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Related papers: Greedy Routing Reachability Games

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Motivated by the use of high speed circuit switches in large scale data centers, we consider the problem of circuit switch scheduling. In this problem we are given demands between pairs of servers and the goal is to schedule at every time…

Data Structures and Algorithms · Computer Science 2019-05-09 Roy Schwartz , Mohit Singh , Sina Yazdanbod

In this paper we tackle the problem of routing multiple agents in a coordinated manner. This is a complex problem that has a wide range of applications in fleet management to achieve a common goal, such as mapping from a swarm of robots and…

Artificial Intelligence · Computer Science 2020-08-18 Quinlan Sykora , Mengye Ren , Raquel Urtasun

We consider a class of jump games in which agents of different types occupy the nodes of a graph aiming to maximize the variety of types in their neighborhood. In particular, each agent derives a utility equal to the number of types…

Computer Science and Game Theory · Computer Science 2025-05-16 Lata Narayanan , Jaroslav Opatrny , Shanmukha Tummala , Alexandros A. Voudouris

We model a system of networking agents that seek to optimize their centrality in the network while keeping their cost, the number of connections they are participating in, low. Unlike other game-theory based models for network evolution,…

Populations and Evolution · Quantitative Biology 2007-05-23 Petter Holme , Gourab Ghoshal

Multi-agent networked linear dynamic systems have attracted attention of researchers in power systems, intelligent transportation, and industrial automation. The agents might cooperatively optimize a global performance objective, resulting…

Systems and Control · Computer Science 2017-01-12 Feier Lian , Aranya Chakrabortty , Alexandra Duel-Hallen

We investigate packet routing games in which network users selfishly route themselves through a network over discrete time, aiming to reach the destination as quickly as possible. Conflicts due to limited capacities are resolved by the…

Computer Science and Game Theory · Computer Science 2025-02-10 Daniel Schmand , Torben Schürenberg , Martin Strehler

Synthesis of finite-state controllers from high-level specifications in multi-agent systems can be reduced to solving multi-player concurrent games over finite graphs. The complexity of solving such games with qualitative objectives for…

Computer Science and Game Theory · Computer Science 2018-09-28 Shaull Almagor , Rajeev Alur , Suguman Bansal

Designing spatial networks, such as transport networks, commonly deals with the problem of how to best connect a set of locations through a set of links. In practice, it can be crucial to order the implementation of the links in a way that…

We analyze greedy routing in a random graph G_n constructed on the vertex set V = {1, 2, ..., n} embedded in Z. Vertices are inserted according to a uniform random permutation pi, and each newly inserted vertex connects to its nearest…

Combinatorics · Mathematics 2026-04-22 Alexander Ponomarenko

We propose a new class of game-theoretic models for network formation in which strategies are not directly related to edge choices, but instead correspond more generally to the exertion of social effort. The observed social network is thus…

Computer Science and Game Theory · Computer Science 2010-09-23 Christian Borgs , Jennifer Chayes , Jian Ding , Brendan Lucier

Two mobile agents, starting from different nodes of an unknown network, have to meet at the same node. Agents move in synchronous rounds using a deterministic algorithm. Each agent has a different label, which it can use in the execution of…

Data Structures and Algorithms · Computer Science 2018-12-10 Jérémie Chalopin , Yoann Dieudonné , Arnaud Labourel , Andrzej Pelc

We consider a self-interacting process described in terms of a single-server system with service stations at each point of the real line. The customer arrivals are given by a Poisson point processes on the space-time half plane. The server…

Probability · Mathematics 2015-05-25 Sergey Foss , Leonardo T. Rolla , Vladas Sidoravicius

We analyze ways by which people decompose into groups in distributed systems. We are interested in systems in which an agent can increase its utility by connecting to other agents, but must also pay a cost that increases with the size of…

Computer Science and Game Theory · Computer Science 2013-05-21 Shay Kutten , Ron Lavi , Amitabh Trehan

This paper investigates the problem of distributed network-wide averaging and proposes a new greedy gossip algorithm. Instead of finding the optimal path of each node in a greedy manner, the proposed approach utilises a suboptimal…

Systems and Control · Computer Science 2019-08-20 Hyo-Sang Shin , Shaoming He , Antonios Tsourdos

Several modern applications involve huge graphs and require fast answers to reachability queries. In more than two decades since first proposals, several approaches have been presented adopting on-line searches, hop labelling or transitive…

Data Structures and Algorithms · Computer Science 2016-11-09 Nicolas Boria , Gianpiero Cabodi , Paolo Camurati , Marco Palena , Paolo Pasini , Stefano Quer

With the rising importance of large-scale network control, the problem of actuator placement has received increasing attention. Our goal in this paper is to find a set of actuators minimizing the metric that measures the average energy…

Optimization and Control · Mathematics 2021-07-14 Baiwei Guo , Orcun Karaca , Tyler Summers , Maryam Kamgarpour

We consider clustering games in which the players are embedded in a network and want to coordinate (or anti-coordinate) their strategy with their neighbors. The goal of a player is to choose a strategy that maximizes her utility given the…

Computer Science and Game Theory · Computer Science 2020-11-20 Pieter Kleer , Guido Schäfer

We present polynomial-time algorithms as well as hardness results for equilibrium computation in atomic splittable routing games, for the case of general convex cost functions. These games model traffic in freight transportation, market…

Computer Science and Game Theory · Computer Science 2018-04-27 Umang Bhaskar , Phani Raj Lolakapuri

The design of distributed algorithms is central to the study of multiagent systems control. In this paper, we consider a class of combinatorial cost-minimization problems and propose a framework for designing distributed algorithms with a…

Systems and Control · Computer Science 2019-03-18 Rahul Chandan , Dario Paccagnan , Jason R. Marden

Modular vehicles present a novel area of academic and industrial interest in the field of multi-agent systems. Modularity allows vehicles to connect and disconnect with each other mid-transit which provides a balance between efficiency and…

Multiagent Systems · Computer Science 2026-02-11 Adam Casselman , Manav Vora , Melkior Ornik