e., algebraic but not closed form expressible…
For a topological space $X$ and a point $x \in X$, consider the following game -- related to the property of $X$ being countably tight at $x$. In each inning $n\in\omega$, the first player chooses a set $A_n$ that clusters at $x$, and then…
We introduce a notion of algorithmic randomness for algebraic fields. We prove the existence of a continuum of algebraic extensions of $\mathbb{Q}$ that are random according to our definition. We show that there are noncomputable algebraic…
We introduce the notion of universal graphs as a tool for constructing algorithms solving games of infinite duration such as parity games and mean payoff games. In the first part we develop the theory of universal graphs, with two goals:…
A quantitative method is described for comparing chess openings. Test openings and baseline openings are run through chess engines under controlled conditions and compared to evaluate the effectiveness of the test openings. The results are…
This paper investigates some necessary and sufficient conditions for a game to be a potential game. At first, we extend the classical results of Slade and Monderer and Shapley from games with one-dimensional action spaces to games with…
In this short note we give an example of a four-person finite positional game with perfect information that has no positions of chance and no Nash equilibria in pure stationary strategies. The corresponding directed graph has only one…
We introduce and analyze the ordered Zeckendorf game, a novel combinatorial two-player game inspired by Zeckendorf's Theorem, which guarantees a unique decomposition of every positive integer as a sum of non-consecutive Fibonacci numbers.…
We provide a self-contained introduction to finite extensive games with perfect information. In these games players proceed in turns having, at each stage, finitely many moves to their disposal, each play always ends, and in each play the…