English
Related papers

Related papers: A Unified Server Quality Metric for Tennis

200 papers

Information flow measures, over the duration of a game, the audience's belief of who will win, and thus can reflect the amount of surprise in a game. To quantify the relationship between information flow and audiences' perceived quality, we…

Multiagent Systems · Computer Science 2021-06-08 Zhihuan Huang , Shengwei Xu , You Shan , Yuxuan Lu , Yuqing Kong , Tracy Xiao Liu , Grant Schoenebeck

Many economic transactions, including those of online markets, have a time lag between the start and end times of transactions. Customers need to wait for completion of their transaction (order fulfillment) and hence are also interested in…

Optimization and Control · Mathematics 2018-10-19 Manu K. Gupta , N. Hemachandra

In this article, we study the decision-making process of chess players by using a chess engine to evaluate the moves across different pools of games. We quantified the decisiveness of each move during the games using a metric derived from…

Physics and Society · Physics 2025-06-13 A. Chacoma , O. V. Billoni

A number of concurrent, relaxed priority queues have recently been proposed and implemented. Results are commonly reported for a throughput benchmark that uses a uniform distribution of keys drawn from a large integer range, and mostly for…

Data Structures and Algorithms · Computer Science 2016-03-17 Jakob Gruber , Jesper Larsson Träff , Martin Wimmer

In this work, we analyze the influence of a single strategic agent on the quality of the other agents' matchings in a matching market. We consider a stable matching problem with $n$ men and $n$ women when preferences are drawn uniformly…

Computer Science and Game Theory · Computer Science 2020-10-12 Ron Kupfer

The energy-delay tradeoffs in wireless networks are studied using a game-theoretic framework. A multi-class multiple-access network is considered in which users choose their transmit powers, and possibly transmission rates, in a distributed…

Information Theory · Computer Science 2007-07-13 Farhad Meshkati , H. Vincent Poor , Stuart C. Schwartz , Radu V. Balan

In this thesis, we study the queueing systems with heterogeneous servers and service rate uncertainty under the Halfin-Whitt heavy traffic regime. First, we analyse many server queues with abandonments when service rates are i.i.d. random…

Probability · Mathematics 2018-12-04 Wenyi Qin

One of the key elements in the banking industry rely on the appropriate selection of customers. In order to manage credit risk, banks dedicate special efforts in order to classify customers according to their risk. The usual decision making…

Risk Management · Quantitative Finance 2017-04-17 Laura Cristina Lanzarini , Augusto Villa Monte , Aurelio F. Bariviera , Patricia Jimbo Santana

This paper addresses the critical challenge of managing Quality of Service (QoS) in cloud services, focusing on the nuances of individual tenant expectations and varying Service Level Indicators (SLIs). It introduces a novel approach…

Hardware Architecture · Computer Science 2024-03-05 Enrico Russo , Francesco Giulio Blanco , Maurizio Palesi , Giuseppe Ascia , Davide Patti , Vincenzo Catania

We suggest an improvement of the Elo rating system. Whereas Elo's theoretical background remains unaffected, we significantly change the way in which rating values are adjusted. It turns out that the modified system behaves much more…

Classical Analysis and ODEs · Mathematics 2018-01-17 Fabian Langholf

A human-like chess engine should mimic the style, errors, and consistency of a strong human player rather than maximize playing strength. We show that training from move sequences alone forces a model to learn two capabilities: state…

Artificial Intelligence · Computer Science 2026-04-01 Quanhao Li , Wei Jiang

User equipment is one of the main bottlenecks facing the gaming industry nowadays. The extremely realistic games which are currently available trigger high computational requirements of the user devices to run games. As a consequence, the…

Machine Learning · Computer Science 2023-05-11 Carlos Baena , O. S. Peñaherrera-Pulla , Raquel Barco , Sergio Fortes

The generalized k-server problem is a far-reaching extension of the k-server problem with several applications. Here, each server $s_i$ lies in its own metric space $M_i$. A request is a k-tuple $r = (r_1,r_2,\dotsc,r_k)$ and to serve it,…

Data Structures and Algorithms · Computer Science 2017-07-18 Nikhil Bansal , Marek Elias , Grigorios Koumoutsos , Jesper Nederlof

Understanding the performance of a pool of servers is crucial for proper dimensioning. One of the main challenges is to take into account the complex interactions between servers that are pooled to process jobs. In particular, a job can…

Networking and Internet Architecture · Computer Science 2019-10-03 Thomas Bonald , Céline Comte , Fabien Mathieu

This study examines the prosodic characteristics associated with winning and losing in post-match tennis interviews. Additionally, this research explores the potential to classify match outcomes solely based on post-match interview…

Computation and Language · Computer Science 2025-06-04 Sofoklis Kakouros , Haoyu Chen

The Quality of Experience (QoE) is the users satisfaction while streaming a video session over an over-the-top (OTT) platform like YouTube. QoE of YouTube reflects the smooth streaming session without any buffering and quality shift events.…

Multimedia · Computer Science 2025-08-26 Raza Ul Mustafa , Sesha Dassanayake , Noman Ashraf

Tennis is one of the most widely followed sports, generating extensive broadcast footage with strong potential for professional analysis, automated coaching, and real-time commentary. However, automatic tennis understanding remains…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Zhaoyu Liu , Xi Weng , Lianyu Hu , Zhe Hou , Kan Jiang , Jin Song Dong , Yang Liu

This paper introduces a particular game formulation and its corresponding notion of equilibrium, namely the satisfaction form (SF) and the satisfaction equilibrium (SE). A game in SF models the case where players are uniquely interested in…

Information Theory · Computer Science 2015-06-03 Samir M. Perlaza , Hamidou Tembiné , Samson Lasaulce , Mérouane Debbah

Tournaments are a widely used mechanism to rank alternatives in a noisy environment. This paper investigates a fundamental issue of economics in tournament design: what is the best usage of limited resources, that is, how should the…

Applications · Statistics 2022-05-24 Balázs R. Sziklai , Péter Biró , László Csató

To evaluate the performance of quantum computing systems relative to classical counterparts and explore the potential, we propose a game-solving benchmark based on Elo ratings in the game of tic-tac-toe. We compare classical convolutional…

Quantum Physics · Physics 2025-11-11 Suzukaze Kamei , Hideaki Kawaguchi , Shin Nishio , Takahiko Satoh