Related papers: Cops and robber in graphs with bounded vertex cove…
We consider a variation of Cops and Robber, introduced in [D. Cox and A. Sanaei, The damage number of a graph, [Aust. J. of Comb. 75(1) (2019) 1-16] where vertices visited by a robber are considered damaged and a single cop aims to minimize…
In this paper, we study the game of cops and robber on the class of graphs with no even hole (induced cycle of even length) and claw (a star with three leaves). The cop number of a graph $G$ is defined as the minimum number of cops needed…
We compare two kinds of pursuit-evasion games played on graphs. In Cops and Robbers, the cops can move strategically to adjacent vertices as they please, while in a new variant, called deterministic Zombies and Survivors, the zombies (the…
The clique chromatic number of a graph is the minimum number of colours needed to colour its vertices so that no inclusion-wise maximal clique which is not an isolated vertex is monochromatic. We show that every graph of maximum degree…
Cops and robbers is a game between two players, where one tries to catch the other by moving along the edges of a graph. It is well known that on a finite graph the cop has a winning strategy if and only if the graph is constructible and…
A \emph{periodic graph} ${\cal G}=(G_0, G_1, G_2, \dots)$ with period $p$ is an infinite periodic sequence of graphs $G_i = G_{i + p} = (V,E_i)$, where $i \geq 0$. The graph $G=(V,\cup_i E_i)$ is called the footprint of ${\cal G}$.…
In the vertex cover problem, the input is a graph $G$ and an integer $k$, and the goal is to decide whether there is a set of vertices $S$ of size at most $k$ such that every edge of $G$ is incident on at least one vertex in $S$. We study…
The page number of a directed acyclic graph $G$ is the minimum $k$ for which there is a topological ordering of $G$ and a $k$-coloring of the edges such that no two edges of the same color cross, i.e., have alternating endpoints along the…
We consider the largest number of minimal separators a graph on n vertices can have at most. We give a new proof that this number is in $O( ((1+\sqrt{5})/2)^n n )$. We prove that this number is in $\omega( 1.4521^n )$, improving on the…
We theoretically analyze the Cops and Robber Game for the first time in a multidimensional grid. It is shown that for an $n$-dimensional grid, at least $n$ cops are necessary to ensure capture of the robber. We also present a set of cop…
Let $s(n)$ be the minimum number of edges in a graph that contains every $n$-vertex tree as a subgraph. Chung and Graham [J. London Math. Soc. 1983] claim to prove that $s(n)\leqslant O(n\log n)$. We point out a mistake in their proof. The…
The Wiener index of a connected graph is the summation of all distances between unordered pairs of vertices of the graph. In this paper, we give an upper bound on the Wiener index of a $k$-connected graph $G$ of order $n$ for integers…
We show that, for each fixed $k$, an $n$-vertex graph not containing a cycle of length $2k$ has at most $80\sqrt{k}\log k\cdot n^{1+1/k}+O(n)$ edges.
This paper considers a game in which a single cop and a single robber take turns moving along the edges of a given graph $G$. If there exists a strategy for the cop which enables it to be positioned at the same vertex as the robber…
In 1975, Erd\H{o}s asked for the maximum number of edges that an $n$-vertex graph can have if it does not contain two edge-disjoint cycles on the same vertex set. It is known that Tur\'an-type results can be used to prove an upper bound of…
The game of cops and robbers, played on a fixed graph $G$, is a two-player game, where the cop and the robber (the players) take turns in moving to adjacent vertices. The game finishes if the cop lands on the robber's vertex. In that case…
The Cops and Robber game on geodesic spaces is a pursuit-evasion game with discrete steps which captures the behavior of the game played on graphs, as well as that of continuous pursuit-evasion games. One of the outstanding open problems…
The cover time of a finite connected graph is the expected number of steps needed for a simple random walk on the graph to visit all vertices of the graph. It is known that the cover time of any finite connected $n$-vertex graph is at least…
An obstacle representation of a graph $G$ is a set of points in the plane representing the vertices of $G$, together with a set of polygonal obstacles such that two vertices of $G$ are connected by an edge in $G$ if and only if the line…
In the cops and robber games played on a simple graph $G$, Aigner and Fromme's lemma states that one cop can guard a shortest path in the sense that the robber cannot enter this path without getting caught after finitely many steps. In this…