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In the standard sequent presentations of Girard's Linear Logic (LL), there are two "non-decreasing" rules, where the premises are not smaller than the conclusion, namely the cut and the contraction rules. It is a universal concern to…

Logic in Computer Science · Computer Science 2009-09-04 André Hirschowitz , Michel Hirschowitz , Tom Hirschowitz

We provide a criterion for determining the winner in two-player win-lose alternating-move games on trees, in terms of the Hausdorff dimension of the target set. We focus our study on special cases, including the Gale-Stewart game on the…

Dynamical Systems · Mathematics 2026-05-14 Itamar Bellaïche , Auriel Rosenzweig

In this paper, we perform a minimalistic quantization of the classical game of tic-tac-toe, by allowing superpositions of classical moves. In order for the quantum game to reduce properly to the classical game, we require legal quantum…

Quantum Physics · Physics 2015-05-19 J. N. Leaw , S. A. Cheong

The class of Guaranteed Scoring Games (GS) are two-player combinatorial games with the property that Normal-play games (Conway et. al.) are ordered embedded into GS. They include, as subclasses, the scoring games considered by Milnor…

Combinatorics · Mathematics 2015-06-01 Urban Larsson , João P. Neto , Richard J. Nowakowski , Carlos P. Santos

A subset of the vertex set of a graph is geodetically convex if it contains every vertex on any shortest path between two elements of the subset. The convex hull of a set of vertices is the smallest convex set containing the set. We study…

Combinatorics · Mathematics 2025-05-14 Bret J. Benesh , Dana C. Ernst , Marie Meyer , Sarah K. Salmon , Nandor Sieben

Circular Nim is a two-player impartial combinatorial game consisting of $n$ stacks of tokens placed in a circle. A move consists of choosing $k$ consecutive stacks and taking at least one token from one or more of the stacks. The last…

Combinatorics · Mathematics 2024-04-11 Matthieu Dufour , Silvia Heubach

Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…

Logic in Computer Science · Computer Science 2016-09-21 Véronique Bruyère , Quentin Hautem , Mickael Randour

The authors present formulas for the previous player's winning positions of two variants of restricted Nim. In both of these two games, there is one pile of stones, and in the first variant, we investigate the case that in k-th turn, you…

Combinatorics · Mathematics 2023-12-01 Keita Mizugaki , Shoei Takahashi , Hikaru Manabe , Aoi Murakami , Ryohei Miyadera

This article studies the kinetic dynamics of the rock-paper-scissors binary game in a measure setting given by a non local and non linear integrodifferential equation. After proving the wellposedness of the equation, we provide a precise…

Analysis of PDEs · Mathematics 2022-10-07 Hugo Martin

In many combinatorial games, one can prove that the first player wins under best play using a simple but non-constructive argument called strategy-stealing. This work is about the complexity behind these proofs: how hard is it to actually…

Data Structures and Algorithms · Computer Science 2019-11-19 Greg Bodwin , Ofer Grossman

Subset take-away is a two-player game involving a fixed finite set A. Players alternate choosing a proper, non-empty subset of A, with the condition that one may not name a set containing a set that was named earlier. A player unable to…

Combinatorics · Mathematics 2016-05-05 J. Daniel Christensen , Mark Tilford

Traditionally, mechanism design focuses on simultaneous-move games (e.g., Myerson (1981)). In this paper, we study mechanism design with sequential-move games, and provide two results on revelation principles for general solution concepts…

Theoretical Economics · Economics 2024-03-11 Siyang Xiong

Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…

Logic in Computer Science · Computer Science 2016-09-15 Véronique Bruyère , Quentin Hautem , Mickael Randour

We consider a two player simultaneous-move game where the two players each select any permissible $n$-sided die for a fixed integer $n$. A player wins if the outcome of his roll is greater than that of his opponent. Remarkably, for $n>3$,…

Probability · Mathematics 2018-10-23 Artem Hulko , Mark Whitmeyer

Zeckendorf proved that every natural number $n$ can be expressed uniquely as a sum of non-consecutive Fibonacci numbers, called its Zeckendorf decomposition. Baird-Smith, Epstein, Flint, and Miller created the Zeckendorf game, a two-player…

Using coalgebraic methods, we extend Conway's theory of games to possibly non-terminating, i.e. non-wellfounded games (hypergames). We take the view that a play which goes on forever is a draw, and hence rather than focussing on winning…

Logic in Computer Science · Computer Science 2015-07-01 Furio Honsell , Marina Lenisa

We consider zero sum stochastic games. For every discount factor $\lambda$, a time normalization allows to represent the game as being played on the interval [0, 1]. We introduce the trajectories of cumulated expected payoff and of…

Optimization and Control · Mathematics 2018-12-21 Sylvain Sorin , Guillaume Vigeral

The present paper deals with connected subtraction games in graphs, which are generalization of takeaway games. In a connected subtraction game, two players alternate removing a connected sub-graph from a given connected game-graph,…

Combinatorics · Mathematics 2026-04-17 Antoine Dailly , Julien Moncel , Aline Parreau

This paper addresses several significant gaps in the theory of restricted mis\`ere play (Plambeck, Siegel 2008), primarily in the well-studied universe of dead-ending games, $\mathcal{E}$ (Milley, Renault 2013); if a player run out of moves…

Combinatorics · Mathematics 2018-07-31 Urban Larsson , Rebecca Milley , Richard Nowakowski , Gabriel Renault , Carlos Santos

In 1953, Kuhn showed that every sequential game has a Nash equilibrium by showing that a procedure, named ``backward induction'' in game theory, yields a Nash equilibrium. It actually yields Nash equilibria that define a proper subclass of…

Discrete Mathematics · Computer Science 2007-05-24 Stéphane Le Roux
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