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Audio-driven 3D facial animation has achieved significant progress in both research and applications. While recent baselines struggle to generate natural and continuous facial movements due to their frame-by-frame vertex generation…
We propose DiffSHEG, a Diffusion-based approach for Speech-driven Holistic 3D Expression and Gesture generation with arbitrary length. While previous works focused on co-speech gesture or expression generation individually, the joint…
We propose EMAGE, a framework to generate full-body human gestures from audio and masked gestures, encompassing facial, local body, hands, and global movements. To achieve this, we first introduce BEAT2 (BEAT-SMPLX-FLAME), a new mesh-level…
Generating gestures from human speech has gained tremendous progress in animating virtual avatars. While the existing methods enable synthesizing gestures cooperated by individual self-talking, they overlook the practicality of concurrent…
While the field of co-speech gesture generation has seen significant advances, producing holistic, semantically grounded gestures remains a challenge. Existing approaches rely on external semantic retrieval methods, which limit their…
This work addresses the problem of generating 3D holistic body motions from human speech. Given a speech recording, we synthesize sequences of 3D body poses, hand gestures, and facial expressions that are realistic and diverse. To achieve…
Audio-driven co-speech human gesture generation has made remarkable advancements recently. However, most previous works only focus on single person audio-driven gesture generation. We aim at solving the problem of conversational co-speech…
Animating virtual characters with holistic co-speech gestures is a challenging but critical task. Previous systems have primarily focused on the weak correlation between audio and gestures, leading to physically unnatural outcomes that…
Speech generation and enhancement based on articulatory movements facilitate communication when the scope of verbal communication is absent, e.g., in patients who have lost the ability to speak. Although various techniques have been…
Generating vivid and diverse 3D co-speech gestures is crucial for various applications in animating virtual avatars. While most existing methods can generate gestures from audio directly, they usually overlook that emotion is one of the key…
Deriving co-speech 3D gestures has seen tremendous progress in virtual avatar animation. Yet, the existing methods often produce stiff and unreasonable gestures with unseen human speech inputs due to the limited 3D speech-gesture data. In…
Gestures that accompany speech are an essential part of natural and efficient embodied human communication. The automatic generation of such co-speech gestures is a long-standing problem in computer animation and is considered an enabling…
Along with the explosion of large language models, improvements in speech synthesis, advancements in hardware, and the evolution of computer graphics, the current bottleneck in creating digital humans lies in generating character movements…
Generating speech-consistent body and gesture movements is a long-standing problem in virtual avatar creation. Previous studies often synthesize pose movement in a holistic manner, where poses of all joints are generated simultaneously.…
This paper addresses the problem of generating lifelike holistic co-speech motions for 3D avatars, focusing on two key aspects: variability and coordination. Variability allows the avatar to exhibit a wide range of motions even with similar…
Creating a virtual avatar with semantically coherent gestures that are aligned with speech is a challenging task. Existing gesture generation research mainly focused on generating rhythmic beat gestures, neglecting the semantic context of…
Gestures play a key role in human communication. Recent methods for co-speech gesture generation, while managing to generate beat-aligned motions, struggle generating gestures that are semantically aligned with the utterance. Compared to…
Although previous co-speech gesture generation methods are able to synthesize motions in line with speech content, it is still not enough to handle diverse and complicated motion distribution. The key challenges are: 1) the one-to-many…
Synthesizing synchronized and natural co-speech gesture videos remains a formidable challenge. Recent approaches have leveraged motion graphs to harness the potential of existing video data. To retrieve an appropriate trajectory from the…
We present an innovative end-to-end framework for synthesizing semantically meaningful co-speech gestures and deploying them in real-time on a humanoid robot. This system addresses the challenge of creating natural, expressive non-verbal…