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Physics-aware symbolic simulation of 3D scenes is critical for robotics, embodied AI, and scientific computing, requiring models to understand natural language descriptions of physical phenomena and translate them into executable simulation…

Robotics · Computer Science 2026-04-28 Tianyidan Xie , Peiyu Wang , Yuyi Qian , Yuxuan Wang , Rui Ma , Ying Tai , Song Wu , Qian Wang , Lanjun Wang , Zili Yi

Emotion detection is a crucial component of Games User Research (GUR), as it allows game developers to gain insights into players' emotional experiences and tailor their games accordingly. However, detecting emotions in Virtual Reality (VR)…

Human-Computer Interaction · Computer Science 2023-12-13 Fatemeh Dehghani , Loutfouz Zaman

Despite the technological advancements in Virtual Reality (VR), users are constantly combating feelings of nausea and disorientation, the so called cybersickness. Cybersickness symptoms cause severe discomfort and hinder the immersive VR…

Human-Computer Interaction · Computer Science 2021-11-18 Iqra Arshad , Paulo De Mello , Martin Ender , Jason D. McEwen , Elisa R. Ferré

This is the preprint version of our paper on Personal and Ubiquitous Computing. There is an increasing interest in creating pervasive games based on emerging interaction technologies. In order to develop touch-less, interactive and…

Human-Computer Interaction · Computer Science 2015-09-08 Zhihan Lv , Alaa Halawani , Shengzhong Feng , Shafiq ur Rehman , Haibo Li

Emotions are multifaceted phenomena that affect our behaviour, perception, and cognition. Increasing evidence indicates that induction mechanisms play a crucial role in triggering emotions by simulating the sensations required for an…

Human-Computer Interaction · Computer Science 2022-06-17 Rukshani Somarathna , Tomasz Bednarz , Gelareh Mohammadi

Computer-use agents (CUAs) automate on-screen work, as illustrated by GPT-5.4 and Claude. Yet their reliability on complex, low-frequency interactions is still poor, limiting user trust. Our analysis of failure cases from advanced models…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Miaosen Zhang , Xiaohan Zhao , Zhihong Tan , Zhou Huoshen , Yijia Fan , Yifan Yang , Kai Qiu , Bei Liu , Justin Wagle , Chenzhong Yin , Mingxi Cheng , Ji Li , Qi Dai , Chong Luo , Xu Yang , Xin Geng , Baining Guo

Although psychological research indicates that bodily expressions convey important affective information, to date research in emotion recognition focused mainly on facial expression or voice analysis. In this paper we propose an approach to…

Human-Computer Interaction · Computer Science 2014-02-21 Stefano Piana , Alessandra Staglianò , Francesca Odone , Alessandro Verri , Antonio Camurri

As large language models (LLMs) continue to improve in reasoning and decision-making, there is a growing need for realistic and interactive environments where their abilities can be rigorously evaluated. We present VirtualEnv, a…

Artificial Intelligence · Computer Science 2026-02-10 Kabir Swain , Sijie Han , Ayush Raina , Jin Zhang , Shuang Li , Michael Stopa , Antonio Torralba

We present a systematic review of 458 papers that report on evaluations in mixed and augmented reality (MR/AR) published in ISMAR, CHI, IEEE VR, and UIST over a span of 11 years (2009-2019). Our goal is to provide guidance for future…

Human-Computer Interaction · Computer Science 2020-10-14 Leonel Merino , Magdalena Schwarzl , Matthias Kraus , Michael Sedlmair , Dieter Schmalstieg , Daniel Weiskopf

The increase in the demand for eXtended Reality (XR)/Virtual Reality (VR) services in the recent years, poses a great challenge for Wi-Fi networks to maintain the strict latency requirements. In VR over Wi-Fi, latency is a significant…

Networking and Internet Architecture · Computer Science 2024-08-19 Seyedeh Soheila Shaabanzadeh , Marc Carrascosa-Zamacois , Juan Sánchez-González , Costas Michaelides , Boris Bellalta

One core challenge in the development of automated vehicles is their capability to deal with a multitude of complex trafficscenarios with many, hard to predict traffic participants. As part of the iterative development process, it is…

Graphics · Computer Science 2025-11-25 Lars Töttel , Maximilian Zipfl , Daniel Bogdoll , Marc René Zofka , J. Marius Zöllner

Accessibility reviews provide valuable insights into both the limitations and benefits experienced by users with disabilities when using virtual reality (VR) applications. However, a comprehensive investigation into VR accessibility for…

Software Engineering · Computer Science 2025-08-27 Yi Wang , Chetan Arora , Xiao Liu , Thuong Hoang , ZHengxin Zhang , Henry Been Lirn Duh , John Grundy

Extended Reality (XR) is a rapidly growing field offering unique immersive experiences, social networking, learning, and collaboration opportunities. The continuous advancements in XR technology and industry efforts are gradually moving…

Human-Computer Interaction · Computer Science 2023-08-23 Pascal Knierim , Thomas Kosch

Understanding and recognizing emotions are important and challenging issues in the metaverse era. Understanding, identifying, and predicting fear, which is one of the fundamental human emotions, in virtual reality (VR) environments plays an…

Human-Computer Interaction · Computer Science 2025-05-14 He Zhang , Xinyang Li , Yuanxi Sun , Xinyi Fu , Christine Qiu , John M. Carroll

Hybrid mixed-reality (XR) internet-of-things (IoT) research, here called XRI, aims at a strong integration between physical and virtual objects, environments, and agents wherein IoT-enabled edge devices are deployed for sensing, context…

Human-Computer Interaction · Computer Science 2023-06-05 Jie Guan , Alexis Morris

In most VR experiences, the visual sense dominates other modes of sensory input, encouraging non-visual senses to respond as if the visual were real. The simulated visual world thus becomes a sort of felt actuality, where the 'actual'…

Human-Computer Interaction · Computer Science 2019-01-14 Lisa May Thomas , Helen M. Deeks , Alex J. Jones , Oussama Metatla , David R. Glowacki

Common sense and social interaction related to daily-life environments are considerably important for autonomous robots, which support human activities. One of the practical approaches for acquiring such social interaction skills and…

Robotics · Computer Science 2020-05-05 Tetsunari Inamura , Yoshiaki Mizuchi

We propose a low cost and effective way to combine a free simulation software and free CAD models for modeling human-object interaction in order to improve human & object segmentation. It is intended for research scenarios related to safe…

Computer Vision and Pattern Recognition · Computer Science 2016-05-30 Vivek Sharma , Sule Yildirim-Yayilgan , Luc Van Gool

Recently, widespread 3D graphics (e.g., point clouds and meshes) have drawn considerable efforts from academia and industry to assess their perceptual quality by conducting subjective experiments. However, lacking a handy software for 3D…

Human-Computer Interaction · Computer Science 2023-08-09 Songlin Fan , Wei Gao

What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…

Human-Computer Interaction · Computer Science 2020-09-10 Andrey Krekhov
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