Related papers: Coarse-to-Real: Generative Rendering for Populated…
Pedestrian motion, due to its causal nature, is strongly influenced by domain gaps arising from discrepancies between training and testing data distributions. Focusing on 3D human pose estimation, this work presents a controllable human…
Surgical simulation plays a pivotal role in training novice surgeons, accelerating their learning curve and reducing intra-operative errors. However, conventional simulation tools fall short in providing the necessary photorealism and the…
Efficient rendering of photo-realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo-realistic images from hand-crafted scene representations. However, the…
Text-to-3D form plays a crucial role in creating editable 3D scenes for AR/VR. Recent advances have shown promise in merging neural radiance fields (NeRFs) with pre-trained diffusion models for text-to-3D object generation. However, one…
Procedural models are being widely used to synthesize scenes for graphics, gaming, and to create (labeled) synthetic datasets for ML. In order to produce realistic and diverse scenes, a number of parameters governing the procedural models…
Designing high-quality indoor 3D scenes is important in many practical applications, such as room planning or game development. Conventionally, this has been a time-consuming process which requires both artistic skill and familiarity with…
Modeling and reproducing crowd behaviors are important in various domains including psychology, robotics, transport engineering and virtual environments. Conventional methods have focused on synthesizing momentary scenes, which have…
The advancement of real-time 3D scene reconstruction and novel view synthesis has been significantly propelled by 3D Gaussian Splatting (3DGS). However, effectively training large-scale 3DGS and rendering it in real-time across various…
We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a production-quality photo-realistic 3D model of…
Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. By inverting such renderer, one can think of a learning approach to infer 3D information from 2D images. However, standard…
Synthetic 3D scenes are essential for developing Physical AI and generative models. Existing procedural generation methods often have low output throughput, creating a significant bottleneck in scaling up dataset creation. In this work, we…
For end-to-end autonomous driving (E2E-AD), the evaluation system remains an open problem. Existing closed-loop evaluation protocols usually rely on simulators like CARLA being less realistic; while NAVSIM using real-world vision data, yet…
Application of realism enhancement methods, particularly in real-time and resource-constrained settings, has been frustrated by the expense of existing methods. These achieve high quality results only at the cost of long runtimes and high…
Visual Commonsense Reasoning, which is regarded as one challenging task to pursue advanced visual scene comprehension, has been used to diagnose the reasoning ability of AI systems. However, reliable reasoning requires a good grasp of the…
2D concept art generation for 3D scenes is a crucial yet challenging task in computer graphics, as creating natural intuitive environments still demands extensive manual effort in concept design. While generative AI has simplified 2D…
Sparse RGBD scene completion is a challenging task especially when considering consistent textures and geometries throughout the entire scene. Different from existing solutions that rely on human-designed text prompts or predefined camera…
We present Blocks2World, a novel method for 3D scene rendering and editing that leverages a two-step process: convex decomposition of images and conditioned synthesis. Our technique begins by extracting 3D parallelepipeds from various…
Recently, Vector Quantized AutoRegressive (VQ-AR) models have shown remarkable results in text-to-image synthesis by equally predicting discrete image tokens from the top left to bottom right in the latent space. Although the simple…
State-of-the-art video generation models produce remarkable photorealism, but they lack the precise control required to align generated content with specific scene requirements. Furthermore, without an underlying explicit geometry, these…
As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train…