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Physical skill acquisition, from sports techniques to surgical procedures, requires instruction and feedback. In the absence of a human expert, Physical Task Guidance (PTG) systems can offer a promising alternative. These systems integrate…

Human-Computer Interaction · Computer Science 2025-04-29 Arthur Caetano , Alejandro Aponte , Misha Sra

Effective human-AI collaboration for physical task completion has significant potential in both everyday activities and professional domains. AI agents equipped with informative guidance can enhance human performance, but evaluating such…

Computer Vision and Pattern Recognition · Computer Science 2025-07-25 Filippos Bellos , Yayuan Li , Cary Shu , Ruey Day , Jeffrey M. Siskind , Jason J. Corso

With generative AI becoming widespread, the existence of AI-based programming assistants for developers is no surprise. Developers increasingly use them for their work, including generating code to fulfil the data protection requirements…

Software Engineering · Computer Science 2025-06-17 Kashumi Madampe , John Grundy , Nalin Arachchilage

Large and small language models have been widely used for robotic task planning. At the same time, vision-language models (VLMs) have successfully tackled problems such as image captioning, scene understanding, and visual question…

Robotics · Computer Science 2026-03-09 Cristiano Battistini , Riccardo Andrea Izzo , Gianluca Bardaro , Matteo Matteucci

Behavior trees (BTs) emerged from video game development as a graphical language for modeling intelligent agent behavior. However as initially implemented, behavior trees are static plans. This paper adds to recent literature exploring the…

Robotics · Computer Science 2016-07-01 Blake Hannaford , Danying Hu , Dianmu Zhang , Yangming Li

Behavior Engineering (BE) provides a rigorous way to derive a formal specification of a software system from the requirements written in natural language. Its graphical specification language, Behavior Tree (BT), has been used with success…

Software Engineering · Computer Science 2014-01-22 Kushal Ahmed , Toby Myers , Lian Wen , Abdul Sattar

Behavior Trees (BTs) provide a lean set of control flow elements that are easily composable in a modular tree structure. They are well established for modeling the high-level behavior of non-player characters in computer games and recently…

The growing integration of AI tools in software development, particularly Large Language Models (LLMs) such as ChatGPT, has revolutionized how developers approach coding tasks. However, achieving high-quality code often requires iterative…

Software Engineering · Computer Science 2025-06-03 Sophia DiCuffa , Amanda Zambrana , Priyanshi Yadav , Sashidhar Madiraju , Khushi Suman , Eman Abdullah AlOmar

Generative AI is reshaping higher education programming through vibe coding, where students collaborate with AI via natural language rather than writing code line-by-line. We conceptualize this practice as help-seeking, analyzing 19,418…

Artificial Intelligence · Computer Science 2026-05-01 Daiana Rinja , Eduardo Araujo Oliveira , Sonsoles López-Pernas , Mohammed Saqr , Marcus Specht , Kamila Misiejuk

Technological progress has persistently shaped the dynamics of human-machine interactions in task execution. In response to the advancements in Generative AI, this paper outlines a detailed study plan that investigates various human-AI…

Human-Computer Interaction · Computer Science 2024-02-13 Zijian Ding

This study provides a systematic review of the recent advances in designing the intelligent tutoring robot (ITR), and summarises the status quo of applying artificial intelligence (AI) techniques. We first analyse the environment of the ITR…

Artificial Intelligence · Computer Science 2019-03-11 Jinyu Yang , Bo Zhang

Recent progress in robot autonomy and safety has significantly improved human-robot interactions, enabling robots to work alongside humans on various tasks. However, complex assembly tasks still present significant challenges due to…

Robotics · Computer Science 2025-07-28 Asad Ali Shahid , Angelo Moroncelli , Drazen Brscic , Takayuki Kanda , Loris Roveda

Graphical User Interface (GUI) automation holds significant promise for assisting users with complex tasks, thereby boosting human productivity. Existing works leveraging Large Language Model (LLM) or LLM-based AI agents have shown…

Computer Vision and Pattern Recognition · Computer Science 2024-01-02 Difei Gao , Lei Ji , Zechen Bai , Mingyu Ouyang , Peiran Li , Dongxing Mao , Qinchen Wu , Weichen Zhang , Peiyi Wang , Xiangwu Guo , Hengxu Wang , Luowei Zhou , Mike Zheng Shou

Graphical User Interface (GUI) agents have the potential to assist users in interacting with complex software (e.g., PowerPoint, Photoshop). While prior research has primarily focused on automating user actions through clicks and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Saelyne Yang , Jaesang Yu , Yi-Hao Peng , Kevin Qinghong Lin , Jae Won Cho , Yale Song , Juho Kim

Evolutionary Robotics allows robots with limited sensors and processing to tackle complex tasks by means of sensory-motor coordination. In this paper we show the first application of the Behaviour Tree framework to a real robotic platform…

Robotics · Computer Science 2015-08-10 Kirk Y. W. Scheper , Sjoerd Tijmons , Coen C. de Visser , Guido C. H. E. de Croon

DevBots are automated tools that perform various tasks in order to support software development. They are a growing trend and have been used in repositories to automate repetitive tasks, as code generators, and as collaborators in eliciting…

Software Engineering · Computer Science 2023-12-12 Vinicius Soares Silva Marques

Children with Autism Spectrum Disorder find robots easier to communicate with than humans. Thus, robots have been introduced in autism therapies. However, due to the environmental complexity, the used robots often have to be controlled…

Robotics · Computer Science 2022-05-19 Michał Stolarz , Alex Mitrevski , Mohammad Wasil , Paul G. Plöger

Behavior Trees (BTs) were first conceived in the computer games industry as a tool to model agent behavior, but they received interest also in the robotics community as an alternative policy design to Finite State Machines (FSMs). The…

Robotics · Computer Science 2024-05-28 Matteo Iovino , Julian Förster , Pietro Falco , Jen Jen Chung , Roland Siegwart , Christian Smith

Generative AI creates new opportunities for programming education, but many existing systems remain overly directive, producing lengthy explanations and premature solutions that can overwhelm K-12 novices. In this paper, we present a…

Human-Computer Interaction · Computer Science 2026-05-19 Cassandra Lucas , Anshul Bihani , Rohini Kukka , Chun-Hua Tsai , Jaydeb Sarker , Mia Mohammad Imran

In real-world scenarios, human dialogues are multi-round and diverse. Furthermore, human instructions can be unclear and human responses are unrestricted. Interactive robots face difficulties in understanding human intents and generating…

Robotics · Computer Science 2023-08-09 Zhe Zhang , Wei Chai , Jiankun Wang
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