Related papers: Tournament Informed Adversarial Quality Diversity
Deep neural networks are vulnerable to adversarial examples, which poses security concerns on these algorithms due to the potentially severe consequences. Adversarial attacks serve as an important surrogate to evaluate the robustness of…
We study the linear contextual bandit problem in the presence of adversarial corruption, where the interaction between the player and a possibly infinite decision set is contaminated by an adversary that can corrupt the reward up to a…
Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and…
Class imbalance is a long-standing problem relevant to a number of real-world applications of deep learning. Oversampling techniques, which are effective for handling class imbalance in classical learning systems, can not be directly…
The United Nations' 2030 Agenda for Sustainable Development requires that all countries collaborate to fight adversarial factors to achieve peace and prosperity for humans and the planet. This scenario can be formulated as an adversarial…
Designing the decision-making processes of artificial agents that are involved in competitive interactions is a challenging task. In a competitive scenario, the agent does not only have a dynamic environment but also is directly affected by…
This work is a preliminary study on using Exploratory Landscape Analysis (ELA) for Quality Diversity (QD) problems. We seek to understand whether ELA features can potentially be used to characterise QD problems paving the way for automating…
We present Mortar, a system for autonomously evolving game mechanics for automatic game design. Game mechanics define the rules and interactions that govern gameplay, and designing them manually is a time-consuming and expert-driven…
Knowledge Distillation (KD) has made remarkable progress in the last few years and become a popular paradigm for model compression and knowledge transfer. However, almost all existing KD algorithms are data-driven, i.e., relying on a large…
This thesis presents some geometric insights into three different types of two player prediction games -- namely general learning task, prediction with expert advice, and online convex optimization. These games differ in the nature of the…
Training generally capable agents that thoroughly explore their environment and learn new and diverse skills is a long-term goal of robot learning. Quality Diversity Reinforcement Learning (QD-RL) is an emerging research area that blends…
In this paper we propose a new training loop for deep reinforcement learning agents with an evolutionary generator. Evolutionary procedural content generation has been used in the creation of maps and levels for games before. Our system…
Adversarial training has become one of the most effective methods for improving robustness of neural networks. However, it often suffers from poor generalization on both clean and perturbed data. In this paper, we propose a new algorithm,…
Evolutionary game theory, encompassing discrete, continuous, and mixed strategies, is pivotal for understanding cooperation dynamics. Discrete strategies involve deterministic actions with a fixed probability of one, whereas continuous…
Responses generated by neural conversational models tend to lack informativeness and diversity. We present Adversarial Information Maximization (AIM), an adversarial learning strategy that addresses these two related but distinct problems.…
When a prediction algorithm serves a collection of users, disparities in prediction quality are likely to emerge. If users respond to accurate predictions by increasing engagement, inviting friends, or adopting trends, repeated learning…
Traditional malware detection methods exhibit computational inefficiency due to exhaustive feature extraction requirements, creating accuracy-efficiency trade-offs that limit real-time deployment. We formulate malware classification as a…
Experimental design techniques such as active search and Bayesian optimization are widely used in the natural sciences for data collection and discovery. However, existing techniques tend to favor exploitation over exploration of the search…
Despite the considerable success enjoyed by machine learning techniques in practice, numerous studies demonstrated that many approaches are vulnerable to attacks. An important class of such attacks involves adversaries changing features at…
This paper combines the idea of a hierarchical distributed genetic algorithm with different inter-agent partnering strategies. Cascading clusters of sub-populations are built from bottom up, with higher-level sub-populations optimising…