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Related papers: Interval Scheduling Games

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In game theory, mechanism design is concerned with the design of incentives so that a desired outcome of the game can be achieved. In this paper, we study the design of incentives so that a desirable equilibrium is obtained, for instance,…

Computer Science and Game Theory · Computer Science 2021-06-21 Julian Gutierrez , Muhammad Najib , Giuseppe Perelli , Michael Wooldridge

In this paper we study a single machine scheduling problem with the objective of minimizing the sum of completion times. Each of the given jobs is either short or long. However the processing times are initially hidden to the algorithm, but…

Data Structures and Algorithms · Computer Science 2021-05-06 Fanny Dufossé , Christoph Dürr , Noël Nadal , Denis Trystram , Óscar C. Vásquez

This paper considers a distributed gossip approach for finding a Nash equilibrium in networked games on graphs. In such games a player's cost function may be affected by the actions of any subset of players. An interference graph is…

Computer Science and Game Theory · Computer Science 2020-04-10 Farzad Salehisadaghiani , Lacra Pavel

The distributed task allocation problem, as one of the most interesting distributed optimization challenges, has received considerable research attention recently. Previous works mainly focused on the task allocation problem in a population…

Computer Science and Game Theory · Computer Science 2023-08-22 Chunxia Liu , Kaihong Lu , Xiaojie Chen , Attila Szolnoki

We consider the design of a fair sensor schedule for a number of sensors monitoring different linear time-invariant processes. The largest average remote estimation error among all processes is to be minimized. We first consider a general…

Systems and Control · Computer Science 2025-04-03 Shuang Wu , Xiaoqiang Ren , Yiguang Hong , Ling Shi

We consider a natural extension of online makespan scheduling on identical parallel machines by introducing scenarios. A scenario is a subset of jobs, and the task of our problem is to find a global assignment of the jobs to machines so…

Data Structures and Algorithms · Computer Science 2025-12-10 Ekin Ergen

We consider a gossip approach for finding a Nash equilibrium in a distributed multi-player network game. We extend previous results on Nash equilibrium seeking to the case when the players' cost functions may be affected by the actions of…

Systems and Control · Computer Science 2017-05-09 Farzad Salehisadaghiani , Lacra Pavel

We study the computational complexity of scheduling jobs on a single speed-scalable processor with the objective of capturing the trade-off between the (weighted) flow time and the energy consumption. This trade-off has been extensively…

Data Structures and Algorithms · Computer Science 2026-02-13 Antonios Antoniadis , Denise Graafsma , Ruben Hoeksma , Maria Vlasiou

We consider a discrete population of users with homogeneous service demand who need to decide when to arrive to a system in which the service rate deteriorates linearly with the number of users in the system. The users have heterogeneous…

Computer Science and Game Theory · Computer Science 2016-05-30 Liron Ravner , Moshe Haviv , Hai L. Vu

We study distributed planning for multi-robot systems to provide optimal service to cooperative tasks that are distributed over space and time. Each task requires service by sufficiently many robots at the specified location within the…

Robotics · Computer Science 2021-07-20 Yasin Yazicioglu , Raghavendra Bhat , Derya Aksaray

We consider a class of Nash games, termed as aggregative games, being played over a networked system. In an aggregative game, a player's objective is a function of the aggregate of all the players' decisions. Every player maintains an…

Optimization and Control · Mathematics 2016-06-10 Jayash Koshal , Angelia Nedić , Uday V. Shanbhag

In this paper, we consider the problem of wireless power control in an interference channel where transmitters aim to maximize their own benefit. When the individual payoff or utility function is derived from the transmission efficiency and…

Computer Science and Game Theory · Computer Science 2020-12-04 Sara Berri , Vineeth Varma , Samson Lasaulce , Mohammed Said Radjef

We address the tactical fixed job scheduling problem with spread-time constraints. In such a problem, there are a fixed number of classes of machines and a fixed number of groups of jobs. Jobs of the same group can only be processed by…

Data Structures and Algorithms · Computer Science 2014-02-12 Shuyu Zhou , Xiandong Zhang , Bo Chen , Steef van de Velde

This paper studies an $N$--agent cost-coupled game where the agents are connected via an unreliable capacity constrained network. Each agent receives state information over that network which loses packets with probability $p$. A Base…

Systems and Control · Electrical Eng. & Systems 2023-03-17 Shubham Aggarwal , Muhammad Aneeq uz Zaman , Melih Bastopcu , Tamer Başar

One of the contributions of this work is to formulate the problem of energy-efficient power control in multiple access channels (namely, channels which comprise several transmitters and one receiver) as a stochastic differential game. The…

Networking and Internet Architecture · Computer Science 2013-05-14 François Mériaux , Samson Lasaulce , Hamidou Tembine

Scheduling jobs with given processing times on identical parallel machines so as to minimize their total completion time is one of the most basic scheduling problems. We study interesting generalizations of this classical problem involving…

Data Structures and Algorithms · Computer Science 2024-03-01 Thomas Bosman , Martijn van Ee , Ekin Ergen , Csanad Imreh , Alberto Marchetti-Spaccamela , Martin Skutella , Leen Stougie

In this paper, we propose a numerical methodology for finding the closed-loop Nash equilibrium of stochastic delay differential games through deep learning. These games are prevalent in finance and economics where multi-agent interaction…

Optimization and Control · Mathematics 2023-07-14 Robert Balkin , Hector D. Ceniceros , Ruimeng Hu

When two or more self-interested agents put their plans to execution in the same environment, conflicts may arise as a consequence, for instance, of a common utilization of resources. In this case, an agent can postpone the execution of a…

Artificial Intelligence · Computer Science 2015-03-05 Jaume Jordán , Eva Onaindia

The problem of scheduling tasks on $p$ processors so that no task ever gets too far behind is often described as a game with cups and water. In the $p$-processor cup game on $n$ cups, there are two players, a filler and an emptier, that…

Data Structures and Algorithms · Computer Science 2021-02-11 William Kuszmaul , Alek Westover

We consider the class of single machine scheduling problems with the objective to minimize the weighted number of late jobs, under the assumption that completion due-dates are not known precisely at the time when decision-maker must provide…

Data Structures and Algorithms · Computer Science 2017-08-11 Maciej Drwal