Related papers: Counting Unit Circular Arc Intersections
In this paper, we study the problem of computing the diameter of a set of $n$ points in $d$-dimensional Euclidean space for a fixed dimension $d$, and propose a new $(1+\varepsilon)$-approximation algorithm with $O(n+ 1/\varepsilon^{d-1})$…
Intersection algorithms are very important in computation of geometrical problems. Algorithms for a line intersection with linear or quadratic surfaces are quite efficient. However, algorithms for a line intersection with other surfaces are…
We first review some topics in the classical computational geometry of lines, in particular the O(n^{3+\epsilon}) bounds for the combinatorial complexity of the set of lines in R^3 interacting with $n$ objects of fixed description…
In this article, we devise a concise algorithm for computing BOCP. Our method is simple, easy-to-implement but without loss of efficiency. Given two circular-arc polygons with $m$ and $n$ edges respectively, our method runs in…
The problem of counting small subgraphs, and specifically cycles, in the streaming model received a lot of attention over the past few years. In this paper, we consider arbitrary order insertion-only streams, improving over the…
We study the problem of computing a convex region with bounded area and diameter that contains the maximum number of points from a given point set $P$. We show that this problem can be solved in $O(n^6k)$ time and $O(n^3k)$ space, where $n$…
In this paper, we study arrangements of orthogonal circles, that is, arrangements of circles where every pair of circles must either be disjoint or intersect at a right angle. Using geometric arguments, we show that such arrangements have…
In this work we study quantum algorithms for Hopcroft's problem which is a fundamental problem in computational geometry. Given $n$ points and $n$ lines in the plane, the task is to determine whether there is a point-line incidence. The…
A fundamental problem in shape matching and geometric similarity is computing the maximum area overlap between two polygons under translation. For general simple polygons, the best-known algorithm runs in $O((nm)^2 \log(nm))$ time [Mount,…
In this paper we consider several instances of the k-center on a line problem where the goal is, given a set of points S in the plane and a parameter k >= 1, to find k disks with centers on a line l such that their union covers S and the…
We show that any set of distinct homotopy classes of simple closed curves on the torus that pairwise intersect at most $k$ times has size $k + O(\sqrt{k} \log k)$. Prior to this work, a lemma of Agol, together with the state of the art…
Let $G$ be a unit disk graph in the plane defined by $n$ disks whose positions are known. For the case when $G$ is unweighted, we give a simple algorithm to compute a shortest path tree from a given source in $O(n\log n)$ time. For the case…
We present an algorithm that finds a feedback arc set of size $k$ in a tournament in time $n^{O(1)}2^{O(\sqrt{k})}$. This is asymptotically faster than the running time of previously known algorithms for this problem.
We present quantum algorithms for the following graph problems: finding a maximal bipartite matching in time O(n sqrt{m+n} log n), finding a maximal non-bipartite matching in time O(n^2 (sqrt{m/n} + log n) log n), and finding a maximal flow…
Recently, Armstrong, Guzm\'an, and Sing Long (2021), presented an optimal $O(n^2)$ time algorithm for strict circular seriation (called also the recognition of strict quasi-circular Robinson spaces). In this paper, we give a very simple…
A simple-triangle graph is the intersection graph of triangles that are defined by a point on a horizontal line and an interval on another horizontal line. The time complexity of the recognition problem for simple-triangle graphs was a…
We introduce a fast, high-precision algorithm for calculating intersections between great circle arcs and lines of constant latitude on the unit sphere. We first propose a simplified intersection point formula with improved speed and…
Let $P$ be a path graph of $n$ vertices embedded in a metric space. We consider the problem of adding a new edge to $P$ to minimize the radius of the resulting graph. Previously, a similar problem for minimizing the diameter of the graph…
A polygon C is an intersecting polygon for a set O of objects in the plane if C intersects each object in O, where the polygon includes its interior. We study the problem of computing the minimum-perimeter intersecting polygon and the…
We develop a new algorithm for fitting circles that does not have drawbacks commonly found in existing circle fits. Our fit achieves ultimate accuracy (to machine precision), avoids divergence, and is numerically stable even when fitting…