Related papers: Some contributions to presheaf model theory, II --…
Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less…
Gradient based learning using error back-propagation (``backprop'') is a well-known contributor to much of the recent progress in AI. A less obvious, but arguably equally important, ingredient is parameter sharing - most well-known in the…
We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…
We attempt to characterize irreversibility of a dynamical system from the existence of different forward and backward mathematical representations depending on the direction of the time arrow. Such different representations have been…
This is an extended survey of the results concerning a hierarchy of languages that is tightly connected with the quantifier alternation hierarchy within the two-variable fragment of first order logic of the linear order.
Do transformers "think ahead" during inference at a given position? It is known transformers prepare information in the hidden states of the forward pass at time step $t$ that is then used in future forward passes $t+\tau$. We posit two…
Parallel texts (bitexts) have properties that distinguish them from other kinds of parallel data. First, most words translate to only one other word. Second, bitext correspondence is noisy. This article presents methods for biasing…
Counterfactual explanations emerge as a powerful approach in explainable AI, providing what-if scenarios that reveal how minimal changes to an input time series can alter the model's prediction. This work presents a survey of recent…
Based on decision trees, many fields have arguably made tremendous progress in recent years. In simple words, decision trees use the strategy of "divide-and-conquer" to divide the complex problem on the dependency between input features and…
We introduce the metagame, a conceptual framework for quantifying second-order interaction effects of model explanations. For any first-order attribution $\phi(f)$ explaining a model $f$, we measure the directional influence of feature $j$…
We introduce a notion of (co)presheaf on a lax double functor $X$, which we generally call an instance. In the terminology of double-categorical logic, a lax double functor valued in sets, possibly preserving finite products, is called a…
In the last decade, stochastic models have shown to be very useful for quantitative modelling of social processes. Here, a configurational master equation for the description of behavioral changes by pair interactions of individuals is…
Several methods of preference modeling, ranking, voting and multi-criteria decision making include pairwise comparisons. It is usually simpler to compare two objects at a time, furthermore, some relations (e.g., the outcome of sports…
We develop various Ehrenfeucht-Fra\"{\i}ss\'{e} games for distances between metric structures. We study two forms of distances: pseudometrics stemming from mapping spaces onto each other with some form of approximate isomorphism, and…
Efficient unsupervised training and inference in deep generative models remains a challenging problem. One basic approach, called Helmholtz machine, involves training a top-down directed generative model together with a bottom-up auxiliary…
The category of coherent sheaves over a noetherian scheme is very important for studying the properties of a given scheme. For noetherian schemes it is a well-known fact that the topology can be fully recovered from the corresponding…
This report is an extension of 'A Model of Parametric Dependent Type Theory in Bridge/Path Cubical Sets' (Nuyts, arXiv:1706.04383). The purpose of this text is to prove all technical aspects of our model for dependent type theory with…
We present a Bayesian approach to machine learning with probabilistic programs. In our approach, training on available data is implemented as inference on a hierarchical model. The posterior distribution of model parameters is then used to…
Applying the classical Serre-Swan theorem, as this is extended to topological (non-normed) algebras, one attains a classification of elementary particles via their spin-structure. In this context, our argument is virtually based on a…
We demonstrate that a wide array of machine learning algorithms are specific instances of one single paradigm: reciprocal learning. These instances range from active learning over multi-armed bandits to self-training. We show that all these…