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Related papers: Embedded vs. Situated: An Evaluation of AR Facial …

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As augmented reality technology and hardware become more mature and affordable, researchers have been exploring more intuitive and discoverable interaction techniques for immersive environments. In this paper, we investigate multimodal…

Human-Computer Interaction · Computer Science 2022-12-02 Xiaoyan Zhou , Adam S. Williams , Francisco R. Ortega

The goal of many computer vision systems is to transform image pixels into 3D representations. Recent popular models use neural networks to regress directly from pixels to 3D object parameters. Such an approach works well when supervision…

Computer Vision and Pattern Recognition · Computer Science 2020-01-07 Nadine Rueegg , Christoph Lassner , Michael J. Black , Konrad Schindler

Implicit neural representation (INR) has become the standard approach for arbitrary-scale image super-resolution (ASSR). To date, no empirical study has systematically examined the effectiveness of existing methods, nor investigated the…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Tayyab Nasir , Daochang Liu , Ajmal Mian

High-end components that conduct complicated tasks automatically are a part of modern industrial systems. However, in order for these parts to function at the desired level, they need to be maintained by qualified experts. Solutions based…

Due to the increase of interest in Augmented Reality (AR), the potential uses of AR are increasing also. It can benefit the user in various fields such as education, business, medicine, and other. Augmented Reality supports the real…

Learning motor control for muscle-driven musculoskeletal models is hindered by the computational cost of biomechanically accurate simulation and the scarcity of validated, open full-body models. Here we present MuscleMimic, an open-source…

Augmented reality (AR) is emerging in visual search tasks for increasingly immersive interactions with virtual objects. We propose an AR approach providing visual and audio hints along with gaze-assisted instant post-task feedback for…

Human-Computer Interaction · Computer Science 2023-11-15 Yuchong Zhang , Adam Nowak , Yueming Xuan , Andrzej Romanowski , Morten Fjeld

Embodied learning for object-centric robotic manipulation is a rapidly developing and challenging area in embodied AI. It is crucial for advancing next-generation intelligent robots and has garnered significant interest recently. Unlike…

Robotics · Computer Science 2025-01-15 Ying Zheng , Lei Yao , Yuejiao Su , Yi Zhang , Yi Wang , Sicheng Zhao , Yiyi Zhang , Lap-Pui Chau

Traditional methods for image-based 3D face reconstruction and facial motion retargeting fit a 3D morphable model (3DMM) to the face, which has limited modeling capacity and fail to generalize well to in-the-wild data. Use of deformation…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Bindita Chaudhuri , Noranart Vesdapunt , Linda Shapiro , Baoyuan Wang

We present the largest and most comprehensive empirical study of pre-trained visual representations (PVRs) or visual 'foundation models' for Embodied AI. First, we curate CortexBench, consisting of 17 different tasks spanning locomotion,…

Incorporating accurate physics-based simulation into interactive design tools is challenging. However, adding the physics accurately becomes crucial to several emerging technologies. For example, in virtual/augmented reality (VR/AR) videos,…

Human-Computer Interaction · Computer Science 2017-12-05 Dingzeyu Li

Combining interconnected wearables provides fascinating opportunities like augmenting exergaming with virtual coaches, feedback on the execution of sports activities, or how to improve on them. Breathing rhythm is a particularly interesting…

In order to increase productivity, capability, and data exploitation, numerous defense applications are experiencing an integration of state-of-the-art machine learning and AI into their architectures. Especially for defense applications,…

Human-Computer Interaction · Computer Science 2020-03-24 Chris J. Michael , Dina Acklin , Jaelle Scheuerman

Often neglected in traditional education, spatial thinking has played a critical role in science, technology, engineering, and mathematics (STEM) education. Spatial thinking skills can be enhanced by training, life experience, and practice.…

Human-Computer Interaction · Computer Science 2021-06-03 Srinjita Bhaduri , Peter Gyory , Tamara Sumner

Person re identification is a challenging retrieval task that requires matching a person's acquired image across non overlapping camera views. In this paper we propose an effective approach that incorporates both the fine and coarse pose…

Computer Vision and Pattern Recognition · Computer Science 2018-04-03 M. Saquib Sarfraz , Arne Schumann , Andreas Eberle , Rainer Stiefelhagen

People with visual impairments perceive their environment non-visually and often use AI-powered assistive tools to obtain textual descriptions of visual information. Recent large vision-language model-based AI-powered tools like Be My AI…

Human-Computer Interaction · Computer Science 2024-07-15 Jingyi Xie , Rui Yu , He Zhang , Sooyeon Lee , Syed Masum Billah , John M. Carroll

Augmented reality (AR) has gained increasingly attention from both research and industry communities. By overlaying digital information and content onto the physical world, AR enables users to experience the world in a more informative and…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Rui Huang , Chuan Fang , Kejie Qiu , Le Cui , Zilong Dong , Siyu Zhu , Ping Tan

Virtual Reality is used successfully to treat people for regular phobias. A new challenge is to develop Virtual Reality Exposure Training for social skills. Virtual actors in such systems have to show appropriate social behavior including…

Computers and Society · Computer Science 2014-04-16 Catholijn Jonker , Joost Broekens , Aske Plaat

Macro placement is a critical phase in chip design, which becomes more intricate when involving general rectilinear macros and layout areas. Furthermore, macro placement that incorporates human-like constraints, such as design hierarchy and…

As AI systems become embedded in everyday practice, value misalignment has emerged as a pressing concern. Yet, dominant alignment approaches remain model centric, treating users as passive recipients of prespecified values rather than as…

Human-Computer Interaction · Computer Science 2026-04-22 Anne Arzberger , Enrico Liscio , Maria Luce Lupetti , Inigo Martinez de Rituerto de Troya , Jie Yang
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