English
Related papers

Related papers: Computing stable limit cycles of learning in games

200 papers

In this paper, we examine the convergence landscape of multi-agent learning under uncertainty. Specifically, we analyze two stochastic models of regularized learning in continuous games -- one in continuous and one in discrete time with the…

Computer Science and Game Theory · Computer Science 2025-12-10 Kyriakos Lotidis , Panayotis Mertikopoulos , Nicholas Bambos , Jose Blanchet

We study the efficient computation of Shapley values for \emph{product games} -- cooperative games in which the coalition value factorizes as a product of per-player terms. Such games arise in machine learning explainability whenever the…

Machine Learning · Computer Science 2026-05-19 Majid Mohammadi , Grigory Reznikov , Pavel Sinitcyn , Krikamol Muandet , Siu Lun Chau

In this paper, we resolve the computational complexity of a number of outstanding open problems with practical applications. Here is the list of problems we show to be PPAD-complete, along with the domains of practical significance:…

Computational Complexity · Computer Science 2009-04-10 Shiva Kintali , Laura J. Poplawski , Rajmohan Rajaraman , Ravi Sundaram , Shang-Hua Teng

We analyze Receding Horizon Games without any MPC-like terminal ingredients. We show that recursive feasibility can be inferred from the turnpike phenomenon under mild assumptions. Moreover, we prove sufficient conditions for practical…

Systems and Control · Electrical Eng. & Systems 2026-05-13 Sophie Hall , Florian Dörfler , Timm Faulwasser

We study the asymptotic behavior of deterministic, continuous-time imitation dynamics for population games over networks. The basic assumption of this learning mechanism -- encompassing the replicator dynamics -- is that players belonging…

Systems and Control · Electrical Eng. & Systems 2020-10-23 Giacomo Como , Fabio Fagnani , Lorenzo Zino

We propose a learning dynamics to model how strategic agents repeatedly play a continuous game while relying on an information platform to learn an unknown payoff-relevant parameter. In each time step, the platform updates a belief estimate…

Multiagent Systems · Computer Science 2023-11-02 Manxi Wu , Saurabh Amin , Asuman Ozdaglar

This question is raised by Cason, Friedman and Hopkins (CFH, 2012) after they firstly found and indexed quantitatively the cycles in a continuous time experiment. To answer this question, we use the data from standard RPS experiment. Our…

Adaptation and Self-Organizing Systems · Physics 2012-08-14 Bin Xu , Zhijian Wang

This paper investigates the convergence of learning dynamics in Stackelberg games. In the class of games we consider, there is a hierarchical game being played between a leader and a follower with continuous action spaces. We establish a…

Computer Science and Game Theory · Computer Science 2024-12-07 Tanner Fiez , Benjamin Chasnov , Lillian J. Ratliff

We develop the fictitious play algorithm in the context of the linear programming approach for mean field games of optimal stopping and mean field games with regular control and absorption. This algorithm allows to approximate the mean…

Optimization and Control · Mathematics 2023-01-25 Roxana Dumitrescu , Marcos Leutscher , Peter Tankov

Two-sided matching markets describe a large class of problems wherein participants from one side of the market must be matched to those from the other side according to their preferences. In many real-world applications (e.g. content…

Computer Science and Game Theory · Computer Science 2024-10-16 Hadi Hosseini , Sanjukta Roy , Duohan Zhang

Understanding which system structure can sustain stable dynamics is a fundamental step in the design and analysis of large scale dynamical systems. Towards this goal, we investigate here the structural stability of systems with a random…

Combinatorics · Mathematics 2020-03-26 Mohamed Ali Belabbas , Artur Kirkoryan

We present results from numerical studies of supervised learning operations in recurrent networks considered as graphs, leading from a given set of input conditions to predetermined outputs. Graphs that have optimized their output for…

Adaptation and Self-Organizing Systems · Physics 2007-05-23 H. Atmanspacher , T. Filk

Stability of evolutionary dynamics of non-repeated Prisoner's Dilemma game with non-uniform interaction rates [1], via benefit and cost dilemma is studied . Moreover, the stability condition (b+c/b-c)2 < r1r3 is derived in case of…

Populations and Evolution · Quantitative Biology 2011-03-29 M. I. Shehata

Fictitious play (FP) is one of the most fundamental game-theoretical learning frameworks for computing Nash equilibrium in $n$-player games, which builds the foundation for modern multi-agent learning algorithms. Although FP has provable…

Computer Science and Game Theory · Computer Science 2022-05-04 Yurong Chen , Xiaotie Deng , Chenchen Li , David Mguni , Jun Wang , Xiang Yan , Yaodong Yang

We study stable matchings that are robust to preference changes in the two-sided stable matching setting of Gale and Shapley [GS62]. Given two instances $A$ and $B$ on the same set of agents, a matching is said to be robust if it is stable…

Computer Science and Game Theory · Computer Science 2026-01-14 Rohith Reddy Gangam , Tung Mai , Nitya Raju , Vijay V. Vazirani

Stable matching is a fundamental problem studied both in economics and computer science. The task is to find a matching between two sides of agents that have preferences over who they want to be matched with. A matching is stable if no pair…

Computer Science and Game Theory · Computer Science 2024-03-11 Juho Hirvonen , Sara Ranjbaran

The behaviour of multi-agent learning in many player games has been shown to display complex dynamics outside of restrictive examples such as network zero-sum games. In addition, it has been shown that convergent behaviour is less likely to…

Computer Science and Game Theory · Computer Science 2023-07-27 Aamal Hussain , Dan Leonte , Francesco Belardinelli , Georgios Piliouras

In this article, we study feature attributions of Machine Learning (ML) models originating from linear game values and coalitional values defined as operators on appropriate functional spaces. The main focus is on random games based on the…

Computer Science and Game Theory · Computer Science 2024-08-13 Alexey Miroshnikov , Konstandinos Kotsiopoulos , Khashayar Filom , Arjun Ravi Kannan

In this paper we characterise the long-run behaviour of the replicator dynamic in zero-sum games (symmetric or non-symmetric). Specifically, we prove that every zero-sum game possesses a unique global replicator attractor, which we then…

Computer Science and Game Theory · Computer Science 2024-02-06 Oliver Biggar , Iman Shames

We present a novel control-theoretic understanding of online optimization and learning in games, via the notion of passivity. Passivity is a fundamental concept in control theory, which abstracts energy conservation and dissipation in…

Machine Learning · Computer Science 2021-06-16 Yun Kuen Cheung , Georgios Piliouras
‹ Prev 1 4 5 6 7 8 10 Next ›