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3D Gaussian Splatting (3DGS) has demonstrated breakthrough performance in novel view synthesis and real-time rendering. Nevertheless, its practicality is constrained by the high memory cost due to a huge number of Gaussian points. Many…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Xianben Yang , Tao Wang , Yuxuan Li , Yi Jin , Haibin Ling

3D Gaussian splatting (3DGS) has shown its detailed expressive ability and highly efficient rendering speed in the novel view synthesis (NVS) task. The application to inverse rendering still faces several challenges, as the discrete nature…

Graphics · Computer Science 2025-07-22 Zuo-Liang Zhu , Jian Yang , Beibei Wang

Recently, high-fidelity scene reconstruction with an optimized 3D Gaussian splat representation has been introduced for novel view synthesis from sparse image sets. Making such representations suitable for applications like network…

Computer Vision and Pattern Recognition · Computer Science 2024-01-23 Simon Niedermayr , Josef Stumpfegger , Rüdiger Westermann

Recent advances in 3D Gaussian Splatting have shown remarkable potential for novel view synthesis. However, most existing large-scale scene reconstruction methods rely on the divide-and-conquer paradigm, which often leads to the loss of…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Chuandong Liu , Huijiao Wang , Lei Yu , Gui-Song Xia

3D Gaussian splatting (3DGS) is an innovative rendering technique that surpasses the neural radiance field (NeRF) in both rendering speed and visual quality by leveraging an explicit 3D scene representation. Existing 3DGS approaches require…

Computer Vision and Pattern Recognition · Computer Science 2025-06-13 Lintao Xiang , Hongpei Zheng , Yating Huang , Qijun Yang , Hujun Yin

3D Gaussian Splatting (3D-GS) has emerged as an efficient 3D representation and a promising foundation for semantic tasks like segmentation. However, existing 3D-GS-based segmentation methods typically rely on high-dimensional category…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 An Yang , Chenyu Liu , Jun Du , Jianqing Gao , Jia Pan , Jinshui Hu , Baocai Yin , Bing Yin , Cong Liu

Recent 3D Gaussian Splatting (3DGS) representations have demonstrated remarkable performance in novel view synthesis; further, material-lighting disentanglement on 3DGS warrants relighting capabilities and its adaptability to broader…

Computer Vision and Pattern Recognition · Computer Science 2025-07-14 Kai Ye , Chong Gao , Guanbin Li , Wenzheng Chen , Baoquan Chen

In this paper, we present a method to optimize Gaussian splatting with a limited number of images while avoiding overfitting. Representing a 3D scene by combining numerous Gaussian splats has yielded outstanding visual quality. However, it…

Computer Vision and Pattern Recognition · Computer Science 2024-01-05 Jaeyoung Chung , Jeongtaek Oh , Kyoung Mu Lee

Abstract representations of 3D scenes play a crucial role in computer vision, enabling a wide range of applications such as mapping, localization, surface reconstruction, and even advanced tasks like SLAM and rendering. Among these…

Computer Vision and Pattern Recognition · Computer Science 2024-12-16 Chenggang Yang , Yuang Shi

In the realm of robot-assisted minimally invasive surgery, dynamic scene reconstruction can significantly enhance downstream tasks and improve surgical outcomes. Neural Radiance Fields (NeRF)-based methods have recently risen to prominence…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Yiming Huang , Beilei Cui , Long Bai , Ziqi Guo , Mengya Xu , Mobarakol Islam , Hongliang Ren

We present LiDAR-GS, a Gaussian Splatting (GS) method for real-time, high-fidelity re-simulation of LiDAR scans in public urban road scenes. Recent GS methods proposed for cameras have achieved significant advancements in real-time…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Qifeng Chen , Sheng Yang , Sicong Du , Tao Tang , Rengan Xie , Peng Chen , Yuchi Huo

Generalizable 3D Gaussian Splatting reconstruction showcases advanced Image-to-3D content creation but requires substantial computational resources and large datasets, posing challenges to training models from scratch. Current methods…

Computer Vision and Pattern Recognition · Computer Science 2026-01-05 Xiufeng Huang , Ka Chun Cheung , Runmin Cong , Simon See , Renjie Wan

We present the first application of 3D Gaussian Splatting in monocular SLAM, the most fundamental but the hardest setup for Visual SLAM. Our method, which runs live at 3fps, utilises Gaussians as the only 3D representation, unifying the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Hidenobu Matsuki , Riku Murai , Paul H. J. Kelly , Andrew J. Davison

Reconstructing and editing 3D objects and scenes both play crucial roles in computer graphics and computer vision. Neural radiance fields (NeRFs) can achieve realistic reconstruction and editing results but suffer from inefficiency in…

Computer Vision and Pattern Recognition · Computer Science 2024-05-24 Tong Wu , Jia-Mu Sun , Yu-Kun Lai , Yuewen Ma , Leif Kobbelt , Lin Gao

Recent advancements in high-fidelity dynamic scene reconstruction have leveraged dynamic 3D Gaussians and 4D Gaussian Splatting for realistic scene representation. However, to make these methods viable for real-time applications such as…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Saqib Javed , Ahmad Jarrar Khan , Corentin Dumery , Chen Zhao , Mathieu Salzmann

3D Gaussian Splatting (3DGS) has recently advanced radiance field reconstruction by offering superior capabilities for novel view synthesis and real-time rendering speed. However, its strategy of blending optimization and adaptive density…

Computer Vision and Pattern Recognition · Computer Science 2024-11-12 Rong Liu , Rui Xu , Yue Hu , Meida Chen , Andrew Feng

Scene understanding based on 3D Gaussian Splatting (3DGS) has recently achieved notable advances. Although 3DGS related methods have efficient rendering capabilities, they fail to address the inherent contradiction between the anisotropic…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Q. G. Duan , Benyun Zhao , Mingqiao Han Yijun Huang , Ben M. Chen

3D Gaussian splatting (3DGS) has shown promising results in image rendering and surface reconstruction. However, its potential in volumetric reconstruction tasks, such as X-ray computed tomography, remains under-explored. This paper…

Image and Video Processing · Electrical Eng. & Systems 2024-10-29 Ruyi Zha , Tao Jun Lin , Yuanhao Cai , Jiwen Cao , Yanhao Zhang , Hongdong Li

3D Gaussian Splatting (3DGS) has become an emerging tool for dynamic scene reconstruction. However, existing methods focus mainly on extending static 3DGS into a time-variant representation, while overlooking the rich motion information…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Zhiyang Guo , Wengang Zhou , Li Li , Min Wang , Houqiang Li

Photorealistic 3D scene reconstruction plays an important role in autonomous driving, enabling the generation of novel data from existing datasets to simulate safety-critical scenarios and expand training data without additional acquisition…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Pou-Chun Kung , Xianling Zhang , Katherine A. Skinner , Nikita Jaipuria
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