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We introduce Whisper-RIR-Mega, a benchmark dataset of paired clean and reverberant speech for evaluating automatic speech recognition (ASR) robustness to room acoustics. Each sample pairs a clean LibriSpeech utterance with the same…
For audio in augmented reality (AR), knowledge of the users' real acoustic environment is crucial for rendering virtual sounds that seamlessly blend into the environment. As acoustic measurements are usually not feasible in practical AR…
This article explores the potential of underwater acoustic reconfigurable intelligent surfaces (UA-RIS) for facilitating long-range and eco-friendly communication in marine environments. Unlike radio frequency-based RIS (RF-RIS), which have…
Data availability is essential in the development of acoustic signal processing algorithms, especially when it comes to data-driven approaches that demand large and diverse training datasets. For this reason, an increasing number of…
Acoustic reflector localization is an important issue in audio signal processing, with direct applications in spatial audio, scene reconstruction, and source separation. Several methods have recently been proposed to estimate the 3D…
Knowing the room geometry may be very beneficial for many audio applications, including sound reproduction, acoustic scene analysis, and sound source localization. Room geometry inference (RGI) deals with the problem of reflector…
This report details MERL's system for room impulse response (RIR) estimation submitted to the Generative Data Augmentation Workshop at ICASSP 2025 for Augmenting RIR Data (Task 1) and Improving Speaker Distance Estimation (Task 2). We first…
In Extended Reality (XR), rendering sound that accurately simulates real-world acoustics is pivotal in creating lifelike and believable virtual experiences. However, existing XR spatial audio rendering methods often struggle with real-time…
We investigate the impact of more realistic room simulation for training far-field keyword spotting systems without fine-tuning on in-domain data. To this end, we study the impact of incorporating the following factors in the room impulse…
We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an…
We present ReverbFX, a new room impulse response (RIR) dataset designed for singing voice dereverberation research. Unlike existing datasets based on real recorded RIRs, ReverbFX features a diverse collection of RIRs captured from various…
We present a method for improving the quality of synthetic room impulse responses for far-field speech recognition. We bridge the gap between the fidelity of synthetic room impulse responses (RIRs) and the real room impulse responses using…
Room acoustic synthesis can be used in Virtual Reality (VR), Augmented Reality (AR) and gaming applications to enhance listeners' sense of immersion, realism and externalisation. A common approach is to use Geometrical Acoustics (GA) models…
User satisfaction plays a crucial role in user experience (UX) evaluation. Traditionally, UX measurements are based on subjective scales, such as questionnaires. However, these evaluations may suffer from subjective bias. In this paper, we…
The aim of this study is to provide a comprehensive test of head related impulse response (HRIR) for an auditory spatial speller brain-computer interface (BCI) paradigm. The study is conducted with six users in an experimental set up based…
The training of modern speech processing systems often requires a large amount of simulated room impulse response (RIR) data in order to allow the systems to generalize well in real-world, reverberant environments. However, simulating…
As conversational multimodal AI tools are increasingly adopted to process patient data for health assessment, robust benchmarks are needed to measure progress and expose failure modes under realistic conditions. Despite the importance of…
Audio data, often synchronized with video frames, plays a crucial role in guiding the audience's visual attention. Incorporating audio information into video saliency prediction tasks can enhance the prediction of human visual behavior.…
The main motivation for Automatic Speech Recognition (ASR) is efficient interfaces to computers, and for the interfaces to be natural and truly useful, it should provide coverage for a large group of users. The purpose of these tasks is to…
The acoustic environment can degrade speech quality during communication (e.g., video call, remote presentation, outside voice recording), and its impact is often unknown. Objective metrics for speech quality have proven challenging to…