English
Related papers

Related papers: Coarse-to-Real: Generative Rendering for Populated…

200 papers

Accurately capturing dynamic scenes with wide-ranging motion and light intensity is crucial for many vision applications. However, acquiring high-speed high dynamic range (HDR) video is challenging because the camera's frame rate restricts…

Image and Video Processing · Electrical Eng. & Systems 2024-04-26 Caixin Wang , Jie Zhang , Matthew A. Wilson , Ralph Etienne-Cummings

Recent advancements in video generation have substantially improved visual quality and temporal coherence, making these models increasingly appealing for applications such as autonomous driving, particularly in the context of driving…

Computer Vision and Pattern Recognition · Computer Science 2025-08-25 Chun-Peng Chang , Chen-Yu Wang , Julian Schmidt , Holger Caesar , Alain Pagani

The significant progress on Generative Adversarial Networks (GANs) have made it possible to generate surprisingly realistic images for single object based on natural language descriptions. However, controlled generation of images for…

Computer Vision and Pattern Recognition · Computer Science 2019-11-14 Hongdong Zheng , Yalong Bai , Wei Zhang , Tao Mei

In recent years, deep generative models have gained significance due to their ability to synthesize natural-looking images with applications ranging from virtual reality to data augmentation for training computer vision models. While…

Computer Vision and Pattern Recognition · Computer Science 2020-06-08 Paul Sanzenbacher , Lars Mescheder , Andreas Geiger

For bandwidth-constrained multimedia applications, simultaneously achieving ultra-low bitrate human video compression and accurate vertex prediction remains a critical challenge, as it demands the harmonization of dynamic motion modeling,…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Bolin Chen , Ru-Ling Liao , Yan Ye , Jie Chen , Shanzhi Yin , Xinrui Ju , Shiqi Wang , Yibo Fan

Simulating object dynamics from real-world perception shows great promise for digital twins and robotic manipulation but often demands labor-intensive measurements and expertise. We present a fully automated Real2Sim pipeline that generates…

Robotics · Computer Science 2025-04-02 Nicholas Pfaff , Evelyn Fu , Jeremy Binagia , Phillip Isola , Russ Tedrake

Recent advancements in personalizing text-to-image (T2I) diffusion models have shown the capability to generate images based on personalized visual concepts using a limited number of user-provided examples. However, these models often…

Computer Vision and Pattern Recognition · Computer Science 2024-02-20 Yan Hong , Jianfu Zhang

Modern 3D generation methods can rapidly create shapes from sparse or single views, but their outputs often lack geometric detail due to computational constraints. We present DetailGen3D, a generative approach specifically designed to…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Ken Deng , Yuan-Chen Guo , Jingxiang Sun , Zi-Xin Zou , Yangguang Li , Xin Cai , Yan-Pei Cao , Yebin Liu , Ding Liang

Synthesizing 3D human motion plays an important role in many graphics applications as well as understanding human activity. While many efforts have been made on generating realistic and natural human motion, most approaches neglect the…

Computer Vision and Pattern Recognition · Computer Science 2021-06-15 Jiashun Wang , Huazhe Xu , Jingwei Xu , Sifei Liu , Xiaolong Wang

We present a novel method for the interactive construction and rendering of extremely large molecular scenes, capable of representing multiple biological cells in atomistic detail. Our method is tailored for scenes, which are procedurally…

Graphics · Computer Science 2024-06-11 Ruwayda Alharbi , Ondřej Strnad , Tobias Klein , Ivan Viola

We present a novel procedural framework to generate an arbitrary number of labeled crowd videos (LCrowdV). The resulting crowd video datasets are used to design accurate algorithms or training models for crowded scene understanding. Our…

Computer Vision and Pattern Recognition · Computer Science 2016-07-05 Ernest Cheung , Tsan Kwong Wong , Aniket Bera , Xiaogang Wang , Dinesh Manocha

We present a generative model that learns to synthesize human motion from limited training sequences. Our framework provides conditional generation and blending across multiple temporal resolutions. The model adeptly captures human motion…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 David Eduardo Moreno-Villamarín , Anna Hilsmann , Peter Eisert

Image-to-video (I2V) generation tasks always suffer from keeping high fidelity in the open domains. Traditional image animation techniques primarily focus on specific domains such as faces or human poses, making them difficult to generalize…

Computer Vision and Pattern Recognition · Computer Science 2024-03-06 Weijie Li , Litong Gong , Yiran Zhu , Fanda Fan , Biao Wang , Tiezheng Ge , Bo Zheng

Crowd simulation is a central topic in several fields including graphics. To achieve high-fidelity simulations, data has been increasingly relied upon for analysis and simulation guidance. However, the information in real-world data is…

Graphics · Computer Science 2020-04-30 Feixiang He , Yuanhang Xiang , Xi Zhao , He Wang

Compositional 3D scene synthesis has diverse applications across a spectrum of industries such as robotics, films, and video games, as it closely mirrors the complexity of real-world multi-object environments. Conventional works typically…

Computer Vision and Pattern Recognition · Computer Science 2024-08-27 Yao Wei , Martin Renqiang Min , George Vosselman , Li Erran Li , Michael Ying Yang

Generative models have significantly improved the generation and prediction quality on either camera images or LiDAR point clouds for autonomous driving. However, a real-world autonomous driving system uses multiple kinds of input modality,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-04 Zehuan Wu , Jingcheng Ni , Xiaodong Wang , Yuxin Guo , Rui Chen , Lewei Lu , Jifeng Dai , Yuwen Xiong

Over the past two decades, researchers have made significant steps in simulating agent-based human crowds, yet most efforts remain focused on low-level tasks such as collision avoidance, path following, and flocking. As a result, these…

Graphics · Computer Science 2026-03-26 Andreas Panayiotou , Panayiotis Charalambous , Ioannis Karamouzas

Recent advancements in controllable text-to-image (T2I) diffusion models, such as Ctrl-X and FreeControl, have demonstrated robust spatial and appearance control without requiring auxiliary module training. However, these models often…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Jiwon Kim , Pureum Kim , SeonHwa Kim , Soobin Park , Eunju Cha , Kyong Hwan Jin

Recent remarkable advances in large-scale text-to-image diffusion models have inspired a significant breakthrough in text-to-3D generation, pursuing 3D content creation solely from a given text prompt. However, existing text-to-3D…

Computer Vision and Pattern Recognition · Computer Science 2023-11-10 Yang Chen , Yingwei Pan , Yehao Li , Ting Yao , Tao Mei

This paper proposes a new end-to-end neural rendering architecture to transfer appearance and reenact human actors. Our method leverages a carefully designed graph convolutional network (GCN) to model the human body manifold structure,…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Thiago L. Gomes , Thiago M. Coutinho , Rafael Azevedo , Renato Martins , Erickson R. Nascimento