Related papers: Learning to Build Shapes by Extrusion
Meshes are ubiquitous in visual computing and simulation, yet most existing machine learning techniques represent meshes only indirectly, e.g. as the level set of a scalar field or deformation of a template, or as a disordered triangle soup…
We present MeshLLM, a novel framework that leverages large language models (LLMs) to understand and generate text-serialized 3D meshes. Our approach addresses key limitations in existing methods, including the limited dataset scale when…
Autoregressive models for 3D mesh generation suffer from a fundamental limitation: they flatten meshes into long vertex-coordinate sequences. This results in prohibitive computational costs, hindering the efficient synthesis of…
We introduce MeshGPT, a new approach for generating triangle meshes that reflects the compactness typical of artist-created meshes, in contrast to dense triangle meshes extracted by iso-surfacing methods from neural fields. Inspired by…
We present a method for generating colored 3D shapes from natural language. To this end, we first learn joint embeddings of freeform text descriptions and colored 3D shapes. Our model combines and extends learning by association and metric…
With the recent advances in hardware and rendering techniques, 3D models have emerged everywhere in our life. Yet creating 3D shapes is arduous and requires significant professional knowledge. Meanwhile, Deep learning has enabled…
Recently, self-supervised pre-training has advanced Vision Transformers on various tasks w.r.t. different data modalities, e.g., image and 3D point cloud data. In this paper, we explore this learning paradigm for 3D mesh data analysis based…
Very recently neural implicit rendering techniques have been rapidly evolved and shown great advantages in novel view synthesis and 3D scene reconstruction. However, existing neural rendering methods for editing purposes offer limited…
While recent advancements in machine learning, such as LLMs, are revolutionizing software development and creative industries, they have had minimal impact on engineers designing mechanical parts, which remains largely a manual process.…
Learned 3D representations of human faces are useful for computer vision problems such as 3D face tracking and reconstruction from images, as well as graphics applications such as character generation and animation. Traditional models learn…
We introduce a self-supervised speech pre-training method called TERA, which stands for Transformer Encoder Representations from Alteration. Recent approaches often learn by using a single auxiliary task like contrastive prediction,…
This work explores expanding the capabilities of large language models (LLMs) pretrained on text to generate 3D meshes within a unified model. This offers key advantages of (1) leveraging spatial knowledge already embedded in LLMs, derived…
Mesh-based learning is one of the popular approaches nowadays to learn shapes. The most established backbone in this field is MeshCNN. In this paper, we propose infusing MeshCNN with geometric reasoning to achieve higher quality learning.…
High-quality quadrilateral mesh generation is a fundamental challenge in computer graphics. Traditional optimization-based methods are often constrained by the topological quality of input meshes and suffer from severe efficiency…
Deep diffusion models excel at realistic image synthesis but demand large training sets-an obstacle in data-scarce domains like transesophageal echocardiography (TEE). While synthetic augmentation has boosted performance in transthoracic…
3D geometric contents are becoming increasingly popular. In this paper, we study the problem of analyzing deforming 3D meshes using deep neural networks. Deforming 3D meshes are flexible to represent 3D animation sequences as well as…
Large Language Models (LLMs) exhibit the ability to perform in-context learning (ICL), where they acquire new tasks directly from examples provided in demonstrations. This process is thought to operate through an implicit task selection…
In addition to the unprecedented ability in imaginary creation, large text-to-image models are expected to take customized concepts in image generation. Existing works generally learn such concepts in an optimization-based manner, yet…
We introduce a novel learning-based method for encoding and manipulating 3D surface meshes. Our method is specifically designed to create an interpretable embedding space for deformable shape collections. Unlike previous 3D mesh…
We tackle the task of Term Set Expansion (TSE): given a small seed set of example terms from a semantic class, finding more members of that class. The task is of great practical utility, and also of theoretical utility as it requires…