Related papers: GRAM: Spatial general-purpose audio representation…
Sound event localization and detection (SELD) is an important task in machine listening. Major advancements rely on simulated data with sound events in specific rooms and strong spatio-temporal labels. SELD data is simulated by convolving…
Realistic sound simulation plays a critical role in many applications. A key element in sound simulation is the room impulse response (RIR), which characterizes how sound propagates from a source to a listener within a given space. Recent…
This paper addresses the problem of localizing audio sources using binaural measurements. We propose a supervised formulation that simultaneously localizes multiple sources at different locations. The approach is intrinsically efficient…
A soundscape is defined by the acoustic environment a person perceives at a location. In this work, we propose a framework for mapping soundscapes across the Earth. Since soundscapes involve sound distributions that span varying spatial…
Despite there being clear evidence for top-down (e.g., attentional) effects in biological spatial hearing, relatively few machine hearing systems exploit top-down model-based knowledge in sound localisation. This paper addresses this issue…
Augmenting large language models (LLM) to use external tools enhances their performance across a variety of tasks. However, prior works over-rely on task-specific demonstration of tool use that limits their generalizability and…
Although fully end-to-end speaker diarization systems have made significant progress in recent years, modular systems often achieve superior results in real-world scenarios due to their greater adaptability and robustness. Historically,…
Recent work has shown that recurrent neural networks can be trained to separate individual speakers in a sound mixture with high fidelity. Here we explore convolutional neural network models as an alternative and show that they achieve…
Foundation models (FMs) are increasingly spearheading recent advances on a variety of tasks that fall under the purview of computer audition -- the use of machines to understand sounds. They feature several advantages over traditional…
Self-supervised audio representation learning offers an attractive alternative for obtaining generic audio embeddings, capable to be employed into various downstream tasks. Published approaches that consider both audio and words/tags…
Evaluations of audio-language models (ALMs) -- multimodal models that take interleaved audio and text as input and output text -- are hindered by the lack of standardized benchmarks; most benchmarks measure only one or two capabilities and…
In this work, we address the challenge of generalizable audio deepfake detection (ADD) across diverse speech synthesis paradigms-including conventional text-to-speech (TTS) systems and modern diffusion or flow-matching (FM) based…
In this work, we present FoleyGRAM, a novel approach to video-to-audio generation that emphasizes semantic conditioning through the use of aligned multimodal encoders. Building on prior advancements in video-to-audio generation, FoleyGRAM…
The selection of maskers and playback gain levels in a soundscape augmentation system is crucial to its effectiveness in improving the overall acoustic comfort of a given environment. Traditionally, the selection of appropriate maskers and…
Self-supervised depth estimation has evolved into an image reconstruction task that minimizes a photometric loss. While recent methods have made strides in indoor depth estimation, they often produce inconsistent depth estimation in…
Binaural audio generation (BAG) aims to convert monaural audio to stereo audio using visual prompts, requiring a deep understanding of spatial and semantic information. However, current models risk overfitting to room environments and lose…
Transformer-based models attain excellent results and generalize well when trained on sufficient amounts of data. However, constrained by the limited data available in the audio domain, most transformer-based models for audio tasks are…
Recently, synthetic data generation and realistic rendering has advanced tasks like target tracking and human pose estimation. Simulations for most robotics applications are obtained in (semi)static environments, with specific sensors and…
We propose a self-supervised method for learning representations based on spatial audio-visual correspondences in egocentric videos. Our method uses a masked auto-encoding framework to synthesize masked binaural (multi-channel) audio…
Detecting glass regions is a challenging task due to the ambiguity of their transparency and reflection properties. These transparent glasses share the visual appearance of both transmitted arbitrary background scenes and reflected objects,…