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Optical motion capture systems have become a widely used technology in various fields, such as augmented reality, robotics, movie production, etc. Such systems use a large number of cameras to triangulate the position of optical markers.The…

Machine Learning · Computer Science 2018-09-26 Taras Kucherenko , Jonas Beskow , Hedvig Kjellström

The automated analysis of human behaviour provides many opportunities for the creation of interactive systems and the post-experiment investigations for user studies. Commodity depth cameras offer reasonable body tracking accuracy at a low…

Human-Computer Interaction · Computer Science 2025-06-25 Adrien Coppens , Valérie Maquil

As designers become familiar with Generative AI, a new concept is emerging: Agentic AI. While generative AI produces output in response to prompts, agentic AI systems promise to perform mundane tasks autonomously, potentially freeing…

Human-Computer Interaction · Computer Science 2025-09-26 Samangi Wadinambiarachchi , Jenny Waycott , Yvonne Rogers , Greg Wadley

Despite recent progress, text-to-image models still struggle to generate semantically diverse and compositionally accurate multi-person interaction scenes, often collapsing to repetitive layouts, stereotypical poses, and poorly grounded…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Wenxuan Peng , Bharath Hariharan , Hadar Averbuch-Elor

Multi-turn interactions between large language models (LLMs) and users naturally include implicit feedback signals. If an LLM responds in an unexpected way to an instruction, the user is likely to signal it by rephrasing the request,…

Computation and Language · Computer Science 2025-05-22 Zizhao Chen , Mustafa Omer Gul , Yiwei Chen , Gloria Geng , Anne Wu , Yoav Artzi

Imitation learning with visual observations is notoriously inefficient when addressed with end-to-end behavioural cloning methods. In this paper, we explore an alternative paradigm which decomposes reasoning into three phases. First, a…

Robotics · Computer Science 2023-12-20 Norman Di Palo , Edward Johns

Dancers often prototype movements themselves or with each other during improvisation and choreography. How are these interactions altered when physically manipulable technologies are introduced into the creative process? To understand how…

Robotics · Computer Science 2025-05-30 Xiaoyu Chang , Fan Zhang , Kexue Fu , Carla Diana , Wendy Ju , Ray LC

The convergence of generative artificial intelligence and advanced computer vision technologies introduces a groundbreaking approach to transforming textual descriptions into three-dimensional representations. This research proposes a fully…

Computer Vision and Pattern Recognition · Computer Science 2025-03-06 Venkat Kumar R , Deepak Saravanan

As robots and other intelligent agents move from simple environments and problems to more complex, unstructured settings, manually programming their behavior has become increasingly challenging and expensive. Often, it is easier for a…

Robotics · Computer Science 2018-11-19 Takayuki Osa , Joni Pajarinen , Gerhard Neumann , J. Andrew Bagnell , Pieter Abbeel , Jan Peters

Artificial Intelligence is present in the generation and distribution of culture. How do artists exploit neural networks? What impact do these algorithms have on artistic practice? Through a practice-based research methodology, this paper…

Human-Computer Interaction · Computer Science 2023-07-18 Varvara Guljajeva , Mar Canet Sola , Isaac Joseph Clarke

Against rising global loneliness, AI companions promise connection, yet accumulating evidence suggests that, for some users and contexts, intensive companion-style use can correlate with increased loneliness and reduced offline…

Human-Computer Interaction · Computer Science 2026-03-23 Yao Xiao , Rafael A. Calvo

Animation elevates digital documents into immersive experiences, yet creating custom motion paths remains cumbersome, requiring designers to manually select presets, plot B\'ezier points, and configure timing properties. We introduce…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Mannat Khurana , Sanyam Jain , Rishav Agarwal

Machine translation between many languages at once is highly challenging, since training with ground truth requires supervision between all language pairs, which is difficult to obtain. Our key insight is that, while languages may vary…

Computation and Language · Computer Science 2022-04-04 Dídac Surís , Dave Epstein , Carl Vondrick

Recent advancements in artificial intelligence (AI) and its sub-branch machine learning (ML) promise machines that go beyond the boundaries of automation and behave autonomously. Applications of these machines in creative practices such as…

Human-Computer Interaction · Computer Science 2019-08-06 Ardavan Bidgoli , Eunsu Kang , Daniel Cardoso Llach

The ability to connect visual patterns with the processes that form them represents one of the deepest forms of visual understanding. Textures of clouds and waves, the growth of cities and forests, or the formation of materials and…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Sagi Eppel , Alona Strugatski

We present TRACE, a novel system for live *common ground* tracking in situated collaborative tasks. With a focus on fast, real-time performance, TRACE tracks the speech, actions, gestures, and visual attention of participants, uses these…

We address the challenging problem of robotic grasping and manipulation in the presence of uncertainty. This uncertainty is due to noisy sensing, inaccurate models and hard-to-predict environment dynamics. We quantify the importance of…

Human motion generation involves creating natural sequences of human body poses, widely used in gaming, virtual reality, and human-computer interaction. It aims to produce lifelike virtual characters with realistic movements, enhancing…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Jiayi Zhao , Dongdong Weng , Qiuxin Du , Zeyu Tian

The vision of adaptive architecture proposes that robotic technologies could enable interior spaces to physically transform in a bidirectional interaction with occupants. Yet, it is still unknown how this interaction could unfold in an…

Human-Computer Interaction · Computer Science 2025-01-06 Alex Binh Vinh Duc Nguyen , Jan Leusmann , Sven Mayer , Andrew Vande Moere

Complex, multi-task problems have proven to be difficult to solve efficiently in a sparse-reward reinforcement learning setting. In order to be sample efficient, multi-task learning requires reuse and sharing of low-level policies. To…

Machine Learning · Computer Science 2021-09-28 Valerie Chen , Abhinav Gupta , Kenneth Marino
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