Related papers: IM-Animation: An Implicit Motion Representation fo…
Text-conditioned diffusion models have emerged as powerful tools for high-quality video generation. However, enabling Interactive Video Generation (IVG), where users control motion elements such as object trajectory, remains challenging.…
Extracting human motion from large-scale web videos offers a scalable solution to the data scarcity issue in character animation. However, some human parts in many video frames cannot be seen due to off-screen captures or occlusions. It…
This paper strives for motion-focused video-language representations. Existing methods to learn video-language representations use spatial-focused data, where identifying the objects and scene is often enough to distinguish the relevant…
Low-cost autonomous agents including autonomous driving vehicles chiefly adopt monocular 3D object detection to perceive surrounding environment. This paper studies 3D intermediate representation methods which generate intermediate 3D…
Existing pretrained text-to-video (T2V) models have demonstrated impressive abilities in generating realistic videos with basic motion or camera movement. However, these models exhibit significant limitations when generating intricate,…
Video-based human motion transfer creates video animations of humans following a source motion. Current methods show remarkable results for tightly-clad subjects. However, the lack of temporally consistent handling of plausible clothing…
Deep learning models have enjoyed great success for image related computer vision tasks like image classification and object detection. For video related tasks like human action recognition, however, the advancements are not as significant…
Face animation is a challenging task. Existing model-based methods (utilizing 3DMMs or landmarks) often result in a model-like reconstruction effect, which doesn't effectively preserve identity. Conversely, model-free approaches face…
Single-view reference-to-video methods often struggle to preserve identity consistency under large facial-angle variations. This limitation naturally motivates the incorporation of multi-view facial references. However, simply introducing…
We tackle the challenges of synthesizing versatile, physically simulated human motions for full-body object manipulation. Unlike prior methods that are focused on detailed motion tracking, trajectory following, or teleoperation, our…
Hand-drawn character animation is a vibrant field in computer graphics, presenting challenges in achieving geometric consistency while conveying expressive motion. Traditional skeletal animation methods maintain geometric consistency but…
Motion information from 4D medical imaging offers critical insights into dynamic changes in patient anatomy for clinical assessments and radiotherapy planning and, thereby, enhances the capabilities of 3D image analysis. However, inherent…
This paper introduces a motion retargeting method that preserves self-contacts and prevents interpenetration. Self-contacts, such as when hands touch each other or the torso or the head, are important attributes of human body language and…
We consider the task of Image-to-Video (I2V) generation, which involves transforming static images into realistic video sequences based on a textual description. While recent advancements produce photorealistic outputs, they frequently…
Neural Representations for Videos (NeRV) has emerged as a promising implicit neural representation (INR) approach for video analysis, which represents videos as neural networks with frame indexes as inputs. However, NeRV-based methods are…
Motion customization aims to adapt the diffusion model (DM) to generate videos with the motion specified by a set of video clips with the same motion concept. To realize this goal, the adaptation of DM should be possible to model the…
A major challenge in DeepFake forgery detection is that state-of-the-art algorithms are mostly trained to detect a specific fake method. As a result, these approaches show poor generalization across different types of facial manipulations,…
Motion retargeting from a human demonstration to a robot is an effective way to reduce the professional requirements and workload of robot programming, but faces the challenges resulting from the differences between humans and robots.…
Controllable human image animation aims to generate videos from reference images using driving videos. Due to the limited control signals provided by sparse guidance (e.g., skeleton pose), recent works have attempted to introduce additional…
We present AnimaX, a feed-forward 3D animation framework that bridges the motion priors of video diffusion models with the controllable structure of skeleton-based animation. Traditional motion synthesis methods are either restricted to…