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Large class sizes challenge personalized learning in schools, prompting the use of educational technologies such as intelligent tutoring systems. To address this, we present an AI-driven personalization system, called ZPDES, based on the…

Computers and Society · Computer Science 2025-03-06 Benjamin Clément , Hélène Sauzéon , Didier Roy , Pierre-Yves Oudeyer

The wide adoption of Generative AI (GenAI) in everyday life highlights the need for greater literacy around its evolving capabilities, biases, and limitations. While many AI literacy efforts focus on children through game-based learning,…

Human-Computer Interaction · Computer Science 2025-09-18 Qianou Ma , Megan Chai , Yike Tan , Jihun Choi , Jini Kim , Erik Harpstead , Geoff Kauffman , Tongshuang Wu

Contributing to OSS projects can help students to enhance their skills and expand their professional networks. However, novice contributors often feel discouraged due to various barriers. Gamification techniques hold the potential to foster…

Software Engineering · Computer Science 2024-07-08 Italo Santos , Katia Romero Felizardo , Marco A. Gerosa , Igor Steinmacher

As the significance of Software Engineering (SE) professionals continues to grow in the industry, the adoption of gamification techniques for training purposes has gained traction due to its potential to enhance class appeal through…

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

Computers and Society · Computer Science 2023-05-29 Ying Tang , Ryan Hare

Gamification refers to the process of adding game elements to a task. Of late, this process has been introduced in pedagogical settings to capture the attention and interest of students. In our study, we apply the process to Anatomy…

Applications · Statistics 2018-10-23 De-Zhang Lee , Vik Gopal , Jia-Min Chan , Li-Shia Ng , Eng-Tat Ang

This study explores the role of gamification in enhancing academic library services in India by surveying library leaders across various institutions. Using game-like elements in non-game contexts, gamification can boost user engagement and…

Computers and Society · Computer Science 2025-08-05 Subaveerapandiyan A , Pragya Lohia , Dattatraya Kalbande , Naved Ahmad , Kailash Chand Sharma

Understanding how robots plan and execute tasks is crucial in today's world, where they are becoming more prevalent in our daily lives. However, teaching non-experts, such as K-12 students, the complexities of robot planning can be…

Chess teaching has evolved through different approaches, however, traditional methodologies, often based on memorization, contrast with the new possibilities offered by generative artificial intelligence, a technology still little explored…

Computers and Society · Computer Science 2025-05-13 Ernesto Giralt Hernandez , Lazaro Antonio Bueno Perez

Generative Artificial Intelligence (GenAI) is rapidly becoming embedded in Saudi Arabia's digital transformation under Vision 2030, yet public awareness, adoption, and concerns surrounding these tools remain underexplored. This study…

Computers and Society · Computer Science 2026-01-27 Abdulaziz AlDakheel , Ali Alshehre , Esraa Alamoudi , Moslim AlKhabbaz , Ahmed Aljohani , Raed Alharbi

Exploratory testing, known for its flexibility and ability to uncover unexpected issues, often faces challenges in maintaining systematic coverage and producing reproducible results. To address these challenges, we investigate whether…

Software Engineering · Computer Science 2024-08-12 Philipp Straubinger , Gordon Fraser

Cognitive augmentation is a cornerstone in advancing education, particularly through personalized learning. However, personalizing extensive textual materials, such as narratives and academic textbooks, remains challenging due to their…

Human-Computer Interaction · Computer Science 2025-03-11 Ryugo Morita , Ko Watanabe , Jinjia Zhou , Andreas Dengel , Shoya Ishimaru

An essential element of K-12 AI literacy is educating learners about the ethical and societal implications of AI systems. Previous work in AI ethics literacy have developed curriculum and classroom activities that engage learners in…

Computers and Society · Computer Science 2023-05-30 Safinah Ali , Vishesh Kumar , Cynthia Breazeal

In this paper, we propose a gamification approach as a novel framework for smart building infrastructure with the goal of motivating human occupants to reconsider personal energy usage and to have positive effects on their environment.…

Papert's constructionism makes it clear that learning is particularly effective when learners create tangible artifacts and share and discuss them in social contexts. Technological progress in recent decades has created numerous…

Human-Computer Interaction · Computer Science 2025-04-28 Stefan Pietrusky

This paper presents the first Arabic crossword puzzle generator driven by advanced AI technology. Leveraging cutting-edge large language models including GPT4, GPT3-Davinci, GPT3-Curie, GPT3-Babbage, GPT3-Ada, and BERT, the system generates…

Computation and Language · Computer Science 2024-01-29 Kamyar Zeinalipour , Mohamed Zaky Saad , Marco Maggini , Marco Gori

In software engineering (SE), the ability to review code and critique designs is essential for professional practice. However, these skills are rarely emphasized in formal education, and peer feedback quality and engagement can vary…

Software Engineering · Computer Science 2025-04-07 Rafal Wlodarski , Leonardo da Silva Sousa , Allison Connell Pensky

Gamification has been applied in software engineering to improve quality and results by increasing people's motivation and engagement. A systematic mapping has identified research gaps in the field, one of them being the difficulty of…

Software Engineering · Computer Science 2024-02-02 Óscar Pedreira , Félix García , Mario Piattini , Alejandro Cortiñas , Ana Cerdeira-Pena

Computer Science (CS) has experienced significant growth and diversification in recent decades. However, there is a lack of diversity in CS learning approaches. Traditional teaching methods and hands-on learning dominate this field, with…

Human-Computer Interaction · Computer Science 2024-07-18 Michael Holly , Lisa Habich , Johanna Pirker

Current Motor Imagery Brain-Computer Interfaces (MI-BCI) require a lengthy and monotonous training procedure to train both the system and the user. Considering many users struggle with effective control of MI-BCI systems, a more…

Human-Computer Interaction · Computer Science 2024-10-24 Fred Atilla , Marie Postma , Maryam Alimardani