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Mirror play (MP) is a well-accepted primal-dual multi-agent learning algorithm where all agents simultaneously implement mirror descent in a distributed fashion. The advantage of MP over vanilla gradient play lies in its usage of mirror…

Computer Science and Game Theory · Computer Science 2024-03-26 Yunian Pan , Tao Li , Quanyan Zhu

Recent advances in Artificial Intelligence have produced agents that can beat human world champions at games like Go, Starcraft, and Dota2. However, most of these models do not seem to play in a human-like manner: People infer others'…

Artificial Intelligence · Computer Science 2020-08-03 Terence X. Lim , Sidney Tio , Desmond C. Ong

In addressing the challenge of exponential scaling with the number of agents we adopt a cluster-based representation to approximately solve asymmetric games of very many players. A cluster groups together agents with a similar "strategic…

Computer Science and Game Theory · Computer Science 2012-06-18 Sevan G. Ficici , David C. Parkes , Avi Pfeffer

Recent work on Transformer-based large language models (LLMs) has revealed striking limits in their working memory capacity, similar to what has been found in human behavioral studies. Specifically, these models' performance drops…

Computation and Language · Computer Science 2024-11-19 Dongyu Gong , Hantao Zhang

We consider a slotted-ALOHA LAN with loss-averse, noncooperative greedy users. To avoid non-Pareto equilibria, particularly deadlock, we assume probabilistic loss-averse behavior. This behavior is modeled as a modulated white noise term, in…

Computer Science and Game Theory · Computer Science 2012-02-28 George Kesidis , Youngmi Jin

There is growing experimental evidence that $Q$-learning agents may learn to charge supracompetitive prices. We provide the first theoretical explanation for this behavior in infinite repeated games. Firms update their pricing policies…

General Economics · Economics 2025-05-30 Cristian Chica , Yinglong Guo , Gilad Lerman

OpenAI has recently argued that hallucinations in large language models result primarily from misaligned evaluation incentives that reward confident guessing rather than epistemic humility. On this view, hallucination is a contingent…

Computation and Language · Computer Science 2025-12-18 Richard Ackermann , Simeon Emanuilov

Hallucination continues to pose a major obstacle in the reasoning capabilities of large language models (LLMs). Although the Multi-Agent Debate (MAD) paradigm offers a promising solution by promoting consensus among multiple agents to…

Artificial Intelligence · Computer Science 2025-11-17 Dayong Liang , Xiao-Yong Wei , Changmeng Zheng

Uncertainty estimation is a necessary component when implementing AI in high-risk settings, such as autonomous cars, medicine, or insurances. Large Language Models (LLMs) have seen a surge in popularity in recent years, but they are subject…

Machine Learning · Computer Science 2024-12-09 Gabriel Y. Arteaga , Thomas B. Schön , Nicolas Pielawski

We study a two-player Stackelberg game with incomplete information such that the follower's strategy belongs to a known family of parameterized functions with an unknown parameter vector. We design an adaptive learning approach to…

Computer Science and Game Theory · Computer Science 2021-01-12 Guosong Yang , Radha Poovendran , João P. Hespanha

We introduce the first complete formal solution to corrigibility in the off-switch game, with provable guarantees in multi-step, partially observed environments. Our framework consists of five *structurally separate* utility heads --…

Artificial Intelligence · Computer Science 2025-11-20 Aran Nayebi

This paper proposes a new lens for studying threshold games played on networks when the thresholds are heterogeneous. These are games where agents have two possible actions, and prefer action 1 if and only if enough of their neighbours…

Theoretical Economics · Economics 2025-08-07 Alastair Langtry , Sarah Taylor , Yifan Zhang

In this paper, we formulate an evolutionarymultiple access control game with continuousvariable actions and coupled constraints. We characterize equilibria of the game and show that the pure equilibria are Pareto optimal and also resilient…

Computer Science and Game Theory · Computer Science 2015-03-19 Quanyan Zhu , Hamidou Tembine , Tamer Basar

Recent progress in Large Language Model (LLM) reasoning is increasingly driven by the refinement of post-training loss functions and alignment strategies. However, standard Reinforcement Learning (RL) paradigms like Group Relative Policy…

Machine Learning · Computer Science 2026-01-28 Kishan Panaganti , Zhenwen Liang , Wenhao Yu , Haitao Mi , Dong Yu

Game theory has been developed by scientists as a theory of strategic interaction among players who are supposed to be perfectly rational. These strategic interactions might have been presented in an auction, a business negotiation, a chess…

Computer Science and Game Theory · Computer Science 2020-04-07 Medet Kanmaz , Elif Surer

We consider the capacitated selfish replication (CSR) game with binary preferences, over general undirected networks. We first show that such games have an associated ordinary potential function, and hence always admit a pure-strategy Nash…

Computer Science and Game Theory · Computer Science 2016-03-14 Seyed Rasoul Etesami , Tamer Basar

In structured decision-making workflows such as form filling, compliance checking, and maintenance reporting, LLM outputs must be locally correct, globally consistent, and auditable against task-specific rules. Existing refinement methods…

Machine Learning · Computer Science 2026-05-12 Fei Xu Yu , Zuyuan Zhang , Mahdi Imani , Nathaniel D. Bastian , Tian Lan

We consider the problem of designing network cost-sharing protocols with good equilibria under uncertainty. The underlying game is a multicast game in a rooted undirected graph with nonnegative edge costs. A set of k terminal vertices or…

Computer Science and Game Theory · Computer Science 2015-07-27 George Christodoulou , Alkmini Sgouritsa

Many real-world multi-agent interactions consider multiple distinct criteria, i.e. the payoffs are multi-objective in nature. However, the same multi-objective payoff vector may lead to different utilities for each participant. Therefore,…

Multiagent Systems · Computer Science 2020-11-17 Roxana Rădulescu , Timothy Verstraeten , Yijie Zhang , Patrick Mannion , Diederik M. Roijers , Ann Nowé

Consider a 2-player normal-form game repeated over time. We introduce an adaptive learning procedure, where the players only observe their own realized payoff at each stage. We assume that agents do not know their own payoff function, and…

Computer Science and Game Theory · Computer Science 2013-06-13 Mario Bravo , Mathieu Faure
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