Related papers: GRAM: Spatial general-purpose audio representation…
Audio foundation models learn general-purpose audio representations that facilitate a wide range of downstream tasks. While the performance of these models has greatly increased for conventional single-channel, dry audio clips, their…
Effectively steering hearable devices requires understanding the acoustic environment around the user. In the computational analysis of sound scenes, foundation models have emerged as the state of the art to produce high-performance,…
While self-supervised learning (SSL) has revolutionized audio representation, the excessive parameterization and quadratic computational cost of standard Transformers limit their deployment on resource-constrained devices. To address this…
The ability to learn universal audio representations that can solve diverse speech, music, and environment tasks can spur many applications that require general sound content understanding. In this work, we introduce a holistic audio…
What audio embedding approach generalizes best to a wide range of downstream tasks across a variety of everyday domains without fine-tuning? The aim of the HEAR benchmark is to develop a general-purpose audio representation that provides a…
Human perception integrates multiple modalities, such as vision, hearing, and language, into a unified understanding of the surrounding reality. While recent multimodal models have achieved significant progress by aligning pairs of…
General audio source separation is a key capability for multimodal AI systems that can perceive and reason about sound. Despite substantial progress in recent years, existing separation models are either domain-specific, designed for fixed…
Supervised learning methods have shown effectiveness in estimating spatial acoustic parameters such as time difference of arrival, direct-to-reverberant ratio and reverberation time. However, they still suffer from the simulation-to-reality…
Audio applications involving environmental sound analysis increasingly use general-purpose audio representations, also known as embeddings, for transfer learning. Recently, Holistic Evaluation of Audio Representations (HEAR) evaluated…
In mixed reality applications, a realistic acoustic experience in spatial environments is as crucial as the visual experience for achieving true immersion. Despite recent advances in neural approaches for Room Impulse Response (RIR)…
In this paper we address the problems of modeling the acoustic space generated by a full-spectrum sound source and of using the learned model for the localization and separation of multiple sources that simultaneously emit sparse-spectrum…
As deeper and more complex models are developed for the task of sound event localization and detection (SELD), the demand for annotated spatial audio data continues to increase. Annotating field recordings with 360$^{\circ}$ video takes…
We consider the problem of audio voice separation for binaural applications, such as earphones and hearing aids. While today's neural networks perform remarkably well (separating $4+$ sources with 2 microphones) they assume a known or fixed…
Loudspeaker-based spatial audio reproduction schemes are increasingly used for evaluating hearing aids in complex acoustic conditions. To further establish the feasibility of this approach, this study investigated the interaction between…
Recent advances in foundation models have enabled audio-generative models that produce high-fidelity sounds associated with music, events, and human actions. Despite the success achieved in modern audio-generative models, the conventional…
Spatial audio understanding is essential for accurately perceiving and interpreting acoustic environments. However, existing audio-language models exhibit limitations in processing spatial audio and perceiving spatial acoustic scenes. To…
Most existing masked audio modeling (MAM) methods learn audio representations by masking and reconstructing local spectrogram patches. However, the reconstruction loss mainly accounts for the signal-level quality of the reconstructed…
Our environment is filled with rich and dynamic acoustic information. When we walk into a cathedral, the reverberations as much as appearance inform us of the sanctuary's wide open space. Similarly, as an object moves around us, we expect…
Recent general-purpose audio representations show state-of-the-art performance on various audio tasks. These representations are pre-trained by self-supervised learning methods that create training signals from the input. For example,…
While the spatial directivity of multichannel speech enhancement algorithms improves with the number of microphones, fitting large capture arrays into real-world edge devices is typically limited by physical constraints. To overcome this…