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Technology has helped to innovate in the teaching-learning process. Today's students are more demanding actors when it comes to the environment, they have at their disposal to learn, experiment and develop critical thinking. The area of…
GeoGebra is an interactive geometry, algebra, statistics, and calculus application designed for teaching and learn-ing math, science, and engineering. Its dynamic interface allows its users to accurately and interactively visualize their…
Information and Community Technologies (ICT) are very present in our society nowadays and particularly in the educative field. In just two decades, we have passed from a learning based, in many cases, on the master lessons to one such that…
In order to implement a STEAM approach including the use of technology, namely the use of interactive mathematics software GeoGebra, in mathematics classes, in the lusophone space, the materials presented here were conceived, to be…
The study of decimal numbers in secondary education is often approached from algorithmic perspectives, which limits students' understanding of their structure. This paper presents the task Footprints of the Walking of Numbers, a dynamic…
In this paper we present our experience in using visualization in mathematics education. The experience with our university courses: "Computer tools in matematics" and "Symbolic algebra" provides the basis for mathematics teacher education…
The widespread availability of generative artificial intelligence tools poses new challenges for school mathematics education, particularly regarding the formative role of traditional mathematical tasks. In post-AI educational contexts,…
In the present work we intend to introduce a system based on VR (Virtual Reality) for examining analytical-geometric structures that occur in the study of mathematics and physics concepts in the last high school classes. In our opinion, an…
Research has shown that Educational Robotics (ER) enhances student performance, interest, engagement and collaboration. However, until now, the adoption of robotics in formal education has remained relatively scarce. Among other causes,…
A new generation of educational mathematics software is being shaped in ThEdu and other academic communities on the side of computer mathematics. Respective concepts and technologies have been clarified to an extent, which calls for…
Implementation of a STEAM Makerspace to dynamize the teaching and learning processes of mathematics (with emphasis on geometry) of second-year students in the upper secondary level.
Flipped classroom pedagogy is widely used in undergraduate mathematics to promote active learning, yet it remains unclear whether students experience it in systematically different ways. In this study, we analyze student perceptions from an…
Studies on time and memory costs of products in geometric algebra have been limited to cases where multivectors with multiple grades have only non-zero elements. This allows to design efficient algorithms for a generic purpose; however, it…
Despite the excessive developments of architectural parametric platforms, parametric design is often interpreted as an architectural style rather than a computational method. Also, the problem is still a lack of knowledge and skill about…
The effects of computer-assisted and distance learning of geometric modeling and computer aided geometric design are studied. It was shown that computer algebra systems and dynamic geometric environments can be considered as excellent tools…
Despite the remarkable development of parametric modeling methods for architectural design, a significant problem still exists, which is the lack of knowledge and skill regarding the professional implementation of parametric design in…
We survey results in algebraic complexity theory, focusing on matrix multiplication. Our goals are (i.) to show how open questions in algebraic complexity theory are naturally posed as questions in geometry and representation theory, (ii.)…
GeoGebra is an open source mathematics education software tool being used in thousands of schools worldwide. Since version 4.2 (December 2012) it supports symbolic computation of locus equations as a result of joint effort of mathematicians…
Multiplication of a sparse matrix with another (dense or sparse) matrix is a fundamental operation that captures the computational patterns of many data science applications, including but not limited to graph algorithms, sparsely connected…
Meta-learning aims to leverage information across related tasks to improve prediction on unlabeled data for new tasks when only a small number of labeled observations are available ("few-shot" learning). Increased task diversity is often…