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Online 3D reconstruction requires estimating camera pose and scene geometry under strict causal and bounded-memory constraints. Existing methods often suffer from drift, jitter, or collapse on long sequences. We trace these failures to a…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Chong Cheng , Peilin Tao , Nanjie Yao , Guanzhi Ding , Xianda Chen , Yuansen Du , Xiaoyang Guo , Wei Yin , Weiqiang Ren , Qian Zhang , Zhengqing Chen , Hao Wang

Recent advancements in multi-view scene reconstruction have been significant, yet existing methods face limitations when processing streams of input images. These methods either rely on time-consuming offline optimization or are restricted…

Computer Vision and Pattern Recognition · Computer Science 2025-07-25 Zhuoguang Chen , Minghui Qin , Tianyuan Yuan , Zhe Liu , Hang Zhao

Perceiving and reconstructing 3D geometry from videos is a fundamental yet challenging computer vision task. To facilitate interactive and low-latency applications, we propose a streaming visual geometry transformer that shares a similar…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Dong Zhuo , Wenzhao Zheng , Jiahe Guo , Yuqi Wu , Jie Zhou , Jiwen Lu

Real-time reconstruction of dynamic 3D scenes from uncalibrated video streams demands robust online methods that recover scene dynamics from sparse observations under strict latency and memory constraints. Yet most dynamic reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Zike Wu , Qi Yan , Xuanyu Yi , Lele Wang , Renjie Liao

Online monocular 3D reconstruction enables dense scene recovery from streaming video but remains fundamentally limited by the stability-adaptation dilemma: the reconstruction model must rapidly incorporate novel viewpoints while preserving…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Lanbo Xu , Liang Guo , Caigui Jiang , Cheng Wang

Dynamic 3D scene reconstruction is essential for immersive media such as VR, MR, and XR, yet remains challenging for long multi-view sequences with large-scale motion. Existing dynamic Gaussian approaches are either Frame-Stream, offering…

Computer Vision and Pattern Recognition · Computer Science 2026-04-16 Jie Liang , Jiahao Wu , Chao Wang , Jiayu Yang , Xiaoyun Zheng , Kaiqiang Xiong , Zhanke Wang , Jinbo Yan , Feng Gao , Ronggang Wang

Streaming 3D reconstruction aims to recover 3D information, such as camera poses and point clouds, from a video stream, which necessitates geometric accuracy, temporal consistency, and computational efficiency. Motivated by the principles…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Lin-Zhuo Chen , Jian Gao , Yihang Chen , Ka Leong Cheng , Yipengjing Sun , Liangxiao Hu , Nan Xue , Xing Zhu , Yujun Shen , Yao Yao , Yinghao Xu

Visual Geometry Grounded Transformer (VGGT) advances 3D reconstruction via scalable Transformer architecture, but the quadratic complexity of global attention prevents long context application. StreamVGGT enables streaming with causal…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Zichen Zou , Xiaosong Jia , Zuxuan Wu , Yu-Gang Jiang

Streaming 3D perception is well suited to robotics and augmented reality, where long visual streams must be processed efficiently and consistently. Recent recurrent models offer a promising solution by maintaining fixed-size states and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Changkun Liu , Jiezhi Yang , Zeman Li , Yuan Deng , Jiancong Guo , Luca Ballan

We present STream3R, a novel approach to 3D reconstruction that reformulates pointmap prediction as a decoder-only Transformer problem. Existing state-of-the-art methods for multi-view reconstruction either depend on expensive global…

Computer Vision and Pattern Recognition · Computer Science 2025-08-15 Yushi Lan , Yihang Luo , Fangzhou Hong , Shangchen Zhou , Honghua Chen , Zhaoyang Lyu , Shuai Yang , Bo Dai , Chen Change Loy , Xingang Pan

Recent feed-forward reconstruction models like VGGT and $\pi^3$ achieve impressive reconstruction quality but cannot process streaming videos due to quadratic memory complexity, limiting their practical deployment. While existing streaming…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Tianye Ding , Yiming Xie , Yiqing Liang , Moitreya Chatterjee , Pedro Miraldo , Huaizu Jiang

Online free-viewpoint video (FVV) reconstruction is challenged by slow per-frame optimization, inconsistent motion estimation, and unsustainable storage demands. To address these challenges, we propose the Reconfigurable Continuum Gaussian…

Image and Video Processing · Electrical Eng. & Systems 2025-10-31 Jiaye Fu , Qiankun Gao , Chengxiang Wen , Yanmin Wu , Siwei Ma , Jiaqi Zhang , Jian Zhang

Volumetric video streaming offers immersive 3D experiences but faces significant challenges due to high bandwidth requirements and latency issues in transmitting detailed content in real time. Traditional methods like point cloud streaming…

Computer Vision and Pattern Recognition · Computer Science 2024-09-26 Boyan Li , Yongting Chen , Dayou Zhang , Fangxin Wang

Building Free-Viewpoint Videos in a streaming manner offers the advantage of rapid responsiveness compared to offline training methods, greatly enhancing user experience. However, current streaming approaches face challenges of high…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Jinbo Yan , Rui Peng , Zhiyan Wang , Luyang Tang , Jiayu Yang , Jie Liang , Jiahao Wu , Ronggang Wang

Modern visual agents require representations that are general, causal, and physically structured to operate in real-time streaming environments. However, current vision foundation models remain fragmented, specializing narrowly in image…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Yibin Yan , Jilan Xu , Shangzhe Di , Haoning Wu , Weidi Xie

Reconstructing 3D geometry from streaming video requires continuous inference under bounded resources. Recent geometric foundation models achieve impressive reconstruction quality through all-to-all attention, yet their quadratic cost…

Computer Vision and Pattern Recognition · Computer Science 2026-04-30 Si-Yu Lu , Po-Ting Chen , Hui-Che Hsu , Sin-Ye Jhong , Wen-Huang Cheng , Yung-Yao Chen

Streaming 3D reconstruction under a strict constant-memory budget hinges on how the recurrent state is updated as the stream evolves. We profile TTT3R-style per-token gates across five benchmarks and discover a structural bottleneck: the…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Kejun Ren , Lei Jin , Tianxin Huang , Lianming Xu , Li Wang

Attention-based models have been gaining popularity recently for their strong performance demonstrated in fields such as machine translation and automatic speech recognition. One major challenge of attention-based models is the need of…

Computation and Language · Computer Science 2020-11-17 Ching-Feng Yeh , Yongqiang Wang , Yangyang Shi , Chunyang Wu , Frank Zhang , Julian Chan , Michael L. Seltzer

High-resolution video generation, while crucial for digital media and film, is computationally bottlenecked by the quadratic complexity of diffusion models, making practical inference infeasible. To address this, we introduce HiStream, an…

Computer Vision and Pattern Recognition · Computer Science 2025-12-29 Haonan Qiu , Shikun Liu , Zijian Zhou , Zhaochong An , Weiming Ren , Zhiheng Liu , Jonas Schult , Sen He , Shoufa Chen , Yuren Cong , Tao Xiang , Ziwei Liu , Juan-Manuel Perez-Rua

Current video diffusion models achieve impressive generation quality but struggle in interactive applications due to bidirectional attention dependencies. The generation of a single frame requires the model to process the entire sequence,…

Computer Vision and Pattern Recognition · Computer Science 2025-09-25 Tianwei Yin , Qiang Zhang , Richard Zhang , William T. Freeman , Fredo Durand , Eli Shechtman , Xun Huang
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