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In recent years, 3D Gaussian splatting has emerged as a powerful technique for 3D reconstruction and generation, known for its fast and high-quality rendering capabilities. To address these shortcomings, this paper introduces a novel…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Xianglong He , Junyi Chen , Sida Peng , Di Huang , Yangguang Li , Xiaoshui Huang , Chun Yuan , Wanli Ouyang , Tong He

The permeability of complex porous materials can be obtained via direct flow simulation, which provides the most accurate results, but is very computationally expensive. In particular, the simulation convergence time scales poorly as…

We present XCube (abbreviated as $\mathcal{X}^3$), a novel generative model for high-resolution sparse 3D voxel grids with arbitrary attributes. Our model can generate millions of voxels with a finest effective resolution of up to $1024^3$…

Computer Vision and Pattern Recognition · Computer Science 2024-06-26 Xuanchi Ren , Jiahui Huang , Xiaohui Zeng , Ken Museth , Sanja Fidler , Francis Williams

3D Gaussian Splatting (3DGS) has established itself as an efficient representation for real-time, high-fidelity 3D scene reconstruction. However, scaling 3DGS to large and unbounded scenes such as city blocks remains difficult. Existing…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Sheng-Hsiang Hung , Ting-Yu Yen , Wei-Fang Sun , Simon See , Shih-Hsuan Hung , Hung-Kuo Chu

3D Gaussian Splatting (3DGS) has revolutionized novel view synthesis with high-quality rendering through continuous aggregations of millions of 3D Gaussian primitives. However, it suffers from a substantial memory footprint, particularly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Yangming Zhang , Jian Xu , Chaojian Li , Kunxiong Zhu , Wei Niu , Gagan Agrawal , Yang Katie Zhao , Jian Wang , Yingyan Celine Lin , Miao Yin

We present a set of rules to guide the design of GPU algorithms. These rules are grounded on the principle of reducing waste in GPU utility to achieve good speed up. In accordance to these rules, we propose GPU algorithms for 2D…

Graphics · Computer Science 2020-07-02 Zhenghai Chen , Tiow-Seng Tan , Hong-Yang Ong

Serving Large Language Models (LLMs) is critical for AI-powered applications, yet it demands substantial computational resources, particularly in memory bandwidth and computational throughput. Low-precision computation has emerged as a key…

Machine Learning · Computer Science 2025-09-03 Yaoyao Ding , Bohan Hou , Xiao Zhang , Allan Lin , Tianqi Chen , Cody Yu Hao , Yida Wang , Gennady Pekhimenko

Diffusion models have recently achieved remarkable success in generative tasks (e.g., image and video generation), and the demand for high-quality content (e.g., 2K/4K videos) is rapidly increasing across various domains. However,…

3D Gaussian Splatting (3DGS) has recently emerged as a foundational technique for real-time neural rendering, 3D scene generation, volumetric video (4D) capture. However, its rendering and training impose massive computation, making…

Hardware Architecture · Computer Science 2025-11-24 Yipeng Wang , Mengtian Yang , Chieh-pu Lo , Jaydeep P. Kulkarni

Substantial Gaussian splatting format point clouds require effective compression. In this paper, we propose Voxel-GS, a simple yet highly effective framework that departs from the complex neural entropy models of prior work, instead…

Multimedia · Computer Science 2025-12-22 Chunyang Fu , Xiangrui Liu , Shiqi Wang , Zhu Li

Diffusion models with large-scale pre-training have achieved significant success in the field of visual content generation, particularly exemplified by Diffusion Transformers (DiT). However, DiT models have faced challenges with quadratic…

Computer Vision and Pattern Recognition · Computer Science 2024-11-28 Lianghui Zhu , Zilong Huang , Bencheng Liao , Jun Hao Liew , Hanshu Yan , Jiashi Feng , Xinggang Wang

3D Gaussian Splatting (3DGS) has emerged as a dominant novel-view synthesis technique, but its high memory consumption severely limits its applicability on edge devices. A growing number of 3DGS compression methods have been proposed to…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Jiarui Chen , Yikeng Chen , Yingshuang Zou , Ye Huang , Peng Wang , Yuan Liu , Yujing Sun , Wenping Wang

Sparse Convolution (SC) is widely used for processing 3D point clouds that are inherently sparse. Different from dense convolution, SC preserves the sparsity of the input point cloud by only allowing outputs to specific locations. To…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-01-15 Jiacheng Yang , Christina Giannoula , Jun Wu , Mostafa Elhoushi , James Gleeson , Gennady Pekhimenko

The deployment and scaling of large language models (LLMs) have become critical as they permeate various applications, demanding high-throughput and low-latency serving systems. Existing frameworks struggle to balance these requirements,…

The significant resource demands in LLM serving prompts production clusters to fully utilize heterogeneous hardware by partitioning LLM models across a mix of high-end and low-end GPUs. However, existing parallelization approaches often…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-09-11 Zizhao Mo , Jianxiong Liao , Huanle Xu , Zhi Zhou , Chengzhong Xu

Despite the high computational throughput of GPUs, limited memory capacity and bandwidth-limited CPU-GPU communication via PCIe links remain significant bottlenecks for accelerating large-scale data analytics workloads. This paper…

Databases · Computer Science 2025-02-14 Yichao Yuan , Advait Iyer , Lin Ma , Nishil Talati

Real-world image super-resolution (RealSR) aims to enhance the visual quality of in-the-wild images, such as those captured by mobile phones. While existing methods leveraging large generative models demonstrate impressive results, the high…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Haoze Sun , Linfeng Jiang , Fan Li , Renjing Pei , Zhixin Wang , Yong Guo , Jiaqi Xu , Haoyu Chen , Jin Han , Fenglong Song , Yujiu Yang , Wenbo Li

Grid space partitioning is a technique to speed up queries to graphics databases. We present a parallel grid construction algorithm which can efficiently construct a structured grid on GPU hardware. Our approach is substantially faster than…

Graphics · Computer Science 2024-03-19 Vasco Costa , João M. Pereira , Joaquim Jorge

While 3D Gaussian Splatting (3DGS) has revolutionized photorealistic rendering, its vast ecosystem of assets remains incompatible with high-performance LiDAR simulation, a critical tool for robotics and autonomous driving. We present…

Robotics · Computer Science 2025-09-23 Junzhe Wu , Yufei Jia , Yiyi Yan , Zhixing Chen , Tiao Tan , Zifan Wang , Guangyu Wang

Recent advancements in 3D Gaussian Splatting (3DGS) have shifted the focus toward balancing reconstruction fidelity with computational efficiency. In this work, we propose ImprovedGS+, a high-performance, low-level reinvention of the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Jordi Muñoz Vicente