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Related papers: A Unified Server Quality Metric for Tennis

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Elo rating, widely used for skill assessment across diverse domains ranging from competitive games to large language models, is often understood as an incremental update algorithm for estimating a stationary Bradley-Terry (BT) model.…

Machine Learning · Computer Science 2025-02-18 Shange Tang , Yuanhao Wang , Chi Jin

The Elo rating system has been used world wide for individual sports and team sports, as exemplified by the European Go Federation (EGF), International Chess Federation (FIDE), International Federation of Association Football (FIFA), and…

Artificial Intelligence · Computer Science 2021-05-04 Ben Wise

The Elo rating system is a simple and widely used method for calculating players' skills from paired comparisons data. Many have extended it in various ways. Yet the question of updating players' variances remains to be further explored. In…

Applications · Statistics 2023-10-17 Hsuan-Fu Hua , Ching-Ju Chang , Tse-Ching Lin , Ruby Chiu-Hsing Weng

We present a lightweight and interpretable decision framework for dynamic edge server selection in latency-critical applications that explicitly accounts for tail risk and switching stability. Each candidate server is characterised by…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-24 Mohan Liyanage , Arnova Abdullah , Eldiyar Zhantileuov , Rolf Schuster

This study aims to provide a data-driven approach for empirically tuning and validating rating systems, focusing on the Elo system. Well-known rating frameworks, such as Elo, Glicko, TrueSkill systems, rely on parameters that are usually…

Applications · Statistics 2025-12-23 Shirsa Maitra , Tathagata Banerjee , Anushka De , Diganta Mukherjee , Tridib Mukherjee

This paper investigates the evaluation of learned multiagent strategies in the incomplete information setting, which plays a critical role in ranking and training of agents. Traditionally, researchers have relied on Elo ratings for this…

Multiagent Systems · Computer Science 2020-01-13 Mark Rowland , Shayegan Omidshafiei , Karl Tuyls , Julien Perolat , Michal Valko , Georgios Piliouras , Remi Munos

This paper proposes a novel methodological framework for analyzing momentum effects in tennis singles. To statistically substantiate the existence of momentum, we employ Chi-squared independence tests for the contingency table. Assuming…

Applications · Statistics 2025-09-03 Chang Du , Caiya Zhang , Likai Zhou

ELO rating system is proposed by Arpad Elo, a Hungarian-American physics professor. Originally, it was proposed for the ranking system of chess players, but it was soon adapted to many other zero-sum sports fields like football, baseball,…

Human-Computer Interaction · Computer Science 2023-10-24 Yuhan Song

Quality of Service (QoS) prediction is one of the most fundamental problems in service computing and personalized recommendation. In the problem, there is a set of users and services, each associated with a set of descriptive features.…

Machine Learning · Computer Science 2026-02-24 Kecheng Cai , Chao Peng , Chenyang Xu , Xia Chen , Yi Wang , Shuo Shi , Qiyuan Liang

In Natural Language Processing (NLP), the Elo rating system, originally designed for ranking players in dynamic games such as chess, is increasingly being used to evaluate Large Language Models (LLMs) through "A vs B" paired comparisons.…

Computation and Language · Computer Science 2023-11-30 Meriem Boubdir , Edward Kim , Beyza Ermis , Sara Hooker , Marzieh Fadaee

In the light of the need to achieve a ranking which is understood by all tennis supporters, the ATP ranking is exposed to constant complaints from players and at the same time exposes new players to be benefited with a good tournament to be…

Social and Information Networks · Computer Science 2017-12-01 Alex Aronson

League of Legends (LoL) has been a dominant esport for a decade, yet the inherent complexity of the game has stymied the creation of analytical measures of player skill and performance. Current industry standards are limited to…

Applications · Statistics 2024-05-07 Amy X. Zhang , Parth Naidu

As the number of Web services with the same or similar functions increases steadily on the Internet, nowadays more and more service consumers pay great attention to the non-functional properties of Web services, also known as quality of…

Information Retrieval · Computer Science 2015-01-20 Mingming Chen , Yutao Ma

The meteoric rise of online games has created a need for accurate skill rating systems for tracking improvement and fair matchmaking. Although many skill rating systems are deployed, with various theoretical foundations, less work has been…

Artificial Intelligence · Computer Science 2024-10-07 Mikel Bober-Irizar , Naunidh Dua , Max McGuinness

Assessing and comparing player skill in online multiplayer gaming environments is essential for fair matchmaking and player engagement. Traditional ranking models like Elo and Glicko-2, designed for two-player games, are insufficient for…

Human-Computer Interaction · Computer Science 2024-01-12 Vivek Joshy

Scalable video coding has drawn great interest in content delivery in many multimedia services thanks to its capability to handle terminal heterogeneity and network conditions variation. In our previous work, and under the umbrella of…

Multimedia · Computer Science 2014-05-30 Abbas Bradai , Toufik Ahmed , Samir Medjiah

We consider many-server queueing systems with heterogeneous exponential servers and renewal arrivals. The service rate of each server is a random variable drawn from a given distribution. We develop a framework for analyzing the heavy…

Probability · Mathematics 2019-05-13 Burak Büke , Wenyi Qin

In this work, we deal with the problem of rating in sports, where the skills of the players/teams are inferred from the observed outcomes of the games. Our focus is on the online rating algorithms which estimate the skills after each new…

Machine Learning · Statistics 2021-04-30 Leszek Szczecinski , Raphaëlle Tihon

In competitive sports it is often very hard to quantify the performance. A player to score or overtake may depend on only millesimal of seconds or millimeters. In racquet sports like tennis, table tennis and squash many events will occur in…

Audio and Speech Processing · Electrical Eng. & Systems 2018-07-04 Katalin Hajdu-Szucs , Nora Fenyvesi , Jozsef Steger , Gabor Vattay

We study how individuals trade off outcome ("what") and process ("how") utility in high-stakes strategic decisions, namely professional tennis. Using optimality conditions and the second-service rule, we derive a sufficient condition for…

Econometrics · Economics 2026-05-25 Arnaud Dupuy