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In this paper, we consider a novel problem of reconstructing a 3D human avatar from multiple unconstrained frames, independent of assumptions on camera calibration, capture space, and constrained actions. The problem should be addressed by…

Computer Vision and Pattern Recognition · Computer Science 2023-05-18 Xiangyu Zhu , Tingting Liao , Jiangjing Lyu , Xiang Yan , Yunfeng Wang , Kan Guo , Qiong Cao , Stan Z. Li , Zhen Lei

Accurately reconstructing human behavior in close-interaction scenarios is crucial for enabling realistic virtual interactions in augmented reality, precise motion analysis in sports, and natural collaborative behavior in human-robot tasks.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-16 Qi Xia , Peishan Cong , Ziyi Wang , Yujing Sun , Qin Sun , Xinge Zhu , Mao Ye , Ruigang Yang , Yuexin Ma

Multi-frame human pose estimation in complicated situations is challenging. Although state-of-the-art human joints detectors have demonstrated remarkable results for static images, their performances come short when we apply these models to…

Computer Vision and Pattern Recognition · Computer Science 2021-03-22 Zhenguang Liu , Haoming Chen , Runyang Feng , Shuang Wu , Shouling Ji , Bailin Yang , Xun Wang

End-to-end human animation with rich multi-modal conditions, e.g., text, image and audio has achieved remarkable advancements in recent years. However, most existing methods could only animate a single subject and inject conditions in a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Zhenzhi Wang , Jiaqi Yang , Jianwen Jiang , Chao Liang , Gaojie Lin , Zerong Zheng , Ceyuan Yang , Yuan Zhang , Mingyuan Gao , Dahua Lin

Video-based world models hold significant potential for generating high-quality embodied manipulation data. However, current video generation methods struggle to achieve stable long-horizon generation: classical diffusion-based approaches…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Yu Shang , Lei Jin , Yiding Ma , Xin Zhang , Chen Gao , Wei Wu , Yong Li

Generating realistic human motions that naturally respond to both spoken language and physical objects is crucial for interactive digital experiences. Current methods, however, address speech-driven gestures or object interactions…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Sreehari Rajan , Kunal Bhosikar , Charu Sharma

Animating virtual characters has always been a fundamental research problem in virtual reality (VR). Facial animations play a crucial role as they effectively convey emotions and attitudes of virtual humans. However, creating such facial…

Human-Computer Interaction · Computer Science 2024-02-22 Zechen Bai , Peng Chen , Xiaolan Peng , Lu Liu , Hui Chen , Mike Zheng Shou , Feng Tian

Enabling humanoid robots to perform agile and adaptive interactive tasks has long been a core challenge in robotics. Current approaches are bottlenecked by either the scarcity of realistic interaction data or the need for meticulous,…

Robotics · Computer Science 2026-02-03 Yinhuai Wang , Qihan Zhao , Yuen Fui Lau , Runyi Yu , Hok Wai Tsui , Qifeng Chen , Jingbo Wang , Jiangmiao Pang , Ping Tan

Human motion prediction is a classical problem in computer vision and computer graphics, which has a wide range of practical applications. Previous effects achieve great empirical performance based on an encoding-decoding style. The methods…

Computer Vision and Pattern Recognition · Computer Science 2023-08-15 Ling-Hao Chen , Jiawei Zhang , Yewen Li , Yiren Pang , Xiaobo Xia , Tongliang Liu

4D modeling of human-object interactions is critical for numerous applications. However, efficient volumetric capture and rendering of complex interaction scenarios, especially from sparse inputs, remain challenging. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Yuheng Jiang , Suyi Jiang , Guoxing Sun , Zhuo Su , Kaiwen Guo , Minye Wu , Jingyi Yu , Lan Xu

Generating animation of physics-based characters with intuitive control has long been a desirable task with numerous applications. However, generating physically simulated animations that reflect high-level human instructions remains a…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Jiawei Ren , Mingyuan Zhang , Cunjun Yu , Xiao Ma , Liang Pan , Ziwei Liu

High-quality 4D reconstruction of human performance with complex interactions to various objects is essential in real-world scenarios, which enables numerous immersive VR/AR applications. However, recent advances still fail to provide…

Computer Vision and Pattern Recognition · Computer Science 2021-05-03 Zhuo Su , Lan Xu , Dawei Zhong , Zhong Li , Fan Deng , Shuxue Quan , Lu Fang

Preserving first-frame identity while ensuring precise motion control is a fundamental challenge in human image animation. The Image-to-Motion Binding process of the dominant Reference-to-Video (R2V) paradigm overlooks critical…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Jiaming Zhang , Shengming Cao , Rui Li , Xiaotong Zhao , Yutao Cui , Xinglin Hou , Gangshan Wu , Haolan Chen , Yu Xu , Limin Wang , Kai Ma

Generative masked transformers have demonstrated remarkable success across various content generation tasks, primarily due to their ability to effectively model large-scale dataset distributions with high consistency. However, in the…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Yilin Wang , Chuan Guo , Yuxuan Mu , Muhammad Gohar Javed , Xinxin Zuo , Juwei Lu , Hai Jiang , Li Cheng

Audio-driven human animation models often suffer from identity drift during temporal autoregressive generation, where characters gradually lose their identity over time. One solution is to generate keyframes as intermediate temporal anchors…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Junyoung Seo , Rodrigo Mira , Alexandros Haliassos , Stella Bounareli , Honglie Chen , Linh Tran , Seungryong Kim , Zoe Landgraf , Jie Shen

We present LiftAvatar, a new paradigm that completes sparse monocular observations in kinematic space (e.g., facial expressions and head pose) and uses the completed signals to drive high-fidelity avatar animation. LiftAvatar is a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Hualiang Wei , Shunran Jia , Jialun Liu , Wenhui Li

Motion in-betweening is the problem to synthesize movement between keyposes. Traditional research focused primarily on single characters. Extending them to densely interacting characters is highly challenging, as it demands precise…

Graphics · Computer Science 2025-10-02 Xiaotang Zhang , Ziyi Chang , Qianhui Men , Hubert P. H. Shum

Modeling animatable human avatars from monocular or multi-view videos has been widely studied, with recent approaches leveraging neural radiance fields (NeRFs) or 3D Gaussian Splatting (3DGS) achieving impressive results in novel-view and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Yahui Li , Zhi Zeng , Liming Pang , Guixuan Zhang , Shuwu Zhang

We introduce Aether Weaver, a novel, integrated framework for multimodal narrative co-generation that overcomes limitations of sequential text-to-visual pipelines. Our system concurrently synthesizes textual narratives, dynamic scene graph…

Computer Vision and Pattern Recognition · Computer Science 2025-08-06 Saeed Ghorbani

In recent years, there has been significant interest in creating 3D avatars and motions, driven by their diverse applications in areas like film-making, video games, AR/VR, and human-robot interaction. However, current efforts primarily…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Zeyu Zhang , Yiran Wang , Biao Wu , Shuo Chen , Zhiyuan Zhang , Shiya Huang , Wenbo Zhang , Meng Fang , Ling Chen , Yang Zhao
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