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Augmented Reality (AR) and Mixed Reality (MR) have been two of the most explosive research topics in the last few years. Head-Mounted Devices (HMDs) are essential intermediums for using AR and MR technology, playing an important role in the…

Human-Computer Interaction · Computer Science 2022-11-01 Hung-Jui Guo , Jonathan Z. Bakdash , Laura R. Marusich , Balakrishnan Prabhakaran

Immersive audio-visual perception relies on the spatial integration of both auditory and visual information which are heterogeneous sensing modalities with different fields of reception and spatial resolution. This study investigates the…

Audio and Speech Processing · Electrical Eng. & Systems 2020-03-17 Davide Berghi , Hanne Stenzel , Marco Volino , Adrian Hilton , Philip J. B. Jackson

The evaluation of interactive machine learning systems remains a difficult task. These systems learn from and adapt to the human, but at the same time, the human receives feedback and adapts to the system. Getting a clear understanding of…

Artificial Intelligence · Computer Science 2018-01-25 Nadia Boukhelifa , Anastasia Bezerianos , Evelyne Lutton

Research studies involving human participants present challenges, including strict ethical considerations, participant recruitment, costs, and many human factors. While human-computer interaction researchers are familiar with these…

Human-Computer Interaction · Computer Science 2025-12-18 Vahid Pooryousef , Tim Dwyer , Richard Bassed , Maxime Cordeil , Lonni Besançon

Given that experience is a pivotal dimension of learning processes in the field of leadership, the ongoing and unresolved issue is how such experiential moments could be provided when developing leadership skills and competencies.…

Human-Computer Interaction · Computer Science 2024-03-18 Francesco Vona , Miladin Ćeranić , Irma Rybnikova , Jan-Niklas Voigt-Antons

Immersive technologies are capable of transporting people to distant or inaccessible environments that they might not otherwise visit. Practitioners and researchers alike are discovering new ways to replicate and enhance existing tourism…

Human-Computer Interaction · Computer Science 2025-03-20 Lillian Maria Eagan , Jacob Young , Jesse Bering , Tobias Langlotz

Documents serve as a crucial and indispensable medium for everyday workplace tasks. However, understanding, interacting and creating such documents on today's planar interfaces without any intelligent support are challenging due to our…

Human-Computer Interaction · Computer Science 2024-11-19 Chen Chen

Immersive experiences, such as remote collaboration and augmented and virtual reality, require delivery of large volumes of data with consistent ultra-low latency across wireless networks in fluctuating network conditions. We describe the…

Networking and Internet Architecture · Computer Science 2025-09-25 Pooja Aggarwal , Michael Luby , Lorenz Minder

Appropriate evaluation and experimental design are fundamental for empirical sciences, particularly in data-driven fields. Due to the successes in computational modeling of languages, for instance, research outcomes are having an…

Human-Computer Interaction · Computer Science 2022-12-21 Kostiantyn Kucher , Nicole Sultanum , Angel Daza , Vasiliki Simaki , Maria Skeppstedt , Barbara Plank , Jean-Daniel Fekete , Narges Mahyar

Exploration is a key part of many video games. We investigate the using an exploratory agent to provide feedback on the design of procedurally generated game levels, 5 engaging levels and 5 unengaging levels. We expand upon a framework…

Artificial Intelligence · Computer Science 2024-09-05 Bobby Khaleque , Mike Cook , Jeremy Gow

This chapter explores the practice of conducting user research studies and design assessments in virtual reality (VR). An overview of key VR hardware and software tools is provided, including game engines, such as Unity and Unreal Engine.…

Process mining offers techniques to exploit event data by providing insights and recommendations to improve business processes. The growing amount of algorithms for process discovery has raised the question of which algorithms perform best…

Software Engineering · Computer Science 2018-06-20 Toon Jouck , Alfredo Bolt , Benoît Depaire , Massimiliano de Leoni , Wil M. P. van der Aalst

In the field of evaluation research, computer scientists live constantly upon dilemmas and conflicting theories. As evaluation is differently perceived and modeled among educational areas, it is not difficult to become trapped in dilemmas,…

Computers and Society · Computer Science 2007-06-11 Matthias R. Brust , Christian M. Adriano , Ivan M. L. Ricarte

Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…

Human-Computer Interaction · Computer Science 2023-10-24 Corrie Green , Chloë Farr , Yang Jiang

A cluster of research in Affective Computing suggests that it is possible to infer some characteristics of users' affective states by analyzing their electrophysiological activity in real-time. However, it is not clear how to use the…

Human-Computer Interaction · Computer Science 2022-11-22 Andres Pinilla , Jaime Garcia , William Raffe , Jan-Niklas Voigt-Antons , Robert Spang , Sebastian Möller

This paper presents an immersive virtual reality environment that can be used to develop collaborative educational applications. Multiple users can collaborate within the virtual shared space and communicate with each other through voice.…

Human-Computer Interaction · Computer Science 2020-10-14 Milan Dolezal , Jiri Chmelik , Fotis Liarokapis

This paper presents an experiment to assess the feasibility of using secondary input data as a method of determining user engagement in immersive virtual reality (VR). The work investigates whether secondary data (biosignals) acquired from…

Human-Computer Interaction · Computer Science 2019-10-04 David Murphy , Conor Higgins

Environmental citizen science frequently relies on experience-based assessment, however volunteers are not trained to make qualitative judgments. Embodied learning in virtual reality (VR) has been explored as a way to train behavior, but…

Human-Computer Interaction · Computer Science 2018-04-25 Alina Striner , Jennifer Preece

Evaluation is a crucial aspect of human existence and plays a vital role in various fields. However, it is often approached in an empirical and ad-hoc manner, lacking consensus on universal concepts, terminologies, theories, and…

Human-Computer Interaction · Computer Science 2024-04-02 Jianfeng Zhan , Lei Wang , Wanling Gao , Hongxiao Li , Chenxi Wang , Yunyou Huang , Yatao Li , Zhengxin Yang , Guoxin Kang , Chunjie Luo , Hainan Ye , Shaopeng Dai , Zhifei Zhang

Recent advancements in virtual reality (VR) technology have enabled the creation of immersive learning environments that provide engineering students with hands-on, interactive experiences. This paper presents a novel framework for virtual…

Human-Computer Interaction · Computer Science 2026-03-30 Rafael Padilla , Özgür Keleş
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