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Serious games are widely used for learning and training across domains such as healthcare, defense, and education. Persistent challenges remain, however, including static scenario design, authoring bottlenecks, limited learner modeling, and…

Artificial Intelligence · Computer Science 2026-05-22 Priyamvada Tripathi , Bill Kapralos

Ensuring fairness in AI systems is critical, especially in high-stakes domains such as lending, hiring, and healthcare. This urgency is reflected in emerging global regulations that mandate fairness assessments and independent bias audits.…

Machine Learning · Computer Science 2025-08-19 Varsha Ramineni , Hossein A. Rahmani , Emine Yilmaz , David Barber

Frontier AI systems are increasingly capable and deployed in high-stakes multi-agent environments. However, existing AI safety benchmarks largely evaluate single agents, leaving multi-agent risks such as coordination failure and conflict…

Artificial Intelligence · Computer Science 2026-05-25 Pepijn Cobben , Xuanqiang Angelo Huang , Thao Amelia Pham , Isabel Dahlgren , Terry Jingchen Zhang , Zhijing Jin

AI agents that autonomously interact with external tools and environments have shown great promise across real-world applications. However, their reliance on external data exposes them to serious indirect prompt injection attacks, where…

Cryptography and Security · Computer Science 2026-05-08 Hao Li , Ruoyao Wen , Shanghao Shi , Ning Zhang , Yevgeniy Vorobeychik , Chaowei Xiao

GUI agents powered by LLMs show promise in interacting with diverse digital environments. Among these, video games offer a valuable testbed due to their varied interfaces, with adventure games posing additional challenges through complex,…

Artificial Intelligence · Computer Science 2025-10-16 Jaewoo Ahn , Junseo Kim , Heeseung Yun , Jaehyeon Son , Dongmin Park , Jaewoong Cho , Gunhee Kim

AI agents capable of controlling user interfaces have the potential to transform human interaction with digital devices. To accelerate this transformation, two fundamental building blocks are essential: high-quality datasets that enable…

Recent superhuman results in games have largely been achieved in a variety of zero-sum settings, such as Go and Poker, in which agents need to compete against others. However, just like humans, real-world AI systems have to coordinate and…

Artificial Intelligence · Computer Science 2019-12-06 Adam Lerer , Hengyuan Hu , Jakob Foerster , Noam Brown

From school admissions to hiring and investment decisions, the first step behind many high-stakes decision-making processes is "deciding how to decide." Formulating effective criteria to guide decision-making requires an iterative process…

Human-Computer Interaction · Computer Science 2025-04-18 Chance Castañeda , Jessica Mindel , Will Page , Hayden Stec , Manqing Yu , Kenneth Holstein

The growing capabilities and increasingly widespread deployment of AI systems necessitate robust benchmarks for measuring their cooperative capabilities. Unfortunately, most multi-agent benchmarks are either zero-sum or purely cooperative,…

Multiagent Systems · Computer Science 2023-10-16 Gabriel Mukobi , Hannah Erlebach , Niklas Lauffer , Lewis Hammond , Alan Chan , Jesse Clifton

Recently, with the rapid development of robot learning and imitation learning, numerous datasets and methods have emerged. However, these datasets and their task designs often lack systematic consideration and principles. This raises…

This position paper states that AI Alignment in Multi-Agent Systems (MAS) should be considered a dynamic and interaction-dependent process that heavily depends on the social environment where agents are deployed, either collaborative,…

Artificial Intelligence · Computer Science 2025-06-09 Florian Carichon , Aditi Khandelwal , Marylou Fauchard , Golnoosh Farnadi

AI agents could accelerate scientific discovery by automating hypothesis formation, experiment design, coding, execution, and analysis, yet existing benchmarks probe narrow skills in simplified settings. To address this gap, we introduce…

Reasoning is not just about solving problems -- it is also about evaluating which problems are worth solving at all. Evaluations of artificial intelligence (AI) systems primarily focused on problem solving, historically by studying how…

Policy Cards are introduced as a machine-readable, deployment-layer standard for expressing operational, regulatory, and ethical constraints for AI agents. The Policy Card sits with the agent and enables it to follow required constraints at…

Artificial Intelligence · Computer Science 2025-10-29 Juraj Mavračić

In this article, we introduce a game-theoretic learning framework for the multi-agent wireless network. By combining learning in artificial intelligence (AI) with game theory, several promising properties emerge such as obtaining high…

Computer Science and Game Theory · Computer Science 2019-04-18 Ximing Wang , Jinlong Wang , Jin Chen , Yijun Yang , Lijun Kong , Xin Liu , Luliang Jia , Yuhua Xu

We introduce Open-Universe Assistance Games (OU-AGs), a formal framework extending assistance games to LLM-based agents. Effective assistance requires reasoning over human preferences that are unbounded, underspecified, and evolving.…

Artificial Intelligence · Computer Science 2026-05-08 Rachel Ma , Jingyi Qu , Andreea Bobu , Dylan Hadfield-Menell

Recent progress in embodied AI has produced a growing ecosystem of robot policies, foundation models, and modular runtimes. However, current evaluation remains dominated by task success metrics such as completion rate or manipulation…

Robotics · Computer Science 2026-04-14 Xue Qin , Simin Luan , John See , Cong Yang , Zhijun Li

Poker is in the family of imperfect information games unlike other games such as chess, connect four, etc which are perfect information game instead. While many perfect information games have been solved, no non-trivial imperfect…

Computer Science and Game Theory · Computer Science 2024-01-15 Prathamesh Sonawane , Arav Chheda

As Large Language Models (LLMs) grow in capability, do they develop self-awareness as an emergent behavior? And if so, can we measure it? We introduce the AI Self-Awareness Index (AISAI), a game-theoretic framework for measuring…

Artificial Intelligence · Computer Science 2025-12-04 Kyung-Hoon Kim

The evaluation function for imperfect information games is always hard to define but owns a significant impact on the playing strength of a program. Deep learning has made great achievements these years, and already exceeded the top human…

Artificial Intelligence · Computer Science 2019-06-10 Shiqi Gao , Fuminori Okuya , Yoshihiro Kawahara , Yoshimasa Tsuruoka
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