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We present ReTracing, a multi-agent embodied performance art that adopts an archaeological approach to examine how artificial intelligence shapes, constrains, and produces bodily movement. Drawing from science-fiction novels, the project…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Yitong Wang , Yue Yao

Modern analytics systems are fundamentally reactive, requiring users to define queries over increasingly complex and continuously evolving data. In real-time streaming environments, this paradigm breaks down, as the space of potential…

Artificial Intelligence · Computer Science 2026-05-28 Gaetano Rossiello , Dharmashankar Subramanian

We present interactive painting processes in which a painter and various neural style transfer algorithms interact on a real canvas. Understanding what these algorithms' outputs achieve is then paramount to describe the creative agency in…

Human-Computer Interaction · Computer Science 2020-03-17 Thomas Kerdreux , Louis Thiry , Erwan Kerdreux

We argue that the direct experimental approaches to elucidate the architecture of higher brains may benefit from insights gained from exploring the possibilities and limits of artificial control architectures for robot systems. We present…

Robotics · Computer Science 2007-05-23 H. Ritter , J. J. Steil , C. Noelker , F. Roethling , P. C. McGuire

Human-AI co-creation aims to combine human and AI strengths for artistic results exceeding individual capabilities. Frameworks exist for painting, music, and poetry, but choreography's embodied nature demands a dedicated approach. This…

Human-Computer Interaction · Computer Science 2024-05-08 Yimeng Liu

Building socially-intelligent AI agents (Social-AI) is a multidisciplinary, multimodal research goal that involves creating agents that can sense, perceive, reason about, learn from, and respond to affect, behavior, and cognition of other…

Human-Computer Interaction · Computer Science 2024-10-10 Leena Mathur , Paul Pu Liang , Louis-Philippe Morency

The integration of generative AI in visual art has revolutionized not only how visual content is created but also how AI interacts with and reflects the underlying domain knowledge. This survey explores the emerging realm of diffusion-based…

Artificial Intelligence · Computer Science 2024-08-23 Bingyuan Wang , Qifeng Chen , Zeyu Wang

AI-based design tools are proliferating in professional software to assist engineering and industrial designers in complex manufacturing and design tasks. These tools take on more agentic roles than traditional computer-aided design tools…

Human-Computer Interaction · Computer Science 2023-03-02 Frederic Gmeiner , Humphrey Yang , Lining Yao , Kenneth Holstein , Nikolas Martelaro

Recent advances in AI reasoning models provide unprecedented transparency into their decision-making processes, transforming them from traditional black-box systems into models that articulate step-by-step chains of thought rather than…

Software Engineering · Computer Science 2025-03-04 Christoph Treude , Raula Gaikovina Kula

Group dance, a sub-genre characterized by intricate motions made by a cohort of performers in tight synchronization, has a longstanding and culturally significant history and, in modern forms such as cheerleading, a broad base of current…

Human-Computer Interaction · Computer Science 2024-06-18 Soohwan Lee , Seoyeong Hwang , Ian Oakley , Kyungho Lee

Serious games are widely used for learning and training across domains such as healthcare, defense, and education. Persistent challenges remain, however, including static scenario design, authoring bottlenecks, limited learner modeling, and…

Artificial Intelligence · Computer Science 2026-05-22 Priyamvada Tripathi , Bill Kapralos

This paper presents a pedagogical and conceptual account of the course AI in Music and Sound: Modalities, Tools and Creative Applications, offered within the Music Informatics and Media Art module of an M.Sc. in Audio Communication. The…

Sound · Computer Science 2025-11-24 Guilherme Coelho

High-fidelity, AI-based simulated classroom systems enable teachers to rehearse effective teaching strategies. However, dialogue-oriented open-ended conversations such as teaching a student about scale factors can be difficult to model.…

Human-Computer Interaction · Computer Science 2021-12-07 Debajyoti Datta , Maria Phillips , James P Bywater , Jennifer Chiu , Ginger S. Watson , Laura E. Barnes , Donald E Brown

As the use of Augmented Reality (AR) to enhance interactions between human agents and robotic systems in a work environment continues to grow, robots must communicate their intents in informative yet straightforward ways. This improves the…

Robotics · Computer Science 2023-03-13 Chrisantus Eze , Christopher Crick

AI agents deployed in assistive roles often have to collaborate with other agents (humans, AI systems) without prior coordination. Methods considered state of the art for such ad hoc teamwork often pursue a data-driven approach that needs a…

Artificial Intelligence · Computer Science 2025-08-07 Hasra Dodampegama , Mohan Sridharan

This paper makes the case that a powerful new discipline, which we term perception engineering, is steadily emerging. It follows from a progression of ideas that involve creating illusions, from historical paintings and film, to video games…

The vision of adaptive architecture proposes that robotic technologies could enable interior spaces to physically transform in a bidirectional interaction with occupants. Yet, it is still unknown how this interaction could unfold in an…

Human-Computer Interaction · Computer Science 2025-01-06 Alex Binh Vinh Duc Nguyen , Jan Leusmann , Sven Mayer , Andrew Vande Moere

In the realm of AI architectural design, the importance of prompts is becoming increasingly prominent. With advancements in artificial intelligence and large-scale model technology, more design tasks are being delegated to machine learning…

Human-Computer Interaction · Computer Science 2024-04-25 Xin Zhang , Wenwen Liu

This paper describes our research on AI agents embodied in visual, virtual or physical forms, enabling them to interact with both users and their environments. These agents, which include virtual avatars, wearable devices, and robots, are…

In this paper, we propose theatre-in-the-loop, a framework for developing expressive robot behaviours tailored to artistic performance through a director-guided puppeteering workflow. Leveraging theatrical methods, we use narrative…