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Maintaining consistent characters, props, and environments across multiple shots is a central challenge in narrative video generation. Existing models can produce high-quality short clips but often fail to preserve entity identity and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-08 Jinsong Zhou , Yihua Du , Xinli Xu , Luozhou Wang , Zijie Zhuang , Yehang Zhang , Shuaibo Li , Xiaojun Hu , Bolan Su , Ying-cong Chen

Recent open-vocabulary 3D scene understanding approaches mainly focus on training 3D networks through contrastive learning with point-text pairs or by distilling 2D features into 3D models via point-pixel alignment. While these methods show…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Xingyilang Yin , Jiale Wang , Xi Yang , Mutian Xu , Xu Gu , Nannan Wang

Recent advancements in character video synthesis still depend on extensive fine-tuning or complex 3D modeling processes, which can restrict accessibility and hinder real-time applicability. To address these challenges, we propose a simple…

Computer Vision and Pattern Recognition · Computer Science 2025-01-14 Di Qiu , Zheng Chen , Rui Wang , Mingyuan Fan , Changqian Yu , Junshi Huang , Xiang Wen

We introduce MVGenMaster, a multi-view diffusion model enhanced with 3D priors to address versatile Novel View Synthesis (NVS) tasks. MVGenMaster leverages 3D priors that are warped using metric depth and camera poses, significantly…

Computer Vision and Pattern Recognition · Computer Science 2025-03-07 Chenjie Cao , Chaohui Yu , Shang Liu , Fan Wang , Xiangyang Xue , Yanwei Fu

Human emotions entail a complex set of behavioral, physiological and cognitive changes. Current state-of-the-art models fuse the behavioral and physiological components using classic machine learning, rather than recent deep learning…

The evolution of video generation toward complex, multi-shot narratives has exposed a critical deficit in current evaluation methods. Existing benchmarks remain anchored to single-shot paradigms, lacking the comprehensive story assets and…

Multimedia · Computer Science 2026-03-02 Haoyuan Shi , Yunxin Li , Nanhao Deng , Zhenran Xu , Xinyu Chen , Longyue Wang , Baotian Hu , Min Zhang

Production-level workflows for producing convincing 3D dynamic human faces have long relied on an assortment of labor-intensive tools for geometry and texture generation, motion capture and rigging, and expression synthesis. Recent neural…

Computer Vision and Pattern Recognition · Computer Science 2022-09-19 Longwen Zhang , Chuxiao Zeng , Qixuan Zhang , Hongyang Lin , Ruixiang Cao , Wei Yang , Lan Xu , Jingyi Yu

While recent image-based human animation methods achieve realistic body and facial motion synthesis, critical gaps remain in fine-grained holistic controllability, multi-scale adaptability, and long-term temporal coherence, which leads to…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Yuxuan Luo , Zhengkun Rong , Lizhen Wang , Longhao Zhang , Tianshu Hu , Yongming Zhu

The appearance of a human in clothing is driven not only by the pose but also by its temporal context, i.e., motion. However, such context has been largely neglected by existing monocular human modeling methods whose neural networks often…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Hansol Lee , Junuk Cha , Yunhoe Ku , Jae Shin Yoon , Seungryul Baek

In this era, the success of large language models and text-to-image models can be attributed to the driving force of large-scale datasets. However, in the realm of 3D vision, while significant progress has been achieved in object-centric…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Chenghong Li , Hongjie Liao , Yihao Zhi , Xihe Yang , Zhengwentai Sun , Jiahao Chang , Shuguang Cui , Xiaoguang Han

Human motion generation involves creating natural sequences of human body poses, widely used in gaming, virtual reality, and human-computer interaction. It aims to produce lifelike virtual characters with realistic movements, enhancing…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Jiayi Zhao , Dongdong Weng , Qiuxin Du , Zeyu Tian

Recent progress in video-to-video (V2V) translation has enabled realistic resimulation of embodied AI demonstrations, a capability that allows pretrained robot policies to be transferable to new environments without additional data…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 George Eskandar , Fengyi Shen , Mohammad Altillawi , Dong Chen , Yang Bai , Liudi Yang , Ziyuan Liu

Multi-view multi-human association and tracking (MvMHAT), is a new but important problem for multi-person scene video surveillance, aiming to track a group of people over time in each view, as well as to identify the same person across…

Computer Vision and Pattern Recognition · Computer Science 2024-02-01 Wei Feng , Feifan Wang , Ruize Han , Zekun Qian , Song Wang

In this paper, we aim to model 3D scene dynamics from multi-view videos. Unlike the majority of existing works which usually focus on the common task of novel view synthesis within the training time period, we propose to simultaneously…

Computer Vision and Pattern Recognition · Computer Science 2023-12-12 Jinxi Li , Ziyang Song , Bo Yang

We propose pose-guided multiplane image (MPI) synthesis which can render an animatable character in real scenes with photorealistic quality. We use a portable camera rig to capture the multi-view images along with the driving signal for the…

Computer Vision and Pattern Recognition · Computer Science 2022-04-26 Hao Ouyang , Bo Zhang , Pan Zhang , Hao Yang , Jiaolong Yang , Dong Chen , Qifeng Chen , Fang Wen

Although 2D generative models have made great progress in face image generation and animation, they often suffer from undesirable artifacts such as 3D inconsistency when rendering images from different camera viewpoints. This prevents them…

Computer Vision and Pattern Recognition · Computer Science 2022-10-13 Yue Wu , Yu Deng , Jiaolong Yang , Fangyun Wei , Qifeng Chen , Xin Tong

Building photorealistic, animatable full-body digital humans remains a longstanding challenge in computer graphics and vision. Recent advances in animatable avatar modeling have largely progressed along two directions: improving the…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Heming Zhu , Guoxing Sun , Marc Habermann

This paper offers a comprehensive analysis of recent advancements in video inpainting techniques, a critical subset of computer vision and artificial intelligence. As a process that restores or fills in missing or corrupted portions of…

Computer Vision and Pattern Recognition · Computer Science 2024-02-01 Shreyank N Gowda , Yash Thakre , Shashank Narayana Gowda , Xiaobo Jin

Learning to generate diverse scene-aware and goal-oriented human motions in 3D scenes remains challenging due to the mediocre characteristics of the existing datasets on Human-Scene Interaction (HSI); they only have limited scale/quality…

Computer Vision and Pattern Recognition · Computer Science 2022-10-19 Zan Wang , Yixin Chen , Tengyu Liu , Yixin Zhu , Wei Liang , Siyuan Huang

In this paper, we study video synthesis with emphasis on simplifying the generation conditions. Most existing video synthesis models or datasets are designed to address complex motions of a single object, lacking the ability of…

Computer Vision and Pattern Recognition · Computer Science 2023-05-24 Yang Wu , Zhibin Liu , Hefeng Wu , Liang Lin