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In many real world elections, agents are not required to rank all candidates. We study three of the most common methods used to modify voting rules to deal with such partial votes. These methods modify scoring rules (like the Borda count),…

Computer Science and Game Theory · Computer Science 2014-06-02 Nina Narodytska , Toby Walsh

Justified representation (JR) and extended justified representation (EJR) are well-established proportionality axioms in approval-based multiwinner voting. Both axioms are always satisfiable, but they rely on a fixed quota (typically Hare…

Computer Science and Game Theory · Computer Science 2026-02-18 Patrick Becker , Fabian Frank

Usually a voting rule requires agents to give their preferences as linear orders. However, in some cases it is impractical for an agent to give a linear order over all the alternatives. It has been suggested to let agents submit partial…

Computer Science and Game Theory · Computer Science 2014-01-17 Lirong Xia , Vincent Conitzer

Voting systems typically treat all voters equally. We argue that perhaps they should not: Voters who have supported good choices in the past should be given higher weight than voters who have supported bad ones. To develop a formal…

Computer Science and Game Theory · Computer Science 2017-03-16 Nika Haghtalab , Ritesh Noothigattu , Ariel D. Procaccia

We study the problem of fair sequential decision making given voter preferences. In each round, a decision rule must choose a decision from a set of alternatives where each voter reports which of these alternatives they approve. Instead of…

Computer Science and Game Theory · Computer Science 2025-03-18 Nikhil Chandak , Shashwat Goel , Dominik Peters

In many applications such as rationing medical care and supplies, university admissions, and the assignment of public housing, the decision of who receives an allocation can be justified by various normative criteria. Such settings have…

Computer Science and Game Theory · Computer Science 2023-05-30 Siddhartha Banerjee , Matthew Eichhorn , David Kempe

Consider elections where the set of candidates is partitioned into parties, and each party must nominate exactly one candidate. The Possible President problem asks whether some candidate of a given party can become the winner of the…

Computer Science and Game Theory · Computer Science 2025-02-06 Ildikó Schlotter , Katarína Cechlárová

The Adjusted Winner (AW) method is a fundamental procedure for the fair division of indivisible resources between two agents. However, its reliance on splitting resources can lead to practical complications. To address this limitation, we…

Computer Science and Game Theory · Computer Science 2026-02-13 Robert Bredereck , Bin Sun , Eyal Briman , Nimrod Talmon

Multi-winner approval voting selects a size-$k$ committee that aggregates voters' approval preferences over a set of alternatives. A central question is coalitional stability: No coalition should be able to pick a committee -- of size at…

Computer Science and Game Theory · Computer Science 2026-05-22 Jiehua Chen , Christian Hatschka

In networking and computing, resource allocation is typically addressed using classical sharing protocols as, for instance, the proportional division rule, the max-min fair allocation , or other solutions inspired by cooperative game…

Networking and Internet Architecture · Computer Science 2017-04-25 Francesca Fossati , Stefano Moretti , Stefano Secci

We study situations where a group of voters need to take a collective decision over a number of public issues, with the goal of getting a result that reflects the voters' opinions in a proportional manner. Our focus is on interconnected…

Computer Science and Game Theory · Computer Science 2025-09-25 Julian Chingoma , Umberto Grandi , Arianna Novaro

A committee's decisions on more than two alternatives much depend on the adopted voting method, and so does the distribution of power among the committee members. We investigate how different aggregation methods such as plurality runoff,…

Computer Science and Game Theory · Computer Science 2021-02-15 Sascha Kurz , Alexander Mayer , Stefan Napel

In the theory of voting, the Plurality rule for preferences that come in the form of linear orders selects the alternatives most frequently appearing in the first position of those orders, while the Anti-Plurality rule selects the…

Computer Science and Game Theory · Computer Science 2026-05-21 Ulle Endriss , Federico Fioravanti

We study a class of elections in which the input format is trichotomous and allows voters to elicit their negative feelings explicitly. In particular, we study multiwinner elections with a special proclivity to elect proportionally…

Computer Science and Game Theory · Computer Science 2021-01-14 Nimrod Talmon , Rutvik Page

In the context of single-winner ranked-choice elections between $m$ candidates, we explore the tradeoff between two competing goals in every democratic system: the majority principle (maximizing the social welfare) and the minority…

Computer Science and Game Theory · Computer Science 2025-07-25 Fatih Erdem Kizilkaya , David Kempe

When voter preferences are known in an incomplete (partial) manner, winner determination is commonly treated as the identification of the necessary and possible winners; these are the candidates who win in all completions or at least one…

Computer Science and Game Theory · Computer Science 2020-02-24 Aviram Imber , Benny Kimelfeld

Participatory budgeting (PB) is a democratic process for allocating funds to projects based on the votes of community members. PB outcomes are commonly evaluated for how they reflect voters preferences (e.g., social welfare) and the extent…

Computer Science and Game Theory · Computer Science 2024-12-03 Roy Fairstein , Reshef Meir , Kobi Gal

We study computational aspects of three prominent voting rules that use approval ballots to elect multiple winners. These rules are satisfaction approval voting, proportional approval voting, and reweighted approval voting. We first show…

Computer Science and Game Theory · Computer Science 2014-07-14 Haris Aziz , Serge Gaspers , Joachim Gudmundsson , Simon Mackenzie , Nicholas Mattei , Toby Walsh

We provide the first large-scale data collection of real-world approval-based committee elections. These elections have been conducted on the Polkadot blockchain as part of their Nominated Proof-of-Stake mechanism and contain around one…

Computer Science and Game Theory · Computer Science 2023-12-20 Niclas Boehmer , Markus Brill , Alfonso Cevallos , Jonas Gehrlein , Luis Sánchez-Fernández , Ulrike Schmidt-Kraepelin

We consider the challenge of AI value alignment with multiple individuals that have different reward functions and optimal policies in an underlying Markov decision process. We formalize this problem as one of policy aggregation, where the…

Artificial Intelligence · Computer Science 2024-11-07 Parand A. Alamdari , Soroush Ebadian , Ariel D. Procaccia