Related papers: Classification of Local Optimization Problems in D…
By prior work, there is a distributed algorithm that finds a maximal fractional matching (maximal edge packing) in $O(\Delta)$ rounds, where $\Delta$ is the maximum degree of the graph. We show that this is optimal: there is no distributed…
Recent improvements on the deterministic complexities of fundamental graph problems in the LOCAL model of distributed computing have yielded state-of-the-art upper bounds of $\tilde{O}(\log^{5/3} n)$ rounds for maximal independent set (MIS)…
In classic distributed graph problems, each instance on a graph specifies a space of feasible solutions (e.g. all proper ($\Delta+1$)-list-colorings of the graph), and the task of distributed algorithm is to construct a feasible solution…
We investigate the connections between the fields of distributed computing and measurable combinatorics by considering complexity classes of locally checkable labeling problems on regular forests. We show that the most important…
We present improved deterministic distributed algorithms for a number of well-studied matching problems, which are simpler, faster, more accurate, and/or more general than their known counterparts. The common denominator of these results is…
This paper is centered on the complexity of graph problems in the well-studied LOCAL model of distributed computing, introduced by Linial [FOCS '87]. It is widely known that for many of the classic distributed graph problems (including…
Locally checkable labeling problems (LCLs) are distributed graph problems in which a solution is globally feasible if it is locally feasible in all constant-radius neighborhoods. Vertex colorings, maximal independent sets, and maximal…
We develop a general deterministic distributed method for locally rounding fractional solutions of graph problems for which the analysis can be broken down into analyzing pairs of vertices. Roughly speaking, the method can transform…
We consider two models of computation: centralized local algorithms and local distributed algorithms. Algorithms in one model are adapted to the other model to obtain improved algorithms. Distributed vertex coloring is employed to design…
The main goal in distributed symmetry-breaking is to understand the locality of problems; i.e., the radius of the neighborhood that a node needs to explore in order to arrive at its part of a global solution. In this work, we study the…
We present new randomized algorithms that improve the complexity of the classic $(\Delta+1)$-coloring problem, and its generalization $(\Delta+1)$-list-coloring, in three well-studied models of distributed, parallel, and centralized…
We consider the communication complexity of a number of distributed optimization problems. We start with the problem of solving a linear system. Suppose there is a coordinator together with $s$ servers $P_1, \ldots, P_s$, the $i$-th of…
In this work, we give a unifying view of locality in four settings: distributed algorithms, sequential greedy algorithms, dynamic algorithms, and online algorithms. We introduce a new model of computing, called the online-LOCAL model: the…
We present the first local problem that shows a super-constant separation between the classical randomized LOCAL model of distributed computing and its quantum counterpart. By prior work, such a separation was known only for an artificial…
In this work we study local computation with advice: the goal is to solve a graph problem $\Pi$ with a distributed algorithm in $T(\Delta)$ communication rounds, for some function $T$ that only depends on the maximum degree $\Delta$ of the…
Computing an optimal cycle in a given homology class, also referred to as the homology localization problem, is known to be an NP-hard problem in general. Furthermore, there is currently no known optimality criterion that localizes classes…
We study the complexity of fundamental distributed graph problems in the recently popular setting where information about the input graph is available to the nodes before the start of the computation. We focus on the most common such…
In this paper, we prove a general hardness amplification scheme for optimization problems based on the technique of direct products. We say that an optimization problem $\Pi$ is direct product feasible if it is possible to efficiently…
A number of prototypical optimization problems in multi-agent systems (e.g., task allocation and network load-sharing) exhibit a highly local structure: that is, each agent's decision variables are only directly coupled to few other agent's…
We address the fundamental network design problem of constructing approximate minimum spanners. Our contributions are for the distributed setting, providing both algorithmic and hardness results. Our main hardness result shows that an…