Related papers: Evaluating Wi-Fi Performance for VR Streaming: A S…
Recent experimental studies confirm the prevalence of the widely known performance anomaly problem in current Wi-Fi networks, and report on the severe network utility degradation caused by this phenomenon. Although a large body of work…
The growth in video Internet traffic and advancements in video attributes such as framerate, resolution, and bit-depth boost the demand to devise a large-scale, highly efficient video encoding environment. This is even more essential for…
The QUIC transport protocol represents a significant evolution in web transport technologies, offering improved performance and reduced latency compared to traditional protocols like TCP. Given the growing number of QUIC implementations,…
Providing a high-quality real-time video streaming experience to mobile users is one of the biggest challenges in cellular networks. This is due to the need of these services for high rates with low variability, which is not easy to…
IEEE 802.11e standard defines two Medium Access Control (MAC) functions to support Quality of Service (QoS) for wireless local area networks: Enhanced Distributed Channel Access (EDCA) and HCF Controlled Channel Access (HCCA). EDCA provides…
Volumetric media, popularly known as holograms, need to be delivered to users using both on-demand and live streaming, for new augmented reality (AR) and virtual reality (VR) experiences. As in video streaming, hologram streaming must…
Wireless virtual reality (VR) imposes new visual and haptic requirements that are directly linked to the quality-of-experience (QoE) of VR users. These QoE requirements can only be met by wireless connectivity that offers high-rate and…
The rapid development of multimedia and communication technology has resulted in an urgent need for high-quality video streaming. However, robust video streaming under fluctuating network conditions and heterogeneous client computing…
With COVID-19, the interest for digital interactions has raised, putting in turn real-time (or low-latency) codecs into a new light. Most of the codec research has been traditionally focusing on coding efficiency, while very little…
Adaptive streaming addresses the increasing and heterogenous demand of multimedia content over the Internet by offering several encoded versions for each video sequence. Each version (or representation) has a different resolution and bit…
Due to the fluctuation of throughput under various network conditions, how to choose a proper bitrate adaptively for real-time video streaming has become an upcoming and interesting issue. Recent work focuses on providing high video…
The Target Wake Time (TWT) feature, introduced in Wi-Fi 6, was primarily meant as an advanced power save mechanism. However, it has some interesting applications in scheduling and resource allocation. TWT-based resource allocation can be…
Metaverse virtual reality (VR) applications enable users to socialise, work, entertain, and study online with immersive experiences beyond the classic PC-based interactions. While the 360-degree immersion enables users to be fully engaged…
Over the last decade, the bandwidth expansion and MU-MIMO spectral efficiency have promised to increase data throughput by allowing concurrent communication between one Access Point and multiple users. However, we are still a long way from…
Virtual Reality (VR) has shown great potential to revolutionize the market by providing users immersive experiences with freedom of movement. Compared to traditional video streaming, VR is with ultra high-definition and dynamically changes…
The next generation of multimedia applications will require the telecommunication networks to support a higher bitrate than today, in order to deliver virtual reality and ultra-high quality video content to the users. Most of the video…
Wireless Virtual Reality (VR) and Augmented Reality (AR) will contribute to people increasingly working and socializing remotely. However, the VR/AR experience is very susceptible to various delays and timing discrepancies, which can lead…
The immersive nature of the metaverse presents significant challenges for wireless multi-user interactive virtual reality (VR), such as ultra-low latency, high throughput and intensive computing, which place substantial demands on the…
Current virtual reality (VR) headsets encounter a trade-off between high processing power and affordability. Consequently, offloading 3D rendering to remote servers helps reduce costs, battery usage, and headset weight. Maintaining network…
Video super-resolution (VSR) is a critical task for enhancing low-bitrate and low-resolution videos, particularly in streaming applications. While numerous solutions have been developed, they often suffer from high computational demands,…