Related papers: Convex Hull 3D Filtering with GPU Ray Tracing and …
Due to their highly parallel multi-cores architecture, GPUs are being increasingly used in a wide range of computationally intensive applications. Compared to CPUs, GPUs can achieve higher performances at accelerating the programs'…
Convolutional gridding is a processor-intensive step in interferometric imaging. While it is possible to use graphics processing units (GPUs) to accelerate this operation, existing methods use only a fraction of the available flops. We…
Filters approximately store a set of items while trading off accuracy for space-efficiency and can address the limited memory on accelerators, such as GPUs. However, there is a lack of high-performance and feature-rich GPU filters as most…
Modern graphics computing units (GPUs) are designed and optimized to perform highly parallel numerical calculations. This parallelism has enabled (and promises) significant advantages, both in terms of energy performance and calculation. In…
This work presents a fully GPU-accelerated algorithm for the polygonal mesh generator known as Polylla. Polylla is a tri-to-polygon mesh generator, which benefits from the half-edge data structure to manage any polygonal shape. The proposed…
Machine learning based on neural networks has advanced rapidly, but the high energy consumption required for training and inference remains a major challenge. Hyperdimensional Computing (HDC) offers a lightweight, brain-inspired alternative…
Modern GPUs come with dedicated hardware to perform ray/triangle intersections and bounding volume hierarchy (BVH) traversal. While the primary use case for this hardware is photorealistic 3D computer graphics, with careful algorithm design…
2D convolution is a staple of digital image processing. The advent of large format imagers makes it possible to literally ``pave'' with silicon the focal plane of an optical sensor, which results in very large images that can require a…
Vector-based algorithms are novel algorithms in optimal any-angle path planning that are motivated by bug algorithms, bypassing free space by directly conducting line-of-sight checks between two queried points, and searching along obstacle…
Panoramic video is a sort of video recorded at the same point of view to record the full scene. With the development of video surveillance and the requirement for 3D converged video surveillance in smart cities, CPU and GPU are required to…
Large scale-free graphs are famously difficult to process efficiently: the skewed vertex degree distribution makes it difficult to obtain balanced partitioning. Our research instead aims to turn this into an advantage by partitioning the…
In this paper, we present a computationally efficient trajectory optimizer that can exploit GPUs to jointly compute trajectories of tens of agents in under a second. At the heart of our optimizer is a novel reformulation of the non-convex…
Convolution is one of the fundamental operations of deep neural networks with demanding matrix computation. In a graphic processing unit (GPU), Tensor Core is a specialized matrix processing hardware equipped with reduced-precision…
X-ray tomographic reconstruction typically uses voxel basis functions to represent volumetric images. Due to the structure in voxel basis representations, efficient ray-tracing methods exist allowing fast, GPU accelerated implementations.…
We present a batch trajectory optimizer that can simultaneously solve hundreds of different instances of the problem in real-time. We consider holonomic robots but relax the assumption of circular base footprint. Our main algorithmic…
Tensor cores (TCs) are a type of Application-Specific Integrated Circuit (ASIC) and are a recent addition to Graphics Processing Unit (GPU) architectures. As such, TCs are purposefully designed to greatly improve the performance of Matrix…
Power density constraints are limiting the performance improvements of modern CPUs. To address this we have seen the introduction of lower-power, multi-core processors such as GPGPU, ARM and Intel MIC. To stay within the power density…
Sparse tensors are prevalent in real-world applications, often characterized by their large-scale, high-order, and high-dimensional nature. Directly handling raw tensors is impractical due to the significant memory and computational…
We present a set of rules to guide the design of GPU algorithms. These rules are grounded on the principle of reducing waste in GPU utility to achieve good speed up. In accordance to these rules, we propose GPU algorithms for 2D…
For over a decade now, physical and energy constraints have limited clock speed improvements in commodity microprocessors. Instead, chipmakers have been pushed into producing lower-power, multi-core processors such as GPGPU, ARM and Intel…