Related papers: A Unified Server Quality Metric for Tennis
Kearns' statistical query (SQ) oracle (STOC'93) lends a unifying perspective for most classical machine learning algorithms. This ceases to be true in quantum learning, where many settings do not admit, neither an SQ analog nor a quantum…
We introduce a quantitative framework for separating skill and chance in games by modeling them as complementary sources of control over stochastic decision trees. We define the Skill-Luck Index S(G) in [-1, 1] by decomposing game outcomes…
We present a comprehensive video-based analytics framework for tennis doubles that addresses the lack of automated analysis tools for this strategically complex sport. Our approach introduces a standardised annotation methodology…
This paper presents a data-driven statistical framework to quantify the role of skill in games, addressing the long-standing question of whether success in a game is predominantly driven by skill or chance. We analyze player level data from…
We present a replication and correction of a recent article (Ramirez, P., Reade, J.J., Singleton, C., Betting on a buzz: Mispricing and inefficiency in online sportsbooks, International Journal of Forecasting, 39:3, 2023, pp. 1413-1423,…
The weighted $k$-server problem is a natural generalization of the $k$-server problem in which the cost incurred in moving a server is the distance traveled times the weight of the server. Even after almost three decades since the seminal…
This supplementary paper aims to introduce the Multidimensional Service Quality Scoring System (MSQs), a review-based method for quantifying host service quality mentioned and employed in the paper Exit and transition: Exploring the…
We study the problem of metrical service systems with multiple servers (MSSMS), which generalizes two well-known problems -- the $k$-server problem, and metrical service systems. The MSSMS problem is to service requests, each of which is an…
We study the smoothed online quadratic optimization (SOQO) problem where, at each round $t$, a player plays an action $x_t$ in response to a quadratic hitting cost and an additional squared $\ell_2$-norm cost for switching actions. This…
In competitive games, it is common to assign each player a real number rating signifying their skill level. A rating system is a procedure by which player ratings are adjusted upwards each time they win, or downwards each time they lose.…
Chess championships are often organised as a Swiss-system tournament, causing great challenges in ranking the participants due to the different strength of schedules and possible circular triads. The paper suggests that pairwise comparison…
With the introduction of QUIC, a modern transport-layer network protocol, HTTP/3 leverages its benefits to enhance web content delivery. This paper proposes a mechanism based on the recently standardized Extensible Prioritization Scheme…
Traditional optimization methods based on system-wide Quality of Service (QoS) metrics have approached their performance limitations in modern large-scale streaming systems. However, aligning user-level Quality of Experience~(QoE) with…
We introduce and formalize the Synthetic Dataset Quality Estimation (SynQuE) problem: ranking synthetic datasets by their expected real-world task performance using only limited unannotated real data. This addresses a critical and open…
Outlier detection is an integral part of robust evaluation for crowdsourceable Quality of Experience (QoE) and has attracted much attention in recent years. In QoE for multimedia, outliers happen because of different test conditions, human…
We present a new stochastic service model with capacity sharing and interruptions, appropriate for the evaluation of the quality of real-time streaming (RTS), like e.g. mobile TV, in wireless cellular networks. The general model takes into…
A common form of competition is one where judges grade contestants' performances which are then compiled to determine the final ranking of the contestants. Unlike in another common form of competition where two contestants play a…
While large language models show promise in mental healthcare, evaluating their therapeutic competence remains challenging due to the unstructured and longitudinal nature of counseling. We argue that current evaluation paradigms suffer from…
SOA is a prominent paradigm for accomplishing reuse of services. Service reusability is one dominant factor which has a greater influence on achieving quality in SOA systems. There exists sufficient research in this area and researchers…
Reinforcement learning (RL) has achieved some impressive recent successes in various computer games and simulations. Most of these successes are based on having large numbers of episodes from which the agent can learn. In typical robotic…