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Related papers: Evaluating Wi-Fi Performance for VR Streaming: A S…

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Recent experimental studies confirm the prevalence of the widely known performance anomaly problem in current Wi-Fi networks, and report on the severe network utility degradation caused by this phenomenon. Although a large body of work…

Networking and Internet Architecture · Computer Science 2015-05-20 Paul Patras , Andres Garcia-Saavedra , David Malone , Douglas J. Leith

The growth in video Internet traffic and advancements in video attributes such as framerate, resolution, and bit-depth boost the demand to devise a large-scale, highly efficient video encoding environment. This is even more essential for…

The QUIC transport protocol represents a significant evolution in web transport technologies, offering improved performance and reduced latency compared to traditional protocols like TCP. Given the growing number of QUIC implementations,…

Networking and Internet Architecture · Computer Science 2026-02-11 Jashanjot Singh Sidhu , Abdelhak Bentaleb

Providing a high-quality real-time video streaming experience to mobile users is one of the biggest challenges in cellular networks. This is due to the need of these services for high rates with low variability, which is not easy to…

Networking and Internet Architecture · Computer Science 2021-06-01 Fidan Mehmeti , Thomas F. La Porta

IEEE 802.11e standard defines two Medium Access Control (MAC) functions to support Quality of Service (QoS) for wireless local area networks: Enhanced Distributed Channel Access (EDCA) and HCF Controlled Channel Access (HCCA). EDCA provides…

Networking and Internet Architecture · Computer Science 2016-02-12 Mohammed A. Al-Maqri , Mohamed Othman , Borhanuddin Mohd Ali , Zurina Mohd Hanapi

Volumetric media, popularly known as holograms, need to be delivered to users using both on-demand and live streaming, for new augmented reality (AR) and virtual reality (VR) experiences. As in video streaming, hologram streaming must…

Multimedia · Computer Science 2018-04-27 Jounsup Park , Philip A. Chou , Jenq-Neng Hwang

Wireless virtual reality (VR) imposes new visual and haptic requirements that are directly linked to the quality-of-experience (QoE) of VR users. These QoE requirements can only be met by wireless connectivity that offers high-rate and…

Information Theory · Computer Science 2021-03-26 Christina Chaccour , Mehdi Naderi Soorki , Walid Saad , Mehdi Bennis , Petar Popovski

The rapid development of multimedia and communication technology has resulted in an urgent need for high-quality video streaming. However, robust video streaming under fluctuating network conditions and heterogeneous client computing…

Systems and Control · Electrical Eng. & Systems 2022-01-21 Junyan Yang , Yang Jiang , Shuoyao Wang

With COVID-19, the interest for digital interactions has raised, putting in turn real-time (or low-latency) codecs into a new light. Most of the codec research has been traditionally focusing on coding efficiency, while very little…

Multimedia · Computer Science 2020-11-05 Ludovic Roux , Alexandre Gouaillard

Adaptive streaming addresses the increasing and heterogenous demand of multimedia content over the Internet by offering several encoded versions for each video sequence. Each version (or representation) has a different resolution and bit…

Multimedia · Computer Science 2015-06-15 Laura Toni , Ramon Aparicio-Pardo , Karine Pires , Gwendal Simon , Alberto Blanc , Pascal Frossard

Due to the fluctuation of throughput under various network conditions, how to choose a proper bitrate adaptively for real-time video streaming has become an upcoming and interesting issue. Recent work focuses on providing high video…

Multimedia · Computer Science 2018-10-30 Tianchi Huang , Rui-Xiao Zhang , Chao Zhou , Lifeng Sun

The Target Wake Time (TWT) feature, introduced in Wi-Fi 6, was primarily meant as an advanced power save mechanism. However, it has some interesting applications in scheduling and resource allocation. TWT-based resource allocation can be…

Networking and Internet Architecture · Computer Science 2023-10-05 Govind Rajendran , Rishabh Roy , Preyas Hathi , Nadeem Akhtar , Samar Agnihotri

Metaverse virtual reality (VR) applications enable users to socialise, work, entertain, and study online with immersive experiences beyond the classic PC-based interactions. While the 360-degree immersion enables users to be fully engaged…

Performance · Computer Science 2024-07-16 Rahul Dev Tripathi , Minzhao Lyu , Vijay Sivaraman

Over the last decade, the bandwidth expansion and MU-MIMO spectral efficiency have promised to increase data throughput by allowing concurrent communication between one Access Point and multiple users. However, we are still a long way from…

Networking and Internet Architecture · Computer Science 2021-07-28 Hannaneh Barahouei Pasandi , Tamer Nadeem , Hadi Amirpour

Virtual Reality (VR) has shown great potential to revolutionize the market by providing users immersive experiences with freedom of movement. Compared to traditional video streaming, VR is with ultra high-definition and dynamically changes…

Networking and Internet Architecture · Computer Science 2021-03-12 Miao Hu , Xianzhuo Luo , Jiawen Chen , Young Choon Lee , Yipeng Zhou , Di Wu

The next generation of multimedia applications will require the telecommunication networks to support a higher bitrate than today, in order to deliver virtual reality and ultra-high quality video content to the users. Most of the video…

Networking and Internet Architecture · Computer Science 2018-09-06 Matteo Drago , Tommy Azzino , Michele Polese , Cedomir Stefanovic , Michele Zorzi

Wireless Virtual Reality (VR) and Augmented Reality (AR) will contribute to people increasingly working and socializing remotely. However, the VR/AR experience is very susceptible to various delays and timing discrepancies, which can lead…

Networking and Internet Architecture · Computer Science 2021-06-11 Federico Chiariotti , Beatriz Soret , Petar Popovski

The immersive nature of the metaverse presents significant challenges for wireless multi-user interactive virtual reality (VR), such as ultra-low latency, high throughput and intensive computing, which place substantial demands on the…

Information Theory · Computer Science 2024-07-31 Caolu Xu , Zhiyong Chen , Meixia Tao , Wenjun Zhang

Current virtual reality (VR) headsets encounter a trade-off between high processing power and affordability. Consequently, offloading 3D rendering to remote servers helps reduce costs, battery usage, and headset weight. Maintaining network…

Systems and Control · Electrical Eng. & Systems 2024-10-04 Ali Majlesi Kopaee , Seyed Amir Hajseyedtaghia , Hossein Chitsaz

Video super-resolution (VSR) is a critical task for enhancing low-bitrate and low-resolution videos, particularly in streaming applications. While numerous solutions have been developed, they often suffer from high computational demands,…

Image and Video Processing · Electrical Eng. & Systems 2024-09-27 Marcos V Conde , Zhijun Lei , Wen Li , Christos Bampis , Ioannis Katsavounidis , Radu Timofte