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With the rapid advancement of 3D representation techniques and generative models, substantial progress has been made in reconstructing full-body 3D avatars from a single image. However, this task remains fundamentally ill-posedness due to…

Computer Vision and Pattern Recognition · Computer Science 2025-09-17 Gaofeng Liu , Hengsen Li , Ruoyu Gao , Xuetong Li , Zhiyuan Ma , Tao Fang

Achieving controllable character animation that meets studio-grade standards remains challenging despite recent progress. Existing approaches can transfer motion from a driving video to a reference image, but often fail to preserve…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Wenhao Yan , Sheng Ye , Zhuoyi Yang , Jiayan Teng , ZhenHui Dong , Kairui Wen , Xiaotao Gu , Yong-Jin Liu , Jie Tang

Real-time synthesis of high-fidelity 3D character motion from audio is a pivotal component for next-generation interactive avatars and virtual assistants. However, most existing approaches are limited to offline processing of complete audio…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Bohong Chen , Yumeng Li , Yinglin Xu , Youyi Zheng , Yanlin Weng , Kun Zhou

Generating natural human motion from a story has the potential to transform the landscape of animation, gaming, and film industries. A new and challenging task, Story-to-Motion, arises when characters are required to move to various…

Computer Vision and Pattern Recognition · Computer Science 2023-11-14 Zhongfei Qing , Zhongang Cai , Zhitao Yang , Lei Yang

The synthesis of spatiotemporally coherent 4D content presents fundamental challenges in computer vision, requiring simultaneous modeling of high-fidelity spatial representations and physically plausible temporal dynamics. Current…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Xiaoyan Liu , Kangrui Li , Yuehao Song , Jiaxin Liu

Real-time animation of virtual characters has traditionally been accomplished by playing short sequences of animations structured in the form of a graph. These methods are time-consuming to set up and scale poorly with the number of motions…

Graphics · Computer Science 2023-10-10 Jose Luis Ponton

In this work, we present DreamDance, a novel method for animating human images using only skeleton pose sequences as conditional inputs. Existing approaches struggle with generating coherent, high-quality content in an efficient and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Yatian Pang , Bin Zhu , Bin Lin , Mingzhe Zheng , Francis E. H. Tay , Ser-Nam Lim , Harry Yang , Li Yuan

Learning diverse manipulation skills for real-world robots is severely bottlenecked by the reliance on costly and hard-to-scale teleoperated demonstrations. While human videos offer a scalable alternative, effectively transferring…

Robotics · Computer Science 2026-04-13 Han Zhou , Jinjin Cao , Liyuan Ma , Xueji Fang , Guo-jun Qi

We present DreamWaltz, a novel framework for generating and animating complex 3D avatars given text guidance and parametric human body prior. While recent methods have shown encouraging results for text-to-3D generation of common objects,…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Yukun Huang , Jianan Wang , Ailing Zeng , He Cao , Xianbiao Qi , Yukai Shi , Zheng-Jun Zha , Lei Zhang

Text-guided image-to-video (I2V) generation aims to generate a coherent video that preserves the identity of the input image and semantically aligns with the input prompt. Existing methods typically augment pretrained text-to-video (T2V)…

Computer Vision and Pattern Recognition · Computer Science 2024-06-28 Xun Guo , Mingwu Zheng , Liang Hou , Yuan Gao , Yufan Deng , Pengfei Wan , Di Zhang , Yufan Liu , Weiming Hu , Zhengjun Zha , Haibin Huang , Chongyang Ma

We present a learning-based method for building driving-signal aware full-body avatars. Our model is a conditional variational autoencoder that can be animated with incomplete driving signals, such as human pose and facial keypoints, and…

Computer Vision and Pattern Recognition · Computer Science 2021-06-29 Timur Bagautdinov , Chenglei Wu , Tomas Simon , Fabian Prada , Takaaki Shiratori , Shih-En Wei , Weipeng Xu , Yaser Sheikh , Jason Saragih

Collaborative driving systems leverage vehicle-to-everything (V2X) communication for multi-agent collaborative perception to enhance driving safety, yet they remain constrained by scarce annotated real-world V2X driving datasets and limited…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Yihang Tao , Yu Guo , Senkang Hu , Yanan Ma , Zihan Fang , Sam Kwong , Yuguang Fang

Production-ready human video generation requires digital actors to maintain strictly consistent full-body identities across dynamic shots, viewpoints and motions, a setting that remains challenging for existing methods. Prior methods often…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Qin Guo , Tianyu Yang , Xuanhua He , Fei Shen , Yong Zhang , Zhuoliang Kang , Xiaoming Wei , Dan Xu

In e-commerce and digital marketing, generating high-fidelity human-product demonstration videos is important for effective product presentation. However, most existing frameworks either fail to preserve the identities of both humans and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-28 Lizhen Wang , Zhurong Xia , Tianshu Hu , Pengrui Wang , Pengfei Wei , Zerong Zheng , Ming Zhou , Yuan Zhang , Mingyuan Gao

We present Im2Flow2Act, a scalable learning framework that enables robots to acquire real-world manipulation skills without the need of real-world robot training data. The key idea behind Im2Flow2Act is to use object flow as the…

Robotics · Computer Science 2024-10-07 Mengda Xu , Zhenjia Xu , Yinghao Xu , Cheng Chi , Gordon Wetzstein , Manuela Veloso , Shuran Song

Custom Storyboard Generation (CSG) aims to produce high-quality, multi-character consistent storytelling. Current approaches based on static diffusion models, whether used in a one-shot manner or within multi-agent frameworks, face three…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Hailong Yan , Shice Liu , Tao Wang , Xiangtao Zhang , Yijie Zhong , Jinwei Chen , Le Zhang , Bo Li

Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three critical conditions simultaneously: quality, controllability…

Graphics · Computer Science 2022-05-06 Xiangjun Tang , He Wang , Bo Hu , Xu Gong , Ruifan Yi , Qilong Kou , Xiaogang Jin

Face animation is a challenging task. Existing model-based methods (utilizing 3DMMs or landmarks) often result in a model-like reconstruction effect, which doesn't effectively preserve identity. Conversely, model-free approaches face…

Computer Vision and Pattern Recognition · Computer Science 2025-01-30 Lei Zhu , Yuanqi Chen , Xiaohang Liu , Thomas H. Li , Ge Li

State-of-the-arts text-to-image generation models such as Imagen and Stable Diffusion Model have succeed remarkable progresses in synthesizing high-quality, feature-rich images with high resolution guided by human text prompts. Since…

Computer Vision and Pattern Recognition · Computer Science 2025-01-31 Ziyi Dong , Pengxu Wei , Liang Lin

Current video generation models excel at creating short, realistic clips, but struggle with longer, multi-scene videos. We introduce \texttt{DreamFactory}, an LLM-based framework that tackles this challenge. \texttt{DreamFactory} leverages…

Artificial Intelligence · Computer Science 2024-08-22 Zhifei Xie , Daniel Tang , Dingwei Tan , Jacques Klein , Tegawend F. Bissyand , Saad Ezzini