Related papers: A Unified Server Quality Metric for Tennis
Information flow measures, over the duration of a game, the audience's belief of who will win, and thus can reflect the amount of surprise in a game. To quantify the relationship between information flow and audiences' perceived quality, we…
Many economic transactions, including those of online markets, have a time lag between the start and end times of transactions. Customers need to wait for completion of their transaction (order fulfillment) and hence are also interested in…
In this article, we study the decision-making process of chess players by using a chess engine to evaluate the moves across different pools of games. We quantified the decisiveness of each move during the games using a metric derived from…
A number of concurrent, relaxed priority queues have recently been proposed and implemented. Results are commonly reported for a throughput benchmark that uses a uniform distribution of keys drawn from a large integer range, and mostly for…
In this work, we analyze the influence of a single strategic agent on the quality of the other agents' matchings in a matching market. We consider a stable matching problem with $n$ men and $n$ women when preferences are drawn uniformly…
The energy-delay tradeoffs in wireless networks are studied using a game-theoretic framework. A multi-class multiple-access network is considered in which users choose their transmit powers, and possibly transmission rates, in a distributed…
In this thesis, we study the queueing systems with heterogeneous servers and service rate uncertainty under the Halfin-Whitt heavy traffic regime. First, we analyse many server queues with abandonments when service rates are i.i.d. random…
One of the key elements in the banking industry rely on the appropriate selection of customers. In order to manage credit risk, banks dedicate special efforts in order to classify customers according to their risk. The usual decision making…
This paper addresses the critical challenge of managing Quality of Service (QoS) in cloud services, focusing on the nuances of individual tenant expectations and varying Service Level Indicators (SLIs). It introduces a novel approach…
We suggest an improvement of the Elo rating system. Whereas Elo's theoretical background remains unaffected, we significantly change the way in which rating values are adjusted. It turns out that the modified system behaves much more…
A human-like chess engine should mimic the style, errors, and consistency of a strong human player rather than maximize playing strength. We show that training from move sequences alone forces a model to learn two capabilities: state…
User equipment is one of the main bottlenecks facing the gaming industry nowadays. The extremely realistic games which are currently available trigger high computational requirements of the user devices to run games. As a consequence, the…
The generalized k-server problem is a far-reaching extension of the k-server problem with several applications. Here, each server $s_i$ lies in its own metric space $M_i$. A request is a k-tuple $r = (r_1,r_2,\dotsc,r_k)$ and to serve it,…
Understanding the performance of a pool of servers is crucial for proper dimensioning. One of the main challenges is to take into account the complex interactions between servers that are pooled to process jobs. In particular, a job can…
This study examines the prosodic characteristics associated with winning and losing in post-match tennis interviews. Additionally, this research explores the potential to classify match outcomes solely based on post-match interview…
The Quality of Experience (QoE) is the users satisfaction while streaming a video session over an over-the-top (OTT) platform like YouTube. QoE of YouTube reflects the smooth streaming session without any buffering and quality shift events.…
Tennis is one of the most widely followed sports, generating extensive broadcast footage with strong potential for professional analysis, automated coaching, and real-time commentary. However, automatic tennis understanding remains…
This paper introduces a particular game formulation and its corresponding notion of equilibrium, namely the satisfaction form (SF) and the satisfaction equilibrium (SE). A game in SF models the case where players are uniquely interested in…
Tournaments are a widely used mechanism to rank alternatives in a noisy environment. This paper investigates a fundamental issue of economics in tournament design: what is the best usage of limited resources, that is, how should the…
To evaluate the performance of quantum computing systems relative to classical counterparts and explore the potential, we propose a game-solving benchmark based on Elo ratings in the game of tic-tac-toe. We compare classical convolutional…