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Recent generative image editing methods adopt layered representations to mitigate the entangled nature of raster images and improve controllability, typically relying on object-based segmentation. However, such strategies may fail to…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Tianyu Zhang , Dongchi Li , Keiichi Sawada , Haoran Xie

Existing methods for AI-generated artworks still struggle with generating high-quality stylized content, where high-level semantics are preserved, or separating fine-grained styles from various artists. We propose a novel Generative…

Computer Vision and Pattern Recognition · Computer Science 2019-12-23 Sitao Xiang , Hao Li

Traditional animation production decomposes visual elements into discrete layers to enable independent processing for sketching, refining, coloring, and in-betweening. Existing anime generation video methods typically treat animation as a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Yuxue Yang , Lue Fan , Zuzeng Lin , Feng Wang , Zhaoxiang Zhang

We present a lightweight appearance adapter for Stable Diffusion that enables controllable and consistent anime character generation under diverse editing conditions. Instead of relying on large-scale vision-language models or per-subject…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Yixuan Han

Recent advancements in large generative models, particularly diffusion-based methods, have significantly enhanced the capabilities of image editing. However, achieving precise control over image composition tasks remains a challenge.…

Computer Vision and Pattern Recognition · Computer Science 2024-11-28 Jinrui Yang , Qing Liu , Yijun Li , Soo Ye Kim , Daniil Pakhomov , Mengwei Ren , Jianming Zhang , Zhe Lin , Cihang Xie , Yuyin Zhou

Image inpainting methods have shown significant improvements by using deep neural networks recently. However, many of these techniques often create distorted structures or blurry textures inconsistent with surrounding areas. The problem is…

Computer Vision and Pattern Recognition · Computer Science 2022-01-04 Maitreya Suin , Kuldeep Purohit , A. N. Rajagopalan

We propose a novel framework for decomposing arbitrarily posed humans into animatable multi-layered 3D human avatars, separating the body and garments. Conventional single-layer reconstruction methods lock clothing to one identity, while…

Computer Vision and Pattern Recognition · Computer Science 2026-01-12 Yinghan Xu , John Dingliana

There is a growing demand for the accessible creation of high-quality 3D avatars that are animatable and customizable. Although 3D morphable models provide intuitive control for editing and animation, and robustness for single-view face…

Computer Vision and Pattern Recognition · Computer Science 2023-05-05 Connor Z. Lin , Koki Nagano , Jan Kautz , Eric R. Chan , Umar Iqbal , Leonidas Guibas , Gordon Wetzstein , Sameh Khamis

We present a novel approach for generating animatable 3D-aware art avatars from a single image, with controllable facial expressions, head poses, and shoulder movements. Unlike previous reenactment methods, our approach utilizes a…

Computer Vision and Pattern Recognition · Computer Science 2024-03-27 Shaoxu Li

Creating high-quality anime illustrations presents notable challenges, particularly for beginners, due to the intricate styles and fine details inherent in anime art. We present an interactive drawing guidance system specifically designed…

Graphics · Computer Science 2025-07-15 Chuang Chen , Xiaoxuan Xie , Yongming Zhang , Tianyu Zhang , Haoran Xie

Hand-drawn character animation is a vibrant field in computer graphics, presenting challenges in achieving geometric consistency while conveying expressive motion. Traditional skeletal animation methods maintain geometric consistency but…

Graphics · Computer Science 2025-09-09 Jie Zhou , Linzi Qu , Miu-Ling Lam , Hongbo Fu

Automatic high-quality rendering of anime scenes from complex real-world images is of significant practical value. The challenges of this task lie in the complexity of the scenes, the unique features of anime style, and the lack of…

Computer Vision and Pattern Recognition · Computer Science 2023-08-25 Yuxin Jiang , Liming Jiang , Shuai Yang , Chen Change Loy

Images can be viewed as layered compositions, foreground objects over background, with potential occlusions. This layered representation enables independent editing of elements, offering greater flexibility for content creation. Despite the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Jingxi Chen , Yixiao Zhang , Xiaoye Qian , Zongxia Li , Cornelia Fermuller , Caren Chen , Yiannis Aloimonos

Animatable 3D human reconstruction from a single image is a challenging problem due to the ambiguity in decoupling geometry, appearance, and deformation. Recent advances in 3D human reconstruction mainly focus on static human modeling, and…

Computer Vision and Pattern Recognition · Computer Science 2025-03-14 Lingteng Qiu , Xiaodong Gu , Peihao Li , Qi Zuo , Weichao Shen , Junfei Zhang , Kejie Qiu , Weihao Yuan , Guanying Chen , Zilong Dong , Liefeng Bo

Recently, how to achieve precise image editing has attracted increasing attention, especially given the remarkable success of text-to-image generation models. To unify various spatial-aware image editing abilities into one framework, we…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Yueru Jia , Yuhui Yuan , Aosong Cheng , Chuke Wang , Ji Li , Huizhu Jia , Shanghang Zhang

With the booming of virtual reality (VR) technology, there is a growing need for customized 3D avatars. However, traditional methods for 3D avatar modeling are either time-consuming or fail to retain similarity to the person being modeled.…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Chuanyu Pan , Guowei Yang , Taijiang Mu , Yu-Kun Lai

Disentangling visual layers in real-world images is a persistent challenge in vision and graphics, as such layers often involve non-linear and globally coupled interactions, including shading, reflection, and perspective distortion. In this…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Zheng Gu , Min Lu , Zhida Sun , Dani Lischinski , Daniel Cohen-Or , Hui Huang

Controllable character image animation has a wide range of applications. Although existing studies have consistently improved performance, challenges persist in the field of character image animation, particularly concerning stability in…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Jingyun Xue , Hongfa Wang , Qi Tian , Yue Ma , Andong Wang , Zhiyuan Zhao , Shaobo Min , Wenzhe Zhao , Kaihao Zhang , Heung-Yeung Shum , Wei Liu , Mengyang Liu , Wenhan Luo

Styled motion in-betweening is crucial for computer animation and gaming. However, existing methods typically encode motion styles by modeling whole-body motions, often overlooking the representation of individual body parts. This…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Minyue Dai , Ke Fan , Bin Ji , Haoran Xu , Haoyu Zhao , Junting Dong , Jingbo Wang , Bo Dai

We propose a learning based method for generating new animations of a cartoon character given a few example images. Our method is designed to learn from a traditionally animated sequence, where each frame is drawn by an artist, and thus the…

Computer Vision and Pattern Recognition · Computer Science 2020-10-14 Omid Poursaeed , Vladimir G. Kim , Eli Shechtman , Jun Saito , Serge Belongie
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