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Related papers: Reflection at Design Actualization (RDA) : A Tool …

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Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…

Human-Computer Interaction · Computer Science 2020-06-22 Jennifer Villareale , Colan F. Biemer , Magy Seif El-Nasr , Jichen Zhu

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

Software Engineering · Computer Science 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

Reflexive Thematic Analysis (RTA) is a critical method for generating deep interpretive insights. Yet its core tenets, including researcher reflexivity, tangible analytical evolution, and productive disagreement, are often poorly supported…

Human-Computer Interaction · Computer Science 2026-02-06 Runlong Ye , Oliver Huang , Patrick Yung Kang Lee , Michael Liut , Carolina Nobre , Ha-Kyung Kong

Decades of advocacy for reproducibility and replication have advanced open, transparent practices in the sciences. However, traditional notions of reproducibility fit poorly with design-oriented visualization research, where insights emerge…

Human-Computer Interaction · Computer Science 2026-04-17 Jen Rogers , Derya Akbaba , James Scott-Brown , Alexander Lex , Miriah Meyer

Visualization design study research methodologies emphasize the need for reflection to generate knowledge. And yet, there is very little guidance in the literature specifying what reflection in the context of design studies actually…

Human-Computer Interaction · Computer Science 2018-09-26 Jason Dykes , Miriah Meyer

As modern games continue growing both in size and complexity, it has become more challenging to ensure that all the relevant content is tested and that any potential issue is properly identified and fixed. Attempting to maximize testing…

Machine Learning · Computer Science 2021-06-25 Camilo Gordillo , Joakim Bergdahl , Konrad Tollmar , Linus Gisslén

Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…

Human-Computer Interaction · Computer Science 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna

Dynamic difficulty adjustment ($DDA$) is a process of automatically changing a game difficulty for the optimization of user experience. It is a vital part of almost any modern game. Most existing DDA approaches concentrate on the experience…

Machine Learning · Computer Science 2021-06-08 Dvir Ben Or , Michael Kolomenkin , Gil Shabat

Real-time reflection plays a vital role in synchronous communication. It enables users to adjust their communication strategies dynamically, thereby improving the effectiveness of their communication. Generative AI holds significant…

Human-Computer Interaction · Computer Science 2025-04-29 Yi Wen , Meng Xia

Creative coding requires continuous translation between evolving concepts and computational artifacts, making reflection essential yet difficult to sustain. Creators often struggle to manage ambiguous intentions, emergent outputs, and…

Human-Computer Interaction · Computer Science 2026-01-27 Anqi Wang , Zhengyi Li , Lan Luo , Xin Tong , Pan Hui

Within the evolving field of digital intervention, serious games emerge as promising tools for evidence-based interventions. Research indicates that gamified therapy, whether employed independently or in conjunction with online…

Human-Computer Interaction · Computer Science 2024-04-17 Julieana Moon , Naimul Khan

While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game…

Artificial Intelligence · Computer Science 2017-07-12 Joseph C Osborn , Adam Summerville , Michael Mateas

Meetings often suffer from a lack of intentionality, such as unclear goals and straying off-topic. Identifying goals and maintaining their clarity throughout a meeting is challenging, as discussions and uncertainties evolve. Yet meeting…

Human-Computer Interaction · Computer Science 2025-04-09 Xinyue Chen , Lev Tankelevitch , Rishi Vanukuru , Ava Elizabeth Scott , Payod Panda , Sean Rintel

Self-adaptive systems (SAS) can reconfigure at run time in response to changing situations to express acceptable behaviors in the face of uncertainty. With respect to game design, such situations may include user input, emergent behaviors,…

Software Engineering · Computer Science 2022-05-12 Erik M. Fredericks , Byron DeVries , Jared M. Moore

We present a pilot study on the collection and synchronisation of multimodal data for player experience investigation. We collected game telemetry, self-reported surveys, biometrics, and cued-retrospective think-aloud (C-RTA) data from 19…

Human-Computer Interaction · Computer Science 2026-05-27 Oleg Jarma Montoya , Erica Manca , Thomas Vase Schultz Volden , Paolo Burelli

This paper outlines the design vision and planned evolution of Blexer v3, a modular and AI-driven rehabilitation ecosystem based on serious games. Building on insights from previous versions of the system, we propose a new architecture that…

Systems and Control · Electrical Eng. & Systems 2025-10-07 X. Tao , P. Chen , M. Tsami , F. Khayati , M. Eckert

Dynamic Difficulty Adjustment (DDA) is a viable approach to enhance a player's experience in video games. Recently, Reinforcement Learning (RL) methods have been employed for DDA in non-competitive games; nevertheless, they rely solely on…

Human-Computer Interaction · Computer Science 2023-08-25 Masoud Rahimi , Hadi Moradi , Abdol-hossein Vahabie , Hamed Kebriaei

Technology has become an essential part of our everyday life, and its use in educational environments keeps growing. In addition, games are one of the most popular activities across cultures and ages, and there is ample evidence that…

Computers and Society · Computer Science 2022-12-05 Manuel J. Gomez , José A. Ruipérez-Valiente , Félix J. García Clemente

We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine…

Reflection is an often addressed design goal in Human-Computer Interaction (HCI) research. An increasing number of artefacts for reflection have been developed in recent years. However, evaluating if and how an interactive technology helps…

Human-Computer Interaction · Computer Science 2021-03-31 Marit Bentvelzen , Jasmin Niess , Mikołaj P. Woźniak , Paweł W. Woźniak
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